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Messages - TIfanx1999
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181
« on: February 29, 2016, 09:32:47 pm »
@benedikt.muessig :I seem to remember their being a more definitive answer of no. It might've been in another thread, but I can't seem to find anything at the moment. Maybe @critor or @Goplat remembers. At any rate, if you are able to figure something out, that would be super cool! ^^
182
« on: February 29, 2016, 08:44:02 pm »
Hey there Jonius, long time no see! Hope you are well!
183
« on: February 29, 2016, 08:41:45 pm »
Yea, I see. 16x16 looks too small. What about 16x16 double sized? With the 12x12 you have to rework 150 odd sprites right? That's a lot of work.
184
« on: February 27, 2016, 07:52:52 am »
What you see here is the newest screenshot, with many features suggested by the testers who work with me. Not many tiles, if any, have changed since the last screenshot. Most of what changed is internal work, such as a small chance that you can attack first, even if you don't outspeed the enemy (and the opposite is also true). This isn't demonstrated in the screenshot, but it's an example.
So basically you can either have a chance of executing a surprise attack on the enemy or have a chance of the enemy getting a surprise attack on you. Pretty neat. This is a mainstay of a lot of old school RPG's, so it's nice to see something like this added.
185
« on: February 27, 2016, 07:48:46 am »
That does look a bit small, i think 12x12 would look nice, but honestly the original scaled 8x8 sprites looked fine to me.
I'll give 12x12 scaled up x2 a go sometime in the next few days hopefully, and we'll see how that looks. Otherwise 8x8 scaled up x3 will be my fallback position
@JamesV What size are the original sprites? Have you considered doing non-scaled 24x24 or just using the original sprites? (if applicable)?
186
« on: February 22, 2016, 10:32:10 am »
@JamesV Congrats on the release. I'll have to check it out ASAP.
187
« on: February 21, 2016, 11:28:07 am »
Haha, yea that's certainly true as well.
188
« on: February 20, 2016, 04:21:07 pm »
Glad to see you're still hacking away at this.
189
« on: February 20, 2016, 04:18:45 pm »
Wow, as usual, your stuff looks really good. ^^ I know it's a small detail, but the lightning icon is particularly impressive. I attempted a 5x5 one a while back and failed. I know this one is 6x6, but still. The small custom font also looks really great.
190
« on: February 20, 2016, 03:54:26 pm »
Yea, that's true. It's a lot easier if you have things planned out instead of jumping in, making a mess of things, and trying to put a disjointed project together. That would probably lead to a lot of re-writing of code.
191
« on: February 16, 2016, 02:37:11 pm »
So, are you doing a complete re-write of FileSyst, or are you working off of what you had before?
192
« on: February 16, 2016, 02:33:22 pm »
Very nice James! I loved the original, so it'll be nice to have it up and running on the CE as well.
193
« on: February 16, 2016, 02:31:50 pm »
Hey that's pretty awesome! I don't really keep up with the nspire stuff but that's nice to see a working Z80 emulator. You've even got it to a point where it's booting TI-OS. Great work!
194
« on: February 16, 2016, 02:27:58 pm »
@Raylin :What, you mean you aren't done YET? Just kidding. Why the name change? At any rate, the plot looks pretty interesting.
195
« on: February 14, 2016, 10:10:11 pm »
@chickendude :Yea, those are options too, and I might experiment with them as well. I think I'd have to rearange the screen for decent sized health/mp bars though. The popup options isn't bad and could work with the current setup. @c4ooo:Soonish hopefully.
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