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TI Z80 / Re: Sorcery of Uvutu
« on: November 17, 2015, 04:51:42 pm »
Looks nice! I'll have to try to find some time to check it out. Also, I really like the new character sprite, it looks great!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
TI Z80 / Re: Sorcery of Uvutu« on: November 17, 2015, 04:51:42 pm »
Looks nice! I'll have to try to find some time to check it out. Also, I really like the new character sprite, it looks great!
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TI Z80 / Re: [Idea] "Caldera's Wrath" - a text-based RPG« on: November 12, 2015, 10:04:05 am »
@chickendude: That was one of the gameplay styles I was thinking would work pretty well with this. Kind of like Shadow Gate for the NES. It might do better with a hybridized system where you travel an overworld to get to dungeons and towns and then go in the first person view to explore them.
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: November 10, 2015, 06:37:07 pm »I would be lieing if i said the Ti-82 style color was not my original intention. We decided those colors look a lot like an original gameboy as well Yepp, not surprised. Also, for calculators, the Ti-82 reminded me the most of the old game boy as well. Those colors make for a pretty good middle ground between the two. 274
Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: November 10, 2015, 12:55:10 pm »So got a little board. Everyone likes color so we decided to slap mono2color support onto E:ToR. Mateo did a wonderful job with his software. The port to the CSE took less then an hour! I like the colors. That is basically how it would look if it were on the TI-82 or the TI-85. 275
TI Z80 / Re: Sorcery of Uvutu« on: November 10, 2015, 12:51:49 pm »
@123outerme : I'm always Impressed by how quickly you work. This is really coming together nicely. I like that you have different colored npcs to give a little variety. On another note, how did the you enter that second house from the back? Do they have a back door?
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TI Z80 / Re: [Idea] "Caldera's Wrath" - a text-based RPG« on: November 09, 2015, 02:54:47 pm »
I think the premise is nice, but I'm not sure a text adventure would do this justice. I think a bit more complex style of game would really bring this world to life.
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TI Z80 / Re: Scogger CSE« on: November 05, 2015, 12:47:39 pm »
Looks nice! Now all we need is a CE port.
* Art_of_camelot hides
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ROM Hacking and Console Homebrew / Re: Ivoah's GBA programming thread« on: November 04, 2015, 11:08:37 am »
Cool ascii animation! Are you working on anything else for it?
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TI Calculators / Re: [survey] Concerning TI-Concours 2016« on: October 29, 2015, 11:40:28 am »
Hey Noël, thanks for posting this here. I went ahead and gave you feedback on the survey.
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: October 28, 2015, 10:24:31 pm »
That's pretty werid. Lol.
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Art / Re: Mockups "please say this is going to be a game"« on: October 28, 2015, 10:22:47 pm »
Oh hey, been a while yea? That looks really nice!
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TI Z80 / Re: Spencer Putt's Zelda Binary found« on: October 27, 2015, 11:14:51 am »
That's wonderful news!
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TI Z80 / Re: Arcane of Uvutu« on: October 26, 2015, 11:55:09 am »
Looks like it's coming along pretty quickly, nice work. I want to know why I can't exit the house through the window though.
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Other Calculators / Re: T4x asm documentation« on: October 22, 2015, 07:20:00 pm »
Yea, doesn't look like. Last post was a couple years ago. Some pretty talented people already took a crack at this, so I'm not sure you'll have much luck either.
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