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Other / Re: Gamebuino RPG Thing
« on: April 08, 2016, 07:37:12 pm »
This is very cool. Thanks for sharing it! That's a pretty impressive little machine there!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 166
Other / Re: Gamebuino RPG Thing« on: April 08, 2016, 07:37:12 pm »
This is very cool. Thanks for sharing it! That's a pretty impressive little machine there!
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TI-BASIC / Re: Augmented Home screen« on: April 05, 2016, 03:57:44 pm »
Sounds pretty neat! I'm sure there is a way to back up variables somehow, I'd ask one of our asm programmers for ideas.
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TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)« on: April 04, 2016, 08:06:34 am »
Looking good! Hopefully Xlib gets released for the CE soon so that people can play on that calc as well.
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Introduce Yourself! / Re: Well this is long overdue. Hello, world! I'm MercurySigma7« on: March 13, 2016, 07:10:53 pm »
Hi there MercurySigma7! Welcome to Omnimaga. Hope you enjoy your stay. Have some peanuts!
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TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)« on: March 13, 2016, 06:15:50 pm »
Oh hey, a frozen area! Looks cool! It's also nice that weaknesses are shown in battle now.
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TI Z80 / Re: Mr. Bob's Bad Day (Out?) A Text RPG [CE/CSE] [TI-BASIC]« on: March 10, 2016, 06:45:59 pm »
Looks like a good start on your way to programming.
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News / Re: nCalc, calculus using the native Nspire's math engine with Ndl3ss« on: March 10, 2016, 06:30:46 pm »
@neuronix You're welcome.
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Introduce Yourself! / Re: Hello, nabako here« on: March 10, 2016, 06:27:06 pm »
Hey there nabako, welcome to Omnimaga! RPGs are the best!
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Axe / Re: Running Basic Programs in Axe« on: March 10, 2016, 06:23:06 pm »
Axe and Ax are the same thing, thus they are pronounced the same. I'm more familiar with the spelling that uses the "e" on the end. I don't think I've seen the tool spelled ax before.
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Axe / Re: Axe Q&A« on: March 08, 2016, 04:51:07 am »
@E37 I don't think you come off as rude. Perhaps you were thinking of demanding? I don't think you come off as demanding either though. You've been completely fine. This help topic is here for questions to be asked after all.
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TI Z80 / Re: Spot: The Video Game! TI-84+ development thread« on: March 07, 2016, 01:33:33 am »
@JWinslow23 Looks nice, but you should definetly cross-post your definitely-will-maybe-possibly-finish-sometime project here.
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News / Re: nCalc, calculus using the native Nspire's math engine with Ndl3ss« on: March 07, 2016, 01:29:24 am »178
TI Z80 / Re: Spaze Invaders v1.0.1 (TI-84+CSE & CE)« on: March 03, 2016, 10:07:59 am »
Very nice James!
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TI 68K / Re: 2048 Clone, Ti 89, C« on: March 03, 2016, 10:01:18 am »
@1cook Welcome to Omnimaga! It's pretty rare to see a 68k project these day, but it's quite a welcome site.
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TI Z80 / Re: Alien Breed 5 Episode III: Impact« on: February 29, 2016, 10:05:36 pm »
Yea, I thought that might be the case since it wouldn't fit in the same amount of tiles on screen as the non color version. All things said though, I think 12x12 scaled up looks the best. If you do 8x8 though, you should be able to put it out quicker since you won't have to deal with two different sprite sets.
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