421
TI Z80 / Re: [Axe] Lazer II
« on: March 09, 2015, 12:07:33 am »
Sounds pretty neat actually. Good luck with this!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
TI Z80 / Re: [Axe] Lazer II« on: March 09, 2015, 12:07:33 am »
Sounds pretty neat actually. Good luck with this!
422
General Calculator Help / Re: Where does TI (84) OS store the sprite sheets for chars?« on: March 07, 2015, 09:28:06 pm »
So basically you want to be able to write text to the back buffer or front buffer? I'd suggest just creating your own font as sprites in axe and then you can put them on whichever buffer you like.
423
General Calculator Help / Re: Where does TI (84) OS store the sprite sheets for chars?« on: March 07, 2015, 04:43:30 pm »
Not sure exactly what you are wanting to do, but if you simply want to use a custom font Zstart can do that. Latest version: https://www.omnimaga.org/ti-z80-calculator-projects/zstart-an-app-that-runs-on-ram-clears/msg361451/#msg361451
424
Art / Re: Mockups "please say this is going to be a game"« on: March 06, 2015, 11:58:20 pm »
I'm really loving these. I hope you do end up doing something with them.
425
Ndless / Re: Ndless 3.9 for OS 3.9 available NOW« on: March 05, 2015, 10:18:32 pm »
Yes, we know. It made front page news about a week ago.
426
News / Re: Project Periodical - "Pimath Promoted?!?" Edition« on: March 03, 2015, 08:01:30 pm »
Welcome aboard pimath!
427
Reuben Quest / Re: Reuben 3 teasers« on: February 26, 2015, 10:34:11 pm »
More NPC work. For those following the series: Top left first two rows are Reuben, top right first two rows are Laf. The rest are assorted NPCs. The guy with the hat came about as a mistake, but I like the way he looked. I decided to further develop him and keep him in the sheet regardless of if he gets used or not.
428
Art / Re: Mockups "please say this is going to be a game"« on: February 25, 2015, 05:55:00 pm »
That looks great! What did you use to create the animated gif?
429
Reuben Quest / Re: Reuben 3 teasers« on: February 25, 2015, 04:53:10 pm »
Of course. I wouldn't expect it to be able to be done mid battle. That would be weird.
430
Art / Re: Mockups "please say this is going to be a game"« on: February 25, 2015, 06:25:55 am »
Let me resize that for you, that's tiny! Looks really nice though.
431
Other Discussions / MOVED: Pokemon Alpha Saphire Egglocke (Send Me Eggs)« on: February 24, 2015, 10:06:26 pm »432
Reuben Quest / Re: Reuben 3 teasers« on: February 24, 2015, 02:50:30 pm »Nope, won't add a teachers key. As it is part of the games mechanics that you can't save everywhere etc. that makes certain things harderWhat about doing a super mario-like system? You could work with 2 save files, one being the regular one where you can save at save points which will also restore health, and an other temporary save file to save the game when you don't have time to make it to a save point. The temporary save doesn't restore health and can only be loaded once (you can delete the file right after loading the data from it). That way, the temporary save is really more a way of pausing the game. Yea, Dragon Warrior I&II had something like this too. It's basically a temp save file that deletes itself when you resume from it. Can be useful if you're in the middle of a dungeon and have to quit suddenly. But that would also slow down the engine some as i'd have to switch keygroups i'm skanning Not if you put it in a menu screen or something. I wouldn't add it as a "teacher key" that instantly save and exits. I'd put it in a menu somewhere. That way, you can select it and verify that you want to quick save. 433
Ash: Phoenix / Re: Ash: Phoenix- Reboot« on: February 24, 2015, 01:30:47 pm »Finally got around to putting up the source on git. School and stuff has kept me insanely busy unfortunately. Would be awesome to come back to this project at some point, but not much time these days Hey there squidgetx! Good to see you around. It's also nice that you provided the source, so someone can pick it up if they want (yourself included! ) 434
Reuben Quest / Re: Reuben 3 teasers« on: February 23, 2015, 12:23:37 am »
Welp, been spriting away, so here's the results so far: Reuben has been redone, and there are several NPCs. The old font has also been revised (quickly). All of these are WIPs, but I'm pretty happy with them so far. Also, the censored sprites won't be revealed. Sorry!
435
Computer Projects and Ideas / Re: IoT Led Marquee« on: February 22, 2015, 04:43:26 pm »
That's awesome Geekboy!
|
|