Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TIfanx1999

Pages: 1 ... 365 366 [367] 368 369 ... 403
5491
TI Z80 / Re: Game Info & Progress
« on: December 05, 2008, 06:07:34 pm »
*cough you should finish it cough* ;D Also, i think moving the enemy in response to a hit should be fine.
*edit* Simplethinker's post was within one second of mine! :o

5492
Art / Re: necro's cg art
« on: December 05, 2008, 01:27:58 pm »
It had a decent begining, needed work though. ;)

5493
TI Z80 / Re: Illusiat on a TI-81
« on: December 05, 2008, 01:26:06 pm »
Well, that fact that you can crash it means they have some shitty error handling on this thing. Of course, I'm sure they never intended anyone to completly max out all the avalible user space. :D

5494
CaDan SHMUP / Re: Yet another shooter
« on: December 05, 2008, 01:20:31 pm »
And they'll probably have about that many copies. The underlying system is flexible enough for me to release various "editions" of the game, each with its own bosses and story lines. I could conceivably pump out these games as part of a series. I've already got three story ideas...
That's pretty sweet. It's nice that your engine is that flexible. Oh and about the space, I really wouldn't worry about it too much. With good games people don't mind commiting some space to them. :D

5495
TI Z80 / Re: SMA1
« on: December 01, 2008, 07:08:45 pm »
Honestly even thought many consider SMB2 US the bastard of the Super Mario Bros. Series, I have always loved the game. Honestly it's built similarly enough that it may as well have been a Super mario bros. game from the begining. Anyways... I look foward to seeing this as it progresses.

5496
TI Z80 / Re: SMA1
« on: November 30, 2008, 10:24:49 pm »
Hey nice to see this here too! Welcome to Omnimaga(or rewelcome if you were here before the we reopened, i cant remember ^^).

5497
TI Z80 / Re: Illusiat on a TI-81
« on: November 30, 2008, 09:38:53 pm »
I'm not surprised. I figured user RAM was just that. System RAM is completley seprate here. ^_^
Kinda neat.

5498
TI Z80 / Re: Illusiat on a TI-81
« on: November 30, 2008, 04:39:43 pm »
Nice job! Even though I predicted it, it's still funny that you had RAM left over. :D Good work cramming tha 10k game into such a small space. :)

5499
TI Z80 / Re: Game Info & Progress
« on: November 28, 2008, 12:04:53 am »
That looks much better since you replace the menus. Nice. Still haven't had a chance to test it yet. I had to work 5:30 pm-11:30 pm and I go to work today at 4:45 am. Ill give them both a try tomorrow or saturday and give you some feedback. Hope you feel better. Oh and GET SOME FREAKIN SLEEP!!!

5500
News / Re: TI-73 support in PindurTI but not in the new WabbitEmu?
« on: November 28, 2008, 12:00:31 am »
Yea, I knew about the old 83's, I had one until I lent it to my cousin and it got stolen. :(. I didn't even realize the TI-73 had no ASM command though. I guess that makes sense, because the intended user base is middle schoolers and they designed this calculator to be simple. I think it could still be possible on the TI-80, but the assembley language would be different since it is a different processor (if it has a link port, I'm unfamilar with the TI-80 as well).

5501
Pokémon Purple / Re: Pokemon Purple
« on: November 27, 2008, 03:56:22 pm »
Well, I did get the steps the program needs to deal with wrote out, and was working on the more detailed version of those. Then I should be able to start coding this with no problem. Yay me. :P

Oh, and I had already utilized Anti-lamesauce missiles on myself, the effects were devastating to the surrounding environment.

well, i have the entire country of belgium.

Unless I'm entirely missing something, this is a nonsensical post and has no place here. If you feel the need to make such posts in the future please do so in the "Randomness" section of the board. That is what it is there for afterall.

5502
TI Z80 / Re: Illusiat on a TI-81
« on: November 27, 2008, 02:02:36 pm »
Wow, that's alot of progress so far. I'tll be intersting to see how this turns out. I'm personally betting on you having some RAM left over. Lol

5503
TI Z80 / Re: The Dungeon of Naheulbeuk - Grayscale RPG
« on: November 27, 2008, 01:55:10 pm »
Ah, looks like i misunderstood the quick goto feature.

5504
TI Z80 / Re: Game Info & Progress
« on: November 27, 2008, 01:31:24 pm »
Race then class. I'll test on my 83+ and my 83+ SE when I get a chance.

5505
News / Re: TI-73 support in PindurTI but not in the new WabbitEmu?
« on: November 27, 2008, 01:26:51 pm »
This is pretty interesting. I never realized that the two were so similar. It seems there have to be some differences, otherwise Mallard and software written specifially for the TI-73 wouldn't be necessary as it could just run the TI-83 OS and Crunchy OS or MirageOS. I wonder what the specific differences are...

Pages: 1 ... 365 366 [367] 368 369 ... 403