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Messages - TIfanx1999
Pages: 1 ... 98 99 [100] 101 102 ... 403
1486
« on: July 18, 2013, 07:46:59 am »
I really like the newest mockkup, I think it's my favorite so far. @DJ: Metroid II actually has a hack that colorized it.
1487
« on: July 18, 2013, 07:35:05 am »
Sounds awesome! 4 channel, thats Nintendo quality right?
Not quite, The NES has 5 channels, The Commodore 64 is 3 channels. I *think* the Gameboy is 4 channels. Anyho, this is coming along quite nicely Iambian. ^^
1488
« on: July 17, 2013, 04:35:53 pm »
Very nice. I haven't used my 86 in a while, but it's a great calc.
1489
« on: July 17, 2013, 04:28:24 pm »
1490
« on: July 17, 2013, 03:42:00 pm »
Xeda, this looks like an awesome project! ^^
1491
« on: July 16, 2013, 12:39:35 pm »
It reminds me of a phone too, a very ugly phone.
1492
« on: July 16, 2013, 11:55:06 am »
Wow, that looks very nice Xeda! ^^
1493
« on: July 16, 2013, 04:15:46 am »
I don't think that a playable metroid game can be made in basic on a cse. The metroid games are not very responsive on the regular monochrome calcs and the cse has a slower screen. The mockup can be replicated using basic, but it will be slow I think. especially with vertical scrolling.
Edit: I changed the colors to the c64 palette and did this little photoshop thing to showcase it on a monitor.
That looks awesome Keoni!
1494
« on: July 16, 2013, 04:10:53 am »
1495
« on: July 16, 2013, 04:08:05 am »
I'm not really surprised that this thing has poor performance. Not only that, but IIRC it's unusable in standardized testing in the US due to the touch screen. To top things off it's really ugly too (in my opinion). Ah well.
1496
« on: July 16, 2013, 03:59:55 am »
Thanks. I was going for the original metroid look, but I might do some mockups exploring different styles such as metroid 2.
Yep, that's what it reminded me of. The C64 style graphics aren't bad either.
1497
« on: July 15, 2013, 03:02:20 pm »
That looks great keoni!
1498
« on: July 11, 2013, 09:40:37 am »
A litlle screenshot to show the backface culing thing. Note that a lot of lines can be remove, I currently work on this. Vertex isn't process if face is remove.
It's currently run at +-31 fps, but I hope gain more speed.
That looks fantastic! Very nice work there!
1499
« on: July 11, 2013, 09:30:12 am »
For such a limited system, you guys have made some incredible things. Many of these tunes have a Sega Genesis or Amiga sound(feel?) to me (of course dialed down to their most basic elements). I can hear what they'd sound like in better quality with more channels in my head. Really awesome stuff. ^^ Like Keoni, I'm curious if you or any of your friends work with other old formats. I myself generally gravitate towards NES or Gameboy chiptune stuff. Some of the newer platforms are good too, (SNES and Genesis sometimes too)but IMO you really can't beat the sound the NES and Old Gameboys generate. They really have a lot of personality.
1500
« on: July 10, 2013, 06:54:46 am »
@All: Actually, I think that game would port really well to the non color models in grayscale. The small graphics look perfect for it!
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