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Messages - TIfanx1999
Pages: 1 ... 361 362 [363] 364 365 ... 403
5431
« on: January 31, 2009, 09:16:28 pm »
I finally figured out that you could activate a phasing mode (ghost mode) for any event in RM2k3. WHat it does is that it makes the specified event be able to go through walls, meaning I can now have flying enemies and it will expand possibilities if I ever make another game after this one or even that one
Hey, that's really sweet. That'll add for more variety in the game. ^_^ Nice find!
5432
« on: January 31, 2009, 08:27:38 pm »
That looks really nice! This is gonna be sexy. Also, I particularly like the bottle of tylenol.
5433
« on: January 26, 2009, 11:51:47 pm »
brilliant, omni. you justified any possible length of time as an acceptable hiatus X[
Haha, this one made me lol. That really is freakin awesome that he just came back out of nowhere and finished a 16 year old project. Gawd, I feel old again X_X. So, where's my ROL4?!!!? * Art_of_camelot Pokes at DJ Omnimaga with a stick
5434
« on: January 26, 2009, 12:30:05 am »
5435
« on: January 25, 2009, 07:37:28 pm »
The alternating color scheme looks great, I think it really suits the game. Also, the second vid. was great. You should make Rick Astley the final Boss in the game. LOL. That would be epic! The downloads seem a bit buggy in opera for some reason(Had to use IE). Also, the WMV's work fine, but all I got was audio for the avi.
5436
« on: January 25, 2009, 07:07:28 pm »
Heyas, welcome! I don't remember you from before, but hey, whatever! This looks like it'll be pretty nice. Can't wait to see more of it.
5437
« on: January 25, 2009, 12:53:44 am »
Glad you found an easy solution for it. I also like that the boss won't have such a restriction. Nice.
5438
« on: January 25, 2009, 12:50:37 am »
That's kind of what I figured, lol. I glad there's going to be a shop system with upgrades, that should help out alot as I'm sure the difficulty will get skewed as the levels progress. I'm sure I'll need those continues too. ^_^
5439
« on: January 24, 2009, 05:03:38 pm »
Alright, that sounds really good. I look foward to seeing how this progresses. =) Going old school is always great, but if RPG maker is too limited to handle the scope of how this is being made it makes more sense to change it. I'm sure it'll be sweet either way.
5440
« on: January 24, 2009, 04:16:49 pm »
So, it's been a while. Have you been working on this any recently?
5441
« on: January 24, 2009, 04:07:43 pm »
@Kalan: I know. =) @DJ Omnimaga, Hmm. I guess we'll just have to see. I hope he keeps it 4 levels though. =)
5442
« on: January 24, 2009, 01:02:09 pm »
Yes, better.=) How many continues are you going to be given in the final version? Will you be able to earn more continues or lives after getting certain score benchmarks? *edit* What's the deal with the netham45 ship? It's HORRIBLE and you can't even move without focusing.
5443
« on: January 24, 2009, 12:00:06 am »
Wow, is this demo week or something? The screen height looks absolutley fine to me. On my 83+ SE the grayscale looks good. On my regular TI-83+ though, it doesnt swap fast enough to look grey, it just looks like a checker board. Also, speed looks good on both versions (moving around the track). Looks very promising. =)
5444
« on: January 23, 2009, 11:46:08 pm »
Hey, that's pretty awesome. Rock on dude! =)
5445
« on: January 23, 2009, 11:43:35 pm »
Doesnt matter anyhow, Im sure the full version will get featured. =)
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