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Messages - TIfanx1999

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556
TI Z80 / Re: Swing Copters 84+
« on: October 08, 2014, 09:47:14 pm »
Looks very nice so far! :)

557
WabbitStudio Software Suite / Re: Wabbitemu a Fork
« on: October 08, 2014, 06:58:26 pm »
I'm glad to see work on Wabbit emu is being continued. It's been my emulator of choice for a long time. :D

558
Gaming Discussion / Re: Flappy Bird MMO
« on: October 07, 2014, 02:46:25 pm »
That's just... weird.

559
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: October 07, 2014, 02:21:04 pm »
Yea, I was thinking about that as well. :) Basically, which ever calc was player 1, it would have to do a check when they linked up. It would make sure both players had the same characters available. It could either do a data transfer, or simply disallow the ones that were different. Another option would be to only allow the characters on P1 calculator and transfer them to P2's calculator. It really depends on how multiplayer gets set up (via link cable or calcnet) and how calcs handle processing the realtime game data.

560
Art / Re: Mockups "please say this is going to be a game"
« on: October 07, 2014, 02:13:47 pm »
That's a good point. I didn't consider that. Updated:

561
Art / Re: Mockups "please say this is going to be a game"
« on: October 07, 2014, 02:35:33 am »
@Eiyeron:

Scaled one of my buildings down from a few pages ago to see how it would look in 8x8. Here's how it looks inserted into your mockup:

562
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: October 07, 2014, 01:28:05 am »
Well, there could also be a way for the game to do some sort of level balance where it nerfs stats before a match.

563
HP Calculators / Re: Let's hack the HP Prime!
« on: October 06, 2014, 04:53:37 pm »
Sounds pretty sweet! :D

564
Casio Calculators / Re: Casio prizm Mandelbrot explorer
« on: October 04, 2014, 01:38:15 am »
Thank you for clarifying what you meant. Beautiful post. :) There did use to exist some elitism based on language preference (on both sides). That's one of the reasons Omnimaga exists today; to have a place that is free of discrimination and hostility. The calc hobbyist community doesn't really have that problem these days, at least for the most part. I am very glad that you don't feel that way either.

565
Art / Re: [Request] Sprites based on Ikaruga ships
« on: October 03, 2014, 04:35:34 pm »
Here's what I could get for the right weapon.

Looks great! :D

566
Casio Calculators / Re: Casio prizm Mandelbrot explorer
« on: October 03, 2014, 04:32:22 pm »
If they don't get it they are doing something wrong. Also the emulator is not all that bad.

Please keep in mind that not everyone has the same capabilities when it comes to programming or learning things. While ASM or C might be easy for you, someone else may have a hard time with it or not be able to grasp it at all.

567
Art / Re: Mockups "please say this is going to be a game"
« on: October 02, 2014, 08:08:52 pm »
8x8 is a lot more challenging, especially monochrome. You have to focus less on details. More simplistic is usually better.

*Edit* Thoughts/Critiques: The well in the center of the town looks really good, as does the sign. Some of the houses look a bit cramped. Maybe try to make them larger or fool around with them a bit. The rocks look pretty good. The tops and bottom of the fences look ok, but the sides look a bit weird because they aren't the same as the top and bottom. Grass looks ok, not much to say there. Crops could be better, but not sure what to suggest. The sign post leaving town could be cleaned up a bit (mainly the bottom of it). The ledges at the top of the town could use some work too. Maybe fill them in or keep them empty (no pixels inside them). Just ideas you can try out maybe and see how it looks.

568
Casio Calculators / Re: [C w/ Mode 7] Unknown project
« on: October 01, 2014, 07:13:40 pm »
I somehow missed that last screen shot. That looks wonderful! :D

569
Miscellaneous / Re: Tetris: The Movie!
« on: October 01, 2014, 05:09:52 pm »

570
Miscellaneous / Re: Tetris: The Movie!
« on: September 30, 2014, 11:57:15 pm »
I couldn't really fathom a Tetris movie unless it were based on something biographical, like people competing to set the high score. Kind of like what they did with Billy Mitchell.

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