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Messages - TIfanx1999

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346
TI Z80 / Re: Bejeweled 84+ progress thread
« on: July 20, 2015, 10:24:15 pm »
Awesome! I'll check it out shortly. :)

347
Other / Re: Icarus, a knex ball machine
« on: July 20, 2015, 04:49:14 pm »
Wow, it's so big! :O

348
Gaming Discussion / Re: Hearthstone
« on: July 19, 2015, 04:19:25 pm »
Cool, I'll give it a look.

349
Gaming Discussion / Re: Hearthstone
« on: July 18, 2015, 09:18:20 pm »
I've never played it, but isn't it an online TCG? Is it any good? How does it compare to other popular TCGs like MTG or Yu-gi-oh?

350
Other / Re: Gamebuino Blockdude
« on: July 18, 2015, 03:05:29 am »
Looks nice Sorunome!

351
TI-Nspire / Re: SDL ports for Nspire
« on: July 16, 2015, 04:56:16 pm »
Very true, take your time. I'm glad to hear that you're still working on it though. :)

352
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: July 16, 2015, 03:29:08 pm »
Quote from: OmnomIRC
[3:20:58 PM]   Eeems   Who is Deems?
[3:21:01 PM]   lirtosiast   Some infinities are different.
[3:21:04 PM]   Sorunome   devil eems
[3:21:04 PM]   Eeems   shmibs: right right right
[3:21:15 PM]   Eeems   shmibs: plus, it's all just a computer simulation
[3:21:17 PM]   lirtosiast   n(real numbers) = n(real numbers between 0 and 1)
[3:21:21 PM]   Eeems   in another computer simulation
[3:21:24 PM]   shmibs   yeah, probably
[3:21:27 PM]   c4ooo   your mother (random guess that's
[3:21:27 PM]   shmibs   ┐(¯-¯)┌
[3:21:28 PM]   lirtosiast   but n(real numbers) != n(integers)
[3:21:30 PM]   Eeems   Who knows how many levels deep
[3:21:34 PM]   shmibs   3
[3:21:37 PM]   JWinslow23   The code seems to be working.
[3:21:40 PM]   shmibs   we can tell it
[3:21:44 PM]   shmibs   s 3 from the rounding errors
[3:22:54 PM]   c4ooo   Deems is Eeems in the parallel universe of Apple auto correct
[3:23:06 PM]   Eeems   eww
[3:23:14 PM]   shmibs   http://music.thehai.org/track/us-v-them-lcd-soundsystem-cover
[3:23:16 PM]   Eeems   We should destroy that universe
[3:23:23 PM]   shmibs   over and over and over again
[3:23:29 PM]   Hooloovoo   it's more of an orthogonal universe

353
TI Z80 / Re: Bejeweled 84+ progress thread
« on: July 16, 2015, 02:45:00 pm »
I saw this in the IRC channel. It looks fantastic!, great work so far, and props for it being in pure BASIC.

354
Other / Re: Adding a speaker to my TI-84+
« on: July 16, 2015, 10:41:00 am »
Oh wow, don't know how I missed that. x.x

355
Axe / Re: Axe Q&A
« on: July 16, 2015, 12:39:49 am »
There's no simple way to produce "nice" audio. At least, not without heavy, very specialized assembly code that would only run on the 84+. Such code doesn't really fit into Axe as a built-in, and that's not even considering the fact that "nice" audio has only ever been implemented by a few people.

If one such individual knows what they're doing, they could theoretically make an Axiom/library for it.

No one has made an Axiom for that? That's surprising.

I know this response is a bit late, but sound has a pretty small userbase in programs. Most people will never use it even if it is possible.

356
TI Z80 / Re: [Axe] Lazer II
« on: July 16, 2015, 12:37:23 am »
It's getting late now, but I'll see if I can give your demo a go tomorrow. :)

357
Computer Projects and Ideas / Re: [HTML5/javascript] Platformer game
« on: July 16, 2015, 12:06:01 am »
I've played through the first level of the game and I like it! I think the check points are well spaced and the enemy placement and speed seems good. It does indeed remind me of the world's hardest game except in platform style, but that's not a bad thing. It also kind of reminds me of VVVVVV in that your goal is to evade enemies since you have no way to kill them. I wondered initially if a variable height jump might be good, but after playing it some I think it's fine how it is. Things I'd like to see: Joystick support if possible. Using the arrow keys is ok, but a joystick would be awesome. :D Also perhaps a calc  version for the new CE model?  :angel: *nudge nudge wink wink*. I know that one is a bit of a long shot, but it'd be cool to see and a nice fit for the platform I think. ;) So yea, great job so far!

*Edit* Also maybe make it so the player can't move immediately after dying and perhaps add in where the player flashs for a few moments (to indicate death). Sometimes I find myself dying multiple times in a row after respawn simply because I'm still holding the arrow key after dying. And oh yea!, perhaps a simplistic death animation.

*Edit2* Another thought: IIRC, red green color blindness is the most common. I think red is good and universal for danger, but perhaps make it a darker red to help differentiate between enemies/ things that kill you and the player/exit.

358
Community Contests / Re: Codegolf - The Reboot #7
« on: July 15, 2015, 08:28:26 pm »
I don't know if I'll get around to it, but this looks like a very interesting challenge. :)

359
Other / Re: Ben Heck's DIY Graphing Calculator
« on: July 15, 2015, 08:25:16 pm »
I think the success of the TI-83 Series shows that QWERTY isn't necessary. I think they just wanted to multipurpose their device, but it made it a bit awkward imho.

360
Technology and Development / Re: Serial Link, TI Z80
« on: July 15, 2015, 05:05:27 pm »
Pretty neat stuff Xeda! :D

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