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Messages - TIfanx1999

Pages: 1 ... 336 337 [338] 339 340 ... 403
5056
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 04, 2010, 09:24:02 pm »
What format is the magazine going to be in html? Sorry if this was already fleshed out, I couldn't remember.

5057
News / Re: The end of Revsoft?
« on: May 04, 2010, 09:19:44 pm »
Yea, it really sux that you guys have had this downtime. I hope you guys can get Revsoft.org back up and running even if you have to change hosting. It wouldn't be the same without the Revsoft name, ya know? ;)

5058
Music Showcase / Re: Quest For The Legendary Axe (power metal song)
« on: May 04, 2010, 09:13:30 pm »
Awesome job! I'd love to hear you do some more Metal stuff! ^^.

5059
TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 04, 2010, 11:44:41 am »
That's looking really nice! =D

5060
Pokémon Purple / Re: [PP] Progress '10
« on: May 04, 2010, 11:12:25 am »
People need to understand that graphics don't make a game ^^.

5061
So far it reminds me of the music you made for Super Star Hero a lot. =)

5062
OOH ok. I was just wondering.

5063
@ Omnimaga: Did you have a source to get just the vocals?

5064
23
*Edit* actually I take that back, it would be 263. Just woke up, still half asleep. X_X

5065
General Discussion / Re: The alternative genres thread
« on: May 01, 2010, 09:03:09 am »
What's wrong, is it baroquen? I'm sorry. That joke was horrible, but I couldn't resist. XD I like some baroque, but I'm not overly familiar with it. This didn't sound very similar to most baroque music that I've heard though. I like Joe Satriani normally, but this was a bit different from most of the things that I've heard from him.

5066
* Art_of_camelot's brain explodes. Oh and Netham45's brain also.
Seriously though, that is actually pretty freaking cool! =D Someone actually put some time and thought into making that.
*Edit* Actually, that gives me some inspiration... I have a wonderful music combination idea now! >:D

5067
TI Z80 / Re: The Legend of Zelda
« on: May 01, 2010, 08:17:31 am »
Hmm. I'm open to suggestions on how to handle the map designs. I was looking over some of the sprites I wanted to use (from BS Zelda) and I'm thinking boss events, especially, are going to look really crammed. What I was thinking of doing was having each room consist of four blocks. (or action screens) This might look sort of like the GB Zelda games, but without any smooth-scrolling. (you would only see one block on the screen at a time, and transition to the next block when moving out of the screen boundary) For boss events, this means the boss would need to be on the same screen as you at all times. If you walked over to another screen, the boss obviously wouldn't be active. So, when you consider that Ganon, for example, is probably going to be a big 32x32 sprite, there isn't much room for you or him to move around on a single screen.

I suppose I could forgo the whole block design and have smooth-scrolling and room-by-room transitions. Eh... I really don't want to have to go that route.
I guess it really depends on how similar you want to keep the game to the original.
If you stay true to the original you have less room to work with per screen, and I'd say you would have to use 8x8 graphics. In this case you could have a 64x64 screen with a nice 32x64 HUD on the side. On the other hand, if you style it more like the gameboy games you could use 16x16 graphics and have variable sized screens and smooth scrolling. Just my opinion anyway.

5068
TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 01, 2010, 07:52:44 am »
I don't think I posted on many (if any) boards back then aside from Ticalc's. Then again, I don't remember many/any of the programming groups having forums back then either. It's possible that they did and I just wasn't aware of them or don't remember. Most of them had a sort of "blog" (called plan files) set up where each individual posted progress on their projects in a read only format.
*Edit* Sorry for the off topicness. I guess this is what happens when us old farts get together and reminisce. =P

5069
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: April 30, 2010, 09:04:57 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us all
Darkness awakens the intrigue of coders
To see the unending cherry flavoured dragon!
We are forever searching Rick Astley's game
For someday, cats lost will

5070
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: April 30, 2010, 08:49:42 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us all
Darkness awakens the intrigue of coders
To see the unending cherry flavoured dragon!
We are forever searching Rick Astley's game
For someday,

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