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Messages - TIfanx1999

Pages: 1 ... 153 154 [155] 156 157 ... 403
2311
Ahahaha!, much more amusing than i suspected. ;D

2312
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: December 14, 2012, 05:58:40 am »
@epic7:
Quote from: The first page of this topic. :P
Devices: TI-83+/84+

2313
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: December 12, 2012, 09:43:25 pm »
Wow, this continues to look great! :D

2314
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 12, 2012, 09:30:33 pm »
Looks great Xeda! Why does the animation speed slow down in the second part of the screen shot though? ???

2315
A tactical RPG? I think I'd like to avoid that for this game. Even more simplistic battles tend to take a while in tactical RPGs. I can personally attest to this having spent countless hours on Final Fantasy Tactics Advance.

2316
Art / Re: General purpose art thread
« on: December 12, 2012, 07:45:45 am »
Nice work on both of them! :D

2317
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 12, 2012, 07:43:09 am »
Awesome work Xeda! :D Good luck on your final!

2318
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: December 12, 2012, 03:19:32 am »
Leafy, I'd say forget color. Our calcs. don't have any newfangled color! Why should our intro need it? :P Also, looks like a good start style wise. :D

2319
Lua / Re: Look what my Nspire can do
« on: December 11, 2012, 05:11:42 pm »
I believe he was viewing web pages saved on his calculator.

2320
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 11, 2012, 05:09:20 pm »
Yeah, I am assuming that we won't need any more than 256 base tiles, but the number of frames for the animation might exceed 256.
You must mean total animation frame for all tiles on screen at any given time. I doubt that we'd ever need 256 frames. Even if you figure all tiles on a give screen are animated that's 24 total tiles per screen. Say each tile has 3 frames (again we really shouldn't need more) that'd be 72 total. Even if you had some tiles overlapping due to some being partially on screen that would only add 9 tiles more (27 additional animation frames) for 99 frames total. If a mask needs another sprite, then you are at 298 frames total. Hmm... I guess it would depend, even though having that many animated tiles (ie all of them) would be highly irregular. Grayscale would be a different story though.

2321
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 11, 2012, 03:53:03 pm »
Ah, good to hear. I was just curious if the engine would have a limit to the number of animation frames per tile or not. :)

2322
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 11, 2012, 02:39:39 pm »
Well, I've changed my mind after talking to chickendude and seeing some screenies from zer project. I'm definitely for monochrome 16x16, but the sprites are going to be rather large and the tilemaps. Why?

This means that sprites will need two layers for masking, and with how I am thinking of collision detection, another layer will probably be needed, meaning each tile will be 96 bytes 0.0

If we can figure out how to keep it in archive, though, that won't be a problem at all.

I really think 16x16 is the way to go, it allows for so much more detail.

4 Level gray would be great too. :D IMO if we go gray we should go all the way. ;D

*Edit*
To clarify, I want 16x16 wether we choose grayscale or not.

2323
Jumpman 68K / Re: Jumpman
« on: December 11, 2012, 11:54:52 am »
Haha, very cool. This game kind of Reminds me of Donkey Kong JR. but it looks like it has more variety. :)

2324
News / Re: Casio will Release a new Classpad fx-CP400 with color screen!
« on: December 11, 2012, 10:19:55 am »
That is pretty awesome, i like the tap to rotate!
I wonder what tis response will be...
They will probably ignore it. IIRC touch screens are not viable on standard testing (at least in the US) for some reason. Also, TI did prototype a calculator like this at one point but ended up scrapping the idea.

2325
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: December 11, 2012, 10:12:53 am »

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