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Reuben Quest / Re: Reuben Quest Axe Remake
« on: December 28, 2012, 03:11:48 pm »
4 all the way! I get to have more fun with sprites that way.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2251
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 28, 2012, 03:11:48 pm »
4 all the way! I get to have more fun with sprites that way.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 07:33:08 pm »
I was going to have them forward facing, but giving them other directions wouldn't be too difficult.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 07:13:59 pm »
I can do a basic 2 frame animation for the stationary NPCs. It'll be kind of old school looking like Dragon Warrior.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 06:15:45 pm »I don't know but I still think they should remain 3 LV unless there was a massive overhaul with much more details, like making the trees a bit more 3D from 4 lv shading or something, else I don't see that much difference and on some calcs we will barely even see the light gray. Yea, honestly they could just remain 3 levels, I'm not really sure what I could do to change stuff around that much. *Edit* Biggest change I made shading wise was the house. Well, there really weren't too many changes. Here's the first revision of the sprites in 4 lvl gray (on the right). I'm going to load Reuben on my calculator so I can play through it and get a better feel of perspective and see if there are any other changes that need to be made. If anything looks odd or out of place please feel free to mention it. I'll also probably end up redoing the NPC character.Thanks a lot, you could also make ore than one npc character I probably will, I just can't remember what all different NPC's were in the game. Yet another reason to play through again. 2255
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 04:46:54 pm »
Well, there really weren't too many changes. Here's the first revision of the sprites in 4 lvl gray (on the right). I'm going to load Reuben on my calculator so I can play through it and get a better feel of perspective and see if there are any other changes that need to be made. If anything looks odd or out of place please feel free to mention it. I'll also probably end up redoing the NPC character.
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TI-Nspire / Re: [Lua] UNO (THE [card]game)« on: December 26, 2012, 05:48:18 am »
Hey Nick, welcome back. I don't have an Nspire to test, but it does look quite nice!
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Minecraft Discussion / Re: CitiesMod« on: December 25, 2012, 06:53:44 pm »
I've never tried minecraft, but I have to say, that looks pretty freakin cool.
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General Calculator Help / Re: TI 83 Plus Black screen« on: December 25, 2012, 06:46:24 pm »Hey guys, I just want to let you know my calc is OK. Good to hear that you don't need to buy a new one. 2260
News / Re: nsNandMgr, the NAND Swiss Army knife for the TI-Nspire« on: December 25, 2012, 06:32:27 pm »
Nice work as usual.
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Miscellaneous / Re: Christmas - what did you get?« on: December 25, 2012, 06:28:26 pm »
Hmm lets see Subway gift card x2, Taco bell gift card x1, and some stuff for the house.
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News / Re: Voting for 2012 Apocalypse TI-83+/TI-84+ Programming Contest Entries« on: December 25, 2012, 05:48:07 pm »
I don't see a way to extend it. You could remove it or post a new one. Or perhpas pm an admin and see if they can extend it. Also, maybe give it till new eve midnight?
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Miscellaneous / Re: Christmas - what did you get?« on: December 25, 2012, 11:09:47 am »I got a DVD called Space Battleship Yamato. Woooooooot! * Art_of_camelot actually knows what that is because one of his favorite voice actors said it was the first anime title they remember watching. O_o
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Ash: Phoenix / Re: [A:P] Computer IDE« on: December 24, 2012, 11:32:31 pm »Thanks guys Awesome (in both respects) Quote Anyway, time for (another) update. Added some antialiased text labels for the tile numbers, and threw in tile/map selection and editing. Tilemaps are fully editable, and while the 16x16 chunks aren't movable (yet), I've put in the ability to create new chunks by clicking on non-existent areas.I'd say in a separate pop up box. 2265
News / Re: Voting for 2012 Apocalypse TI-83+/TI-84+ Programming Contest Entries« on: December 24, 2012, 10:28:05 pm »
Darl: Wabbit.
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