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Messages - TIfanx1999

Pages: 1 ... 370 371 [372] 373 374 ... 403
5566
TI Z80 / Re: Nyaar!
« on: October 18, 2008, 01:31:12 pm »
Cool, as for Celtic it's an app that has new functionality than xlib but keeps the entire backward compatibilty with xlib app and Omnimaga sprite(/execasm( functions too.

Er... u mean Omnicalc's sprite(/execasm(functions.  ;D Lol.

5567
TI Z80 / Re: Touhou Project 83+
« on: October 18, 2008, 01:26:43 pm »
I guess Cirno really is a (9) Baka.
Naw, it isn't her... it's just you  :P

5568
Other Calculators / Re: I got a TI-81
« on: October 18, 2008, 01:23:15 pm »
Heh, eventually im gonna get a ti 82, the original ti 83(mine got lost) and a ti 85 off of ebay.

5569
TI Z80 / Re: Nyaar!
« on: October 16, 2008, 09:38:10 pm »
Hey! I remember this from the old forums. Nice to see you're still working on it. Previous demo was all BASIC if i remember right. Ill give this a look when i get a chance. Oh and welcome to the new forums BTW ^_^.

5570
General Discussion / Re: Watcha Been Listening Too?
« on: October 12, 2008, 11:47:08 am »
A bunch of random oddball stuff really :) :
http://www.youtube.com/watch?v=AF-KagTq7qY
http://www.youtube.com/watch?v=z5MkNOXSdkA

http://ca.youtube.com/user/theEvilGrimace
http://ca.youtube.com/user/SatoshiLyish
http://ca.youtube.com/watch?v=hil1F2T19GY&feature=related
 
The first two links are to an interesting a capella group that uses their voices to replicate instruments.

The next several links are links to people that create music using mario paint composer (A modified computer version of the mario paint's midi edior that allows for a few more options)

Iv'e also been listening to some Frank Zappa, but I have no links for that :( .


*edit*  @ Kalan_vod: Not all mainstream bands are bad, granted it seems a large majority are... But sometimes the general population does "get it" when it comes to music :). So what "horrible" mainstream bands have you been listening to? ;)

5571
Yep, yep. Heh, I've even heard them reffered to as the Nintendo metal band... even tho that's not quite right :) .
These guys would be more like the nintendo metal band :http://www.youtube.com/watch?v=R8Gt4tOUd-g

5572
Project M (Super Mario) / Re: Progress of "M"
« on: October 12, 2008, 12:51:15 am »
when using tiles, his hit detection would most likely pickup that there's a tile there and stop him. Just letting him go through walls is not a good thing, it could lead to a lot of issues in the future. So for ease of programming I would say just kick mario back out which ever way he came from you could have him slide until he hits a tile and then bounce him back. That would allow you to do some cool stuff with putting coins under the blocks and allowing mario to get them.
Okay, sliding to the right and perhaps bouncing back it is?
Actually, I really like this solution. Sounds great :)

5573
That was really well done! Pretty impressive translation. I have to say though, most of their stuff should cross over to techno really well (I would be surprised if more of their songs had not seen similar treatment). Have you heard the one done in Mario Paint composer? That one is really impressive to me because its such a limited format.

5574
Project M (Super Mario) / Re: Progress of "M"
« on: October 11, 2008, 01:30:25 am »
It should be fine as long as you design the levels to be Y2K compliant :P. If there is a wall he should just clip through it. I'll post some vid clips from SMB3 tomorrow and you can decide what you want to do :).

5575
Project M (Super Mario) / Re: Progress of "M"
« on: October 10, 2008, 03:32:38 pm »
IMHO, pushing him out to the right  regardless would probally be the best solution.

5576
Project M (Super Mario) / Re: Progress of "M"
« on: October 09, 2008, 06:19:28 am »
In the real games if he is under a block and stands up he is forced out to the left or right, depending on which side of the mid point of the block he is on.

5577
Project M (Super Mario) / Re: Progress of "M"
« on: October 08, 2008, 03:38:10 pm »
@DJ Omnimaga: Yes, thats what I meant, :) and yea Duck's did. I guess a better way of saying it is "will there be inertia ?"(which would allow mario to slide under blocks if you duck while in motion).

5578
Project M (Super Mario) / Re: Progress of "M"
« on: October 07, 2008, 10:49:43 pm »
Hey, that's lookin really great! Are you going to add the ability for mario to slide under objects?

5579
Pokémon Purple / Re: Pokemon Purple
« on: October 07, 2008, 10:47:52 am »
Ahh ok. Glad mirroring worked. It looks alot better that way. :)

5580
Pokémon Purple / Re: Pokemon Purple
« on: October 06, 2008, 11:33:18 pm »
Are you going to at least mirror them? Shouldn't be to difficult (at least I wouldn't think so).
Also, I know your overworld is ASCII, but it wouldn't hurt to use the ASM program to draw The NPC's when you go up and talk to them(why not use it if you have it to use?) . Does your engine draw a graphical sprite everytime you talk to an NPC ? If so, I think I'd use it for that too. They were previously sharing the same sprite drawing routine weren't they?

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