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Humour and Jokes / Re: The best of animated .gif ... applied to the TI world !
« on: December 14, 2012, 06:06:00 am »
Ahahaha!, much more amusing than i suspected.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2311
Humour and Jokes / Re: The best of animated .gif ... applied to the TI world !« on: December 14, 2012, 06:06:00 am »
Ahahaha!, much more amusing than i suspected.
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News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: December 14, 2012, 05:58:40 am »
@epic7:
Quote from: The first page of this topic. :P Devices: TI-83+/84+ 2313
Ash: Phoenix / Re: Ash: Phoenix- Reboot« on: December 12, 2012, 09:43:25 pm »
Wow, this continues to look great!
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 12, 2012, 09:30:33 pm »
Looks great Xeda! Why does the animation speed slow down in the second part of the screen shot though?
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 12, 2012, 02:37:39 pm »
A tactical RPG? I think I'd like to avoid that for this game. Even more simplistic battles tend to take a while in tactical RPGs. I can personally attest to this having spent countless hours on Final Fantasy Tactics Advance.
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Art / Re: General purpose art thread« on: December 12, 2012, 07:45:45 am »
Nice work on both of them!
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 12, 2012, 07:43:09 am »
Awesome work Xeda! Good luck on your final!
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Other Calculators / Re: OmnimagaTV- How to upload your videos« on: December 12, 2012, 03:19:32 am »
Leafy, I'd say forget color. Our calcs. don't have any newfangled color! Why should our intro need it? Also, looks like a good start style wise.
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Lua / Re: Look what my Nspire can do« on: December 11, 2012, 05:11:42 pm »
I believe he was viewing web pages saved on his calculator.
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 11, 2012, 05:09:20 pm »Yeah, I am assuming that we won't need any more than 256 base tiles, but the number of frames for the animation might exceed 256.You must mean total animation frame for all tiles on screen at any given time. I doubt that we'd ever need 256 frames. Even if you figure all tiles on a give screen are animated that's 24 total tiles per screen. Say each tile has 3 frames (again we really shouldn't need more) that'd be 72 total. Even if you had some tiles overlapping due to some being partially on screen that would only add 9 tiles more (27 additional animation frames) for 99 frames total. If a mask needs another sprite, then you are at 298 frames total. Hmm... I guess it would depend, even though having that many animated tiles (ie all of them) would be highly irregular. Grayscale would be a different story though. 2321
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 11, 2012, 03:53:03 pm »
Ah, good to hear. I was just curious if the engine would have a limit to the number of animation frames per tile or not.
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites« on: December 11, 2012, 02:39:39 pm »Well, I've changed my mind after talking to chickendude and seeing some screenies from zer project. I'm definitely for monochrome 16x16, but the sprites are going to be rather large and the tilemaps. Why? I really think 16x16 is the way to go, it allows for so much more detail. 4 Level gray would be great too. IMO if we go gray we should go all the way. *Edit* To clarify, I want 16x16 wether we choose grayscale or not. 2323
Jumpman 68K / Re: Jumpman« on: December 11, 2012, 11:54:52 am »
Haha, very cool. This game kind of Reminds me of Donkey Kong JR. but it looks like it has more variety.
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News / Re: Casio will Release a new Classpad fx-CP400 with color screen!« on: December 11, 2012, 10:19:55 am »That is pretty awesome, i like the tap to rotate!They will probably ignore it. IIRC touch screens are not viable on standard testing (at least in the US) for some reason. Also, TI did prototype a calculator like this at one point but ended up scrapping the idea. |
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