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TI Z80 / Re: TI-OS BASIC For( Bug Fixed
« on: May 26, 2010, 09:57:32 am »
Pretty cool that you were able to track down such an old know bug.
Nice work! I wouldn't mind a patch, because I tend to forget these oddities sometimes.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4996
TI Z80 / Re: TI-OS BASIC For( Bug Fixed« on: May 26, 2010, 09:57:32 am »
Pretty cool that you were able to track down such an old know bug.
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Humour and Jokes / Re: My... my... my post count! Look at it!!!« on: May 26, 2010, 09:49:11 am »
What?!? 9000!?! I was actually expecting a rickroll... I'm disappointed in you DJ!
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[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms« on: May 26, 2010, 09:44:12 am »
Very nice! I really like the worms games! =)
Très bien ! J'aime beaucoup le vidéo jeu de worms ! =) 4999
Other Calculators / Re: TI game console?« on: May 25, 2010, 06:43:14 pm »
Cool, I might check it out if I'm not busy!
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Miscellaneous / Re: Do you fear your own reflection?« on: May 25, 2010, 06:31:32 pm »
No, I often travel through the looking glass as well. =D
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TI Z80 / Re: TI Basic Editor« on: May 25, 2010, 08:57:49 am »
Very nice work! I'd also agree that the inverted cursor looks great as well. =D
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Art / Re: Zelda 8X8« on: May 25, 2010, 08:41:34 am »
I found some of my old sprites!, but to be fair, most of them are 8x9.
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Humour and Jokes / Re: Twilight: The Game! - 83+ Grayscale Axe RPG!« on: May 25, 2010, 06:14:02 am »The Game. you know the rules, and so do I. We know The Game and we're, gonna play it.Apparently, no one has lost yet, but Rick says we're gonna play. That said, I saw this topic and I was like WTF, srysly? I think I might have to troll this BITCH now! ![]() ![]() 5004
TI Z80 / Re: Elmgon Progress« on: May 24, 2010, 04:07:09 pm »
Good thing you had a recent backup. =D As DJ Omnimaga often says; backup often when coding on calc!
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Axe / Re: Routines« on: May 24, 2010, 11:21:37 am »
I'd have to agree with the others and say I like the gray over black one the best. Does the gray over black one animate faster, or is that just my imagination? O_o
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ASM / Re: Weird "Call" command error, please help! (ASM TI-84+)« on: May 24, 2010, 12:49:14 am »
I remember Dwedit had an app creation package, (should be on Ticalc) but it may have been set up for TASM.
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Art / Re: Zelda 8X8« on: May 24, 2010, 12:46:39 am »Everytime I look at the map above I am amazed. It would be cool if someone tried to do a 8x8 port of Links AwakeningI feel the same way. I like Link's Awakening, but if I were to make a Zelda game I'd like to do something different because I enjoy the aspect of creating new dungeons and puzzles. 5008
TI Z80 / Re: Elmgon Progress« on: May 24, 2010, 12:37:08 am »Ah ok. Now that I think about it, I think you mentioned that a while back. Very nice stuff!I'll make a counter offer for more speed in the walking loop: A cookie and a bag of peanuts.Sounds good.This looks really nice. What is the smaller graphic that seems to be following your character around?It's actually another person. I'm demonstrating an aspect of the engine that will let another character follow you if the story wants someone to help you on a certain task. 5009
Miscellaneous / Re: Wow look those old Omnimaga pics I found :O« on: May 24, 2010, 12:21:36 am »I like the site layout in the first screenshot. It's much brighter and more lively. The current theme isn't bad, but it's very dark.That's the same setting I have mine set on, for exactly that reason. I'm glad Omni was able to implement multiple themes. Thanks again Omni! ^^. 5010
TI Z80 / Re: Elmgon Progress« on: May 23, 2010, 02:54:45 pm »
This looks really nice. What is the smaller graphic that seems to be following your character around?
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