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Messages - TIfanx1999
Pages: 1 ... 157 158 [159] 160 161 ... 403
2371
« on: December 06, 2012, 12:41:26 am »
It doesn't have to do with Omnimaga, the original idea was for our community to come together and collaborate on a project, right?
2372
« on: December 06, 2012, 12:38:47 am »
I think I'd be more open to an original story line, not one based on traveling within different calculator communities that make up the overworld.
2373
« on: December 06, 2012, 12:33:24 am »
It could eventually Sorunome. Lets give it a bit of time and see where it goes first.
2374
« on: December 06, 2012, 12:31:25 am »
Turn-based. You have mental sanity, which is like health. Lose all of it and you go insane and die. Secondary statistics are also shared: Ponies: for Omnimagans Programming Stamina: programmers Despicability: teachers and TI people Processing Power: drones
You can program, post, Omnom, lobster, or use an item. Programming takes anywhere from 2 to 50 time units and requires a calculator and programming skill. It is capable of dealing direct damage to the enemy, as well as possibly invoking side effects. You gain 1 to 10 ponies in the process, but lose programming stamina. Posting has 2 possibilities: trolling/flaming (1 tu, 1 pony) deals a small amount of damage but possibly makes the enemy backlash, and regular posting (2 tu, 3 ponies) deals more damage. Omnoming costs 1 tu and 4 ponies, and gives AoE effects. Items vary. They can deal damage, heal, or other stuff, and take 1 tu and no ponies. Proposed items: Jar 'o Ponies: Gives you or an Omnimagan 20 ponies. Big Jar 'o Ponies: Gives 80 ponies. Elixir of Sanity: Gives 100 mental sanity. Great Elixir of Sanity: Gives 200 mental sanity. Milk: Cures chronic insanity (by-turn loss of mental sanity). Nerve Poison: -20 MS; Chron. Ins. 2 per turn. Lethal NP: -200 MS; Chron. Ins. 25 per turn. Spilled Coffee: -10 PP for drones. Coffee: +10 PS for programmers. Nyan Cat: +25 secondary statistics to allies. Rickroll: -10 MS to all enemies. Anti-Pony Law: Takes away all ponies on board and the ability to gain ponies for 3 turns. Canned Program: Same effect as one programming technique. MLPFIM: +20 Ponies to all Omnimagans Calculator Manual: +2 Programming Skill in Basic for particular calc for remainder of battle
^Way too much randomness going on there for my taste. I'd rather not make 4chan the RPG. Perhaps based in modern times with psychic abilities and physical abilities, somewhat like Earthbound? Also, this list is too specific at the moment. We should focus on how the battle engine is going to be layed out first on a very basic level. (turn based, action based, hybrid) We also need to decide what kind of stats characters will have, (HP, MP, Str, etc) What ranges they will fall within from level to level, what character levels will be capped at, if we will even have a level system, etc. etc. etc. Basically tons of planning needs to be done first. It should be like Chrono Trigger's battle system: The on-map style, but turn-based with all sorts of cool move effects and stuff! Also, directional attacks that hit multiple enemies, etc.
It also allows for multiple party members where classic ARPG really doesn't.
This would be ok with me. If we try to make the battle engine overly complex it's going to be a major pita to code. Lets try to keep it somewhat simplistic and not overcomplicate it.
2375
« on: December 06, 2012, 12:14:17 am »
I think this is a great idea will, and one I've been pondering recently myself. I think I'd personally be leaning towards AXE. The areas I'd be interested in are graphics, storyline, and project planning. *Edit* Oh, and of course helping with the most interesting part; the battle engine.
2376
« on: December 05, 2012, 07:04:10 am »
Hmmm, you guys know what I am thinking? tr1p1ea + Xeda teamup== epic win.
2377
« on: December 05, 2012, 06:48:22 am »
Guys, if you want to ask for (or post) walk-throughs or level solutions for Portal Prelude, please use the <a href=http://www.omnimaga.org/index.php?board=78.0> Game Walkthroughs and Secrets</a> section of the forums and create a (1) topic. Thanks. Also, remember to be courteous when posting solutions. The spoiler tag is your friend.
2378
« on: December 05, 2012, 06:12:39 am »
Not a bad idea, the thread title has been changed to accurately reflect it's contents.
2379
« on: December 05, 2012, 06:00:11 am »
It would support Earthbound 0,(aka Mother in Japan) Earthbound however is a Super Nes game.
2380
« on: December 04, 2012, 10:53:13 pm »
I highly doubt the original is even that large tbh. That would be massive for a Super Nes game.
2381
« on: December 04, 2012, 09:42:28 pm »
Double post! Seriously wtf is this? I don't even.. my brain hurts.
2382
« on: December 04, 2012, 07:46:14 pm »
Thanks guys!
I'm thinking about having the run-away mechanic work with 100% success rate. You just risk getting hit an extra time by your enemy if the random factor "fails," but you'll always be able to escape battle. Thoughts on this?
Yepp, sounds good. Not being able to escape for no good reason has always been irritating.
2383
« on: December 04, 2012, 07:41:09 pm »
Hey, welcome back agent84!
2384
« on: December 04, 2012, 08:13:50 am »
and Just came across these yesterday. Pretty awesome stuff! ^^
2385
« on: December 03, 2012, 09:23:39 pm »
Looks great!
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