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Humour and Jokes / Re: Weird/funny pictures thread
« on: January 02, 2015, 06:19:43 pm »
One of the funniest things I've seen in my newspaper.
That's awesome!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 466
Humour and Jokes / Re: Weird/funny pictures thread« on: January 02, 2015, 06:19:43 pm »
That's awesome! 467
Other Calculators / Re: Your overlocked calc« on: January 02, 2015, 06:13:56 pm »
I keep misreading the title as "Overclocked" as well, since that sort of thing is (somewhat) common.
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Casio Calculators / Re: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects« on: January 02, 2015, 06:11:42 pm »
Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^
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TI Z80 / Re: [Axe] Axagon« on: January 02, 2015, 06:05:50 pm »
Not sure why, but the second screen shot you posted (with the white background) looks a lot better to me. It just seems easier to see things for some reason.
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TI-Nspire / Re: Portal Nspire« on: January 02, 2015, 05:37:43 pm »
There's a flash version of portal. If the dimensions work out, maybe you could just rip some of those sprites and use them.
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ASM / Re: Yet Another Z80 ASM Tutorial« on: January 02, 2015, 05:33:56 pm »
I think a couple people at revsoft were talking about doing a new tutorial a while back. I know chickendude was specifically interested in adding to one that catered to game programming. Might want to see if any of them are interested in contributing. There was some discussion on Cemetech a while ago as well, but they seemed to be looking to update in 28 days. That said, you can never have enough good learning material, and lots of examples where you can see what things are doing is a great idea imo.
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News / Re: Project Periodical - Edition 2« on: January 02, 2015, 05:13:35 pm »
Wow, that's a ton of stuff! Thanks for the update pimath!
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Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open« on: January 02, 2015, 05:06:50 pm »
That jigglypuff is looking quite nice. ^^ I still *really* need to try to find the time to work on some characters for you.
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TI Z80 / Re: [83p] Hero Core« on: January 02, 2015, 05:02:05 pm »
Very nice! This should make dev go easier since this tool is built specifically for Hero Core.
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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Pokemon blue on ti84+(no se)« on: January 01, 2015, 01:06:44 am »No, there isn't. Perhaps try some other games instead. Welcome to Omnimaga by the way.As long as the game is small enough it will work on either version of the 84+. I don't think any of the Pokemon games are small enough though. 477
Other / Re: CBS6000 - an 8-bit 6510 computer« on: December 27, 2014, 02:26:55 pm »
Yay, audio! \o/ That's sweet!
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News / Re: All I Want For Christmas Is...« on: December 26, 2014, 06:30:03 pm »
There is no limit on CoTs as far as I know. Also, for the record; we are considering a few more people at the moment.
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TI Z80 / Re: Vectorial Math« on: December 23, 2014, 11:11:01 am »
So vectorial math alternates between multiplication and addition? (I've never heard of it either). Anyhow, it's always nice to see new math programs.
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The Axe Parser Project / Re: [AXE] asm codes« on: December 11, 2014, 05:22:49 pm »
https://www.omnimaga.org/ti-basic-language/zeda%27s-hex-codes/
^That topic has several small hex codes. Not sure what all is there, but some of it may be useful. Welcome to Omnimaga! |
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