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Messages - TIfanx1999

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436
Reuben Quest / Re: Reuben 3 teasers
« on: February 21, 2015, 05:47:32 pm »
This is being written in assembly. :)

437
Reuben Quest / Re: Reuben 3 teasers
« on: February 21, 2015, 05:25:10 pm »
A little more work and a animated mockkup:

438
Reuben Quest / Re: Reuben 3 teasers
« on: February 20, 2015, 11:56:54 pm »
Here's a WIP of these sprites. Not sure how they'll look animated yet as I haven't tossed it in anything to view the animation. Also included a recolor attempt to the left. 2x size for viewability as always. :D Just wanted to try to get these posted before bed, so there may be silly mistakes as well.

439
Reuben Quest / Re: Reuben 3 teasers
« on: February 20, 2015, 01:18:57 pm »
I believe the trees make this game really distinctive. :) The upwards movement is a bit wobbly!

Yea, about that. At some point, somewhere along the line we messed up Reuben's sprite so his head moves. Maybe he broke his neck? Whoops! :angel:  If it's on the sprite end, I'll get it fixed shortly.

*Edit* Yepp, it was me. When I mirrored the front facing sprite I failed to realize that Reuben's head would shift over one pixel since it wasn't centered. Whoopsie!  :blah: I'm going to give him a refresh and see if I can't make him look a bit better overall. :D I have some Reuben stuff that I need to copy over from my old PC that I originally did this stuff on. Should be pretty quick as I have it hooked up and running now. :D

*Edit 2* I realize Nano's post is probably talking about something other than Reuben's walk cycle (Zeda pointed out the walk cycle in IRC anyhow though). When he walks upwards,(Reuben has his back turned to you) his head doesn't shift. It only occurs currently when he's walking downwards (Reuben is facing you).

440
Reuben Quest / Re: Reuben 3 teasers
« on: February 19, 2015, 04:18:16 pm »
Yay, you got transitions working! :D

441
Casio Calculators / Re: fx_calculators_SuperH_based
« on: February 19, 2015, 09:11:41 am »
Good to hear. :) Regardless, I'd say I agree with what various other site Admins here have said. It really couldn't hurt to have them available elsewhere.

442
I'm not sure. Not many of us here have the Prime unfortunately (I can only think of myself and DJ_Omnimaga), and I've barely touched mine to be honest. However, Tim Wessman: https://www.omnimaga.org/profile/timwessman/ should know. He's actually an HP employee that works on the Prime.

443
Other / Re: CBS6000 - an 8-bit 6510 computer
« on: February 16, 2015, 10:23:40 pm »
Very neat stuff! ^^

444
Introduce Yourself! / Re: DragonLord says hello to Omnimaga
« on: February 16, 2015, 10:21:22 pm »
Hello there DragonLord, welcome to Omnimaga! Is your name a nod to Dragonlord from Dragon Warrior, or is it from something else? Anyhow, hope you enjoy it here. :)

445
Reuben Quest / Re: Recruiting!
« on: February 16, 2015, 07:06:10 pm »
Seems I missed this thread. Better late than never I guess. :P

446
TI Z80 / Re: Tornado (working title)
« on: February 14, 2015, 10:43:32 pm »
I agree. While monster collecting is fun, i think more RPGish would be cool. If you wanted to go the action RPG route, i wouldn't mind either. :D

447
TI Z80 / Re: Tornado (working title)
« on: February 13, 2015, 09:34:11 pm »
Looks nice! I'm really glad to see you working on something. :) Aside from the battle screen it looks very Zelda-esque, and that's not a bad thing. *Edit* I see there are more pics on Revsoft.

448
Art / Re: Mockups "please say this is going to be a game"
« on: February 09, 2015, 06:42:47 pm »
IIRC Corbin never got finished though right? I know have a demo build floating around on one of my computers somewhere (and possibly source).

449
Art / Re: Mockups "please say this is going to be a game"
« on: February 09, 2015, 02:39:21 pm »
@Tr1p1ea: The character kind of reminds me of Corbin, from Durk's old Zelda clone. :D

450
Computer Programming / Re: How to make a IRC bot
« on: February 09, 2015, 02:36:30 pm »
The tutorial is showing setting up Python with the terminal. I want to know how to do this in Windows.

This is getting ridiculous. Python.org has a plethora of information. It's literally my second search result in Google. If you can't even figure out how to install python, you probably aren't going to have any success programming. You've also gotten plenty of information on how to proceed in this thread. Pick a path and start with it. Don't expect people to do everything for you.

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