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Messages - TIfanx1999

Pages: 1 ... 131 132 [133] 134 135 ... 403
1981
Pokemon Red / Re: Pokemon Red
« on: February 25, 2013, 08:41:08 pm »
Hay harrylin, welcome to Omnimaga! Progress on this has been stalled for quite some time, only Buckeyedude would know. You can check <a href=http://www.tifreakware.net/revsoft>Revsoft</a> and see if there is a demo available there. In the mean time, why not check out <a href=http://ourl.ca/12441>Pokemon Topaze</a> by Hayleia. While you're at it, you can go ahead and <a href=http://www.omnimaga.org/index.php?board=10.0>introduce yourself</a> if you haven't yet.

1982
TI Z80 / Re: Welcome to Freedom
« on: February 25, 2013, 08:23:36 pm »
Frey, that is an awesome teaser! :D

1983
Gaming Discussion / Re: Zelda discussion
« on: February 25, 2013, 08:19:04 pm »
That reminds me, I forgot about Majora's Mask. That is yet another one I need to complete.

1984
Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: February 25, 2013, 02:39:00 pm »
ben_g: Look up 3 posts. ;)

1985
TI Z80 / Re: TokenIDE - TI-BASIC IDE
« on: February 25, 2013, 12:20:46 pm »
I'd have to agree with Hayleia. Six Seven files is nothing really anyways.

1986
Gaming Discussion / Re: Zelda discussion
« on: February 25, 2013, 12:02:45 pm »
Yea, Ages/Seasons was really cool. One was more fighting oriented(and a throwback to the original game) and one was more puzzle oriented. I forget which was which though. The password system that let allowed you to get items and such  from the other game once you completed certain milestones was cool too.

1987
Gaming Discussion / Re: Zelda discussion
« on: February 25, 2013, 08:14:02 am »
<3 Container the Zelda series. ;D

Games I have Completed:
The Legend of Zelda (NES)
Link's awakening (Gameboy)
A Link to the Past (Super NES)
Ocarina of time (Nintendo 64)
Oracle of Ages/Oracle of Seasons(Gameboy Color)
Minish cap (Gameboy Advance)

I haven't and won't play the DS titles, because a stylus based control scheme in an action adventure game seems retarded to me.
I have tried Playing Adventure of Link, (NES) but it's a pretty big departure from the other games in the series. I tried playing Twilight Princess, but I hated the easy difficulty level and thought the story line was very poor. I need to finish Windwaker. I need to finish Skyward Sword, but I can never seem to find the time. D:

My favorite would probably be A link to the Past or Ocarina of time. The Minish Cap was also quite excellent, as were the gameboy installments.

1988
TI Z80 / Re: [Axe] Temple Run 2D
« on: February 25, 2013, 08:07:38 am »
Yea, I posted it from my phone. It derps sometimes and double posts. Fixed now. :)

1989
Miscellaneous / Re: Random YouTube Videos
« on: February 25, 2013, 07:59:29 am »

Shared by harold in OmnomIRC this morning. I thought it was awesome. ;D

*edit*

What the heck? :P

Wow, not funny at all. :/ I'll have to agree with Sorunome... waaaaay too much time on their hands.

1990
TI Z80 / Re: [Axe] Temple Run 2D
« on: February 25, 2013, 03:34:27 am »
I'm not too sure about that screen orientation either. It seems like it might be a bit akward to play. I'll have to give it a try and let you know what i think. :)

1991
TI Z80 / Re: Random Maze Generation (Grammer)
« on: February 24, 2013, 10:18:20 am »
Cool stuff Xeda! ^^

1992
TI Z80 / Re: [Axe] Temple Run 2D
« on: February 24, 2013, 08:31:01 am »
Hey, this looks pretty damn cool. I never thought about a top down implementation, but it looks really nice! :)

1993
Miscellaneous / Re: Awesome pictures thread
« on: February 24, 2013, 07:48:05 am »
Very cool!

1994
OmnomIRC Development / Re: OmnmomIRC changelog and suggestions
« on: February 24, 2013, 07:46:48 am »
Feature suggestion: an afk (away from keyboard) for Omnom users.
Usage: /afk. It could gray your name out in the userlist, strike through it, or maybe change the "O" icon beside your name to an "X" or something to show your status.

/afk "eating" could be an addition. If you were highlighted Omnom would auto replay:

* OmnomIRC  Art_of_camelot is away. Reason: eating

Messages could be limited to 20 characters to prevent spamming. /afk again would clear your afk status and any away messages.
These are just thoughts I'm tossing out there, but at the very least, I think an afk command would be nice if nothing else. :)

1995
Casio PRIZM / Re: [LuaZM] Aspirin
« on: February 24, 2013, 07:28:56 am »
This reminds me of a flash game I played with a similar concept. I can't remember what it was called for the life of me though.

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