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Messages - TIfanx1999
Pages: 1 ... 359 360 [361] 362 363 ... 403
5401
« on: February 13, 2009, 02:13:18 pm »
Unique Battle System: The new attack command consists of pressing the arrows in sequence with a time limit. Each arrow corresponds with a different attack. If you hit the buttons in certain orders, you'll perform a combo attack increasing the damage or adding an elemental property to the attack. There's no plenty for NOT doing a combo, you'll just perform the selected attacks in that order. If you don't hit anything in the time limit, it'll randomly generate the attack sequence. At the start you'll only be able to have a max sequence of 3, but you can increase it upon leveling. Any questions?
i like the Final Fantasy VI-style combos idea for battles. Just make sure they aren't too hard to perform
In FFVI you were forced to use a Turbo controller that had a round d-pad instead of a normal SNES controller (on the PS1 the default controllers worked fine, though), else it wouldn't ever detect diagonal keypresses unless you were accurate to the PICOSECOND when pressing two arrow keys at once. Since the D-pad was very loose too it was made even harder
Actually I was just going to say it kinda of reminded me of final fantasy VII's limit breakers.  Though you have to choose a specifc move with those, the button sequence just determines the damage. the battle scheme you refer to sounds like that old app game i beat once. it was called Marc the Superkid.
Yeah, you should check it out (similar style).
http://www.ticalc.org/archives/files/fileinfo/311/31127.html
That doesnt bother me either as long as you put your own twist on it and it's done well. It sounds like a great system!
5402
« on: February 09, 2009, 11:36:41 pm »
No mudkipz hakz for u. Maybe missing no. tho!
5403
« on: February 09, 2009, 11:34:39 pm »
Opera has built in chat support.
5404
« on: February 08, 2009, 12:46:06 pm »
middle, lets see what it is... GAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
5405
« on: February 07, 2009, 09:56:51 pm »
ditto.
5406
« on: February 07, 2009, 09:54:53 pm »
It looks nice! I also dig the reversed calc. in the banner. It adds a nice unique touch!
5407
« on: February 07, 2009, 04:13:20 am »
That looks pretty sweet! ^^
5408
« on: February 07, 2009, 04:11:22 am »
I would have had my mind blown. LOL O_o. Either that or just accepted it. When you're a kid, anything seems possible!
5409
« on: February 06, 2009, 10:55:05 pm »
Heh, I've seen that but damn. It was nintendo 64 after all!!!!!
5410
« on: February 06, 2009, 10:52:51 pm »
No, and: Netham is a lobster. No question about it.
Netham is a lobster. No question about it.
5411
« on: February 04, 2009, 11:58:09 pm »
Sounds good, that should work out just fine.
5412
« on: February 04, 2009, 11:53:47 pm »
Thankyou for the quick response. This will certainly be intersting. I have no Idea what I'm going to make yet, but I'll try to come up with something inspiring. One more question, what realm will bosses HP be in or is there a maximum set yet?, if you have any idea yet. Actually, a general sample stat spread for a boss would be good, or an idea of what would be average vs. uber for a boss stat spread. If you havent gotten that far in design yet that's ok. It can wait until you get things more worked out.
5413
« on: February 04, 2009, 11:10:14 pm »
So far so good, and the dual layer ascii is a fine idea!
5414
« on: February 04, 2009, 11:08:43 pm »
Yea, that could be fun.
5415
« on: February 04, 2009, 11:06:48 pm »
I don't know why this is, but I come across it quite often(members and guests). I don't think it's a bug, but it certainly is mysterious.  @Kalan: Usually when someone is posting in a topic it says: "member name" is posting in "topic name".
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