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TI Z80 / Re: Bejeweled 84+ progress thread
« on: July 20, 2015, 10:24:15 pm »
Awesome! I'll check it out shortly.
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TI Z80 / Re: Bejeweled 84+ progress thread« on: July 20, 2015, 10:24:15 pm »
Awesome! I'll check it out shortly.
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Gaming Discussion / Re: Hearthstone« on: July 19, 2015, 04:19:25 pm »
Cool, I'll give it a look.
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Gaming Discussion / Re: Hearthstone« on: July 18, 2015, 09:18:20 pm »
I've never played it, but isn't it an online TCG? Is it any good? How does it compare to other popular TCGs like MTG or Yu-gi-oh?
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TI-Nspire / Re: SDL ports for Nspire« on: July 16, 2015, 04:56:16 pm »
Very true, take your time. I'm glad to hear that you're still working on it though.
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: July 16, 2015, 03:29:08 pm »Quote from: OmnomIRC [3:20:58 PM] Eeems Who is Deems? 353
TI Z80 / Re: Bejeweled 84+ progress thread« on: July 16, 2015, 02:45:00 pm »
I saw this in the IRC channel. It looks fantastic!, great work so far, and props for it being in pure BASIC.
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Other / Re: Adding a speaker to my TI-84+« on: July 16, 2015, 10:41:00 am »
Oh wow, don't know how I missed that.
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Axe / Re: Axe Q&A« on: July 16, 2015, 12:39:49 am »There's no simple way to produce "nice" audio. At least, not without heavy, very specialized assembly code that would only run on the 84+. Such code doesn't really fit into Axe as a built-in, and that's not even considering the fact that "nice" audio has only ever been implemented by a few people. I know this response is a bit late, but sound has a pretty small userbase in programs. Most people will never use it even if it is possible. 356
TI Z80 / Re: [Axe] Lazer II« on: July 16, 2015, 12:37:23 am »
It's getting late now, but I'll see if I can give your demo a go tomorrow.
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Computer Projects and Ideas / Re: [HTML5/javascript] Platformer game« on: July 16, 2015, 12:06:01 am »
I've played through the first level of the game and I like it! I think the check points are well spaced and the enemy placement and speed seems good. It does indeed remind me of the world's hardest game except in platform style, but that's not a bad thing. It also kind of reminds me of VVVVVV in that your goal is to evade enemies since you have no way to kill them. I wondered initially if a variable height jump might be good, but after playing it some I think it's fine how it is. Things I'd like to see: Joystick support if possible. Using the arrow keys is ok, but a joystick would be awesome. Also perhaps a calc version for the new CE model? *nudge nudge wink wink*. I know that one is a bit of a long shot, but it'd be cool to see and a nice fit for the platform I think. So yea, great job so far!
*Edit* Also maybe make it so the player can't move immediately after dying and perhaps add in where the player flashs for a few moments (to indicate death). Sometimes I find myself dying multiple times in a row after respawn simply because I'm still holding the arrow key after dying. And oh yea!, perhaps a simplistic death animation. *Edit2* Another thought: IIRC, red green color blindness is the most common. I think red is good and universal for danger, but perhaps make it a darker red to help differentiate between enemies/ things that kill you and the player/exit. 358
Community Contests / Re: Codegolf - The Reboot #7« on: July 15, 2015, 08:28:26 pm »
I don't know if I'll get around to it, but this looks like a very interesting challenge.
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Other / Re: Ben Heck's DIY Graphing Calculator« on: July 15, 2015, 08:25:16 pm »
I think the success of the TI-83 Series shows that QWERTY isn't necessary. I think they just wanted to multipurpose their device, but it made it a bit awkward imho.
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Technology and Development / Re: Serial Link, TI Z80« on: July 15, 2015, 05:05:27 pm »
Pretty neat stuff Xeda!
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