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Messages - TIfanx1999

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151
Wow, ++ for the quick progress on the cutscene editor. :D I feel sorry for that poor Quality Assurance Dragon. He's really become a punching bag. XD

152
Sorry to hear about your issues Escheron. I hope things Improve for you. :(

154
Surely there is some non-walkable tile (that doesn't look walkable) that could be plopped in there? Or are maps limited where only certain tiles are loaded per area? If not, maybe a small redesign of that area could be done?

155
@Geekboy1011 and @Iambian : Here is the area I found while testing. This screenshot is from the Dreadnought area. It appears that Maya should be able to walk through here, (It' wide enough) but she isn't aligned properly with the map in order to be able to do so. Not sure if it's an error with the map data, or if it's not intended to be walkable. If not, I'd probably block it of with some tiles.

156
Yea, it's hard to say at this point. I really do like how everything looks, feels, and plays in the current build though. I do think an in game map to show where you are in the world would be a big help, and I mentioned this to Iambian yesterday. I will also mention that I was a bit worried about how the battle system would play/feel. After playing though I have to say those worries seem to have been unfounded. I like it quite a bit. What will be the real test though will beto see how natural leveling up is as you play through the game, and if the difficulty curve needs to be adjusted any. It'll also depend on what skill set the characters actually have, and how soon they get them in game. We aren't really at that point yet though.

157
So, is there any sincere interest in this project, guys? I keep pushing Iambian to post these updates so the community can be up to speed with our progress, but here we are with little to no community feedback. We practically had to beg for beta testers, and trying to solicit any bug reports was like kicking a dead horse. The whole ordeal only detracted from the game's development. I've since taken on the additional workload of handling all the testing myself.

It gets under my skin, really. Iambian (especially!) and Geekboy1011 have poured their hearts and souls into realizing this project, and very few people can be arsed to offer them any positive encouragement? A little lip service here and there isn't doing anyone any favors. We'd love to see some real feedback for a change.

In case it's not clear, we ain't churning out some BASIC + xLIB "Super Autism Quest!" shit - Escheron is a goddamn behemoth of an ASM app that was forged from the blood of dragons, and you better believe Iambian's busted his balls off to get this game where it is now.

Let me reiterate that this project has come a very long way. All the underlying groundwork is there, and now all we need to do is finish scripting cutscenes and balancing the game's difficulty level. I do apologize that the biggest delay has been finishing up the writing, but Escheron has a novel's length of character interactions. Unless I start dropping amphetamines, I can't type this shit up any faster than I already am. But rest assured that Iambian, Geekboy1011 and I are proactively working our asses off to get this game off the ground.

tl;dr - A little encouragement goes a long way toward boosting morale, especially when games of this magnitude demand such an extensive amount of time and energy that they practically consume your entire life. Also, let me impart a word of advice to other aspiring indie devs: Be prepared to sacrifice your soul in the name of whatever creative vision you may have, assuming you don't want to settle for anything less than a *good* game.


(Also, don't take my little tangents personally. I'm just tired from all this goddamn writing. And I really, really need some caffeine right now.)
I've been in love with this project since it was Lost Legends, and I think you guys know how awesome you are for making this beast. It's amazing to see it have come this far. :D In regards to testers, people only have so much free time to volunteer. I know it sucks, but that's just how it is. I've mentioned it before to geekboy, but if you guys really need more testing done I am willing to help. Spoilers will suck, but if it's needed and will help with getting the game out, I'm here.

158
@SpiroH There is no such quote, that's just Escheron having a bit of fun. ;)

159
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 18, 2016, 09:07:21 pm »
Ok, sounds good. Be sure to post about your side project when it gets mature enough! ;)

160
TI-Nspire / Re: Is this forum dead?
« on: April 18, 2016, 09:06:04 pm »
Many of the European users that happen to speak English as well went to CodeWalrus. Basically, it was formed because a group of users didn't like how Omnimaga was being run. That's why we aren't affiliated. We pretty much knew it would divide activity, but there wasn't really anything that could be done about it. In regards to Ti-planet; from what I remember, there were disagreements between the sites on how to handle the affiliation, so that relationship ended. I think Ti-planet still is pretty active with nspire stuff, but there aren't many nspire devs or users here it seems.

*Edit* I was also reminded that DJ_Omnimaga stepped down and relinquished ownership in 2011 due to stress and issues he was having outside of Omnimaga. His stress was negatively impacting his behavior here. It was a rough time for him. He was still active here and served in various capacities until CodeWalrus became a thing. That should help clarify things a bit.

161
Yea, that's pretty much what Iambian was saying in IRC the other day.

162
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 18, 2016, 12:34:54 pm »
It is what it is I guess. :/ Maybe something can be worked out though.

163
That's freakin sweet Iambian! :D Sadface about the TI-83+ support for the moment.  :'(

164
TI-Nspire / Re: Is this forum dead?
« on: April 18, 2016, 12:30:14 pm »
Dead?, No. Slow definitely. It will become a self fulfilling prophecy if people don't contribute though. The only way for their to be activity is for people to work on projects and actively post. And yea, it seems Codewalrus was a large part of our specific drop in activity, though our falling out with TI Planet didn't help either. You will see that most of the members from there don't post here anymore either.

165
I saw this in IRC yesterday. It's really looking awesome! Great work on pulling the battle engine together! :D

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