Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TIfanx1999

Pages: 1 ... 368 369 [370] 371 372 ... 403
5536
Yea, I know. If you have a menu screen you could just add spell selection there and have using a spell mapped to a certain button or key. Then you'd just have to update the hud with mp meter or numeric readout, current spell selected(if u wanted to you could just leave this on the menu screen and have the user pull up the menu screen to see what spell is currently selected), and of course add varibles for max/current mp.
*Edit*
Another thought (if you decide you want to include spells)
Move the hp meter to the top left of the screen and make it horizontial instead of vertical, use the old hp bar for a magic meter. If you shorten the magic meter a bit you could make a small box below it that shows which spell is currentley selected as well.

5537
I may have been unclear, but i meant in addition to single use items you could have spells also. =) Perhaps add a magic meter like in the Legend of Zelda games.

5538
Actually I had an idea one night, altough I would need to implement it asap so I don't get too much work to do later. I would like to add some kind of delay to enemies so that when they are to hit you, it counts to a certain amount of time until they can hit you, giving you more time to hit them, especially when moving toward them.

Perhaps you could include the delay for some of the weaker enemies but leave out out for the more difficult ones as the game progresses. That way you have enemies with lower "speed" and higher "speed".

Quote
As for items, there is one that heals you as you can see in the second video. The others will do damage to all enemies in the entire map. The orange one does 2 damage no matter your attack power and the other one does 9 damage. They might get handy early in the games against bosses or when you are stuck between load of enemies from every sides with few life points remaining. For leveling up purposes it's a big no-no though, because the first one costs 200 gold and the second one 1000 gold and most enemies that has under 5 life points will most likely not give more than 10 gold and there will rarely be more than 10 enemies per screen.

So the items are one time use? I thought they were spells, like in Final Fantasy one and once you bought it, it was there for good. It'd be nice to have a mix of both. :) Maybe some you buy and some that are unique and must be found in a dungeon/on the overworld somewhere.

Quote
As for enemies I was thinking about having some rooms where enemies respawn when you kill one
Sounds good, could make for some nice face-paced action.

5539
TI-BASIC / Re: Ideas and Help
« on: November 07, 2008, 11:30:14 am »
Multiplayer huh? I didn't think that was really doable in BASIC, except on the same calc... and that's kinda MEH.

5540
CaDan SHMUP / Re: Yet another shooter
« on: November 07, 2008, 11:17:52 am »
Photobucket is pretty decent as far as image and video hosting go, I've been using it for awhile now. Its pretty cool that that thing runs so fast with all the bullets on the screen.

5541
Yea, my main concern was with that attack it might be a bit difficult to hit enemies without getting hit yourself. I also saw in the shop some other spells. Are you going to have range attacks in addition to ones that hit all enemies on the screen?

5542
TI-BASIC / Re: Ideas and Help
« on: November 07, 2008, 10:56:31 am »
You could have a second difficulty level after you beat the game for the first time where all monsters are X levels higher and the loot gets better.

5543
Introduce Yourself! / Re: Sorry :(
« on: November 07, 2008, 10:51:36 am »
Well, good luck! It is really gonna suck having seven guys crammed into a van for a few weeks (If you are able to find one that's cheap and in working condition).

5544
Miscellaneous / Re: How to work around Ebay autobidder bots?
« on: November 06, 2008, 12:11:26 am »
Quote
That's the max bid option...If I put in a max bid of say 200 and the bidding is only at 2 dollars and you bid 2.50 it automatically kicks it up just enough to beat you out say 3 dollars and so on and so forth until that 200 limit is reached.
@Madskillz
I can't belive I forgot about that, although I rarely use ebay.

@DJOmnimaga
I wouldn't worry about it too much though, just be paitent. I find if you wait long enough you will eventually come across the right item with the right price. That's how I got my 83+ SE. =)

5545
Yea no kidding! That would take ALOT of dedication and free time. O_o

5546
Introduce Yourself! / Re: Sorry :(
« on: November 05, 2008, 11:57:56 pm »
Sorry to hear about the workload. Great news about the band though! If you guys come to North Carolina(though I know you guys are pretty far up north :() I'd love to come see ya. How many places are you guys thinking about and how long do you intend on touring?

5547
TI-BASIC / Re: Ideas and Help
« on: November 05, 2008, 11:53:52 pm »
Even with random generated dungeons you should have some order to it. Likely you may want to have a specific treasurse (IE a specific weapon or armor) appear in a dungeon. You also want to make sure that If you have locked doors that you have the proper number of keys generated and that they are generated so that the user can get them. It would be no good to have the key to the last door locked within the locked room now would it ? ^_^

5548
Hmm... perhaps change the basic attack to a punch punch kick ?(first 2 times you hit the attack button he punches, the third times he kicks) Is that doable? It would give him a bit of reach for a melee attack instead of him attacking with his aura when enemies are right on top of him.

5549
TI-BASIC / Re: Ideas and Help
« on: November 04, 2008, 07:43:13 pm »
For large BASIC programs 5 is NOTHING anyway. ;) Just ask DJOmnimaga or Tifreak. Metroid and some of the other large BASIC programs have had like over 9000 subprograms. O_o

5550
Miscellaneous / Re: How to work around Ebay autobidder bots?
« on: November 04, 2008, 07:38:26 pm »
If it is against the rules I suppose you could report it case by case. Can't say I can really think of a work around though unless you use one yourself.

Pages: 1 ... 368 369 [370] 371 372 ... 403