Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TIfanx1999

Pages: 1 ... 397 398 [399] 400 401 ... 403
5971
Other Calculators / Difference between 83+SE & 84+SE
« on: October 17, 2007, 11:18:00 am »
So you say  :Ptongue.gif

5972
Other Calculators / Difference between 83+SE & 84+SE
« on: October 17, 2007, 05:39:00 am »
An 81 geeze, I've only heard rumorsof their existence ! :Ptongue.gif Next I plan on getting an 82 and an 85.

5973
Other Calculators / Difference between 83+SE & 84+SE
« on: October 16, 2007, 02:44:00 pm »
Sadly I no longer have my Old 83. My brother was using it after I graduated highschool and into the abyss it was swallowed. Never to be heard from again. :*(. Memories, *Sigh* Oh well. The 83 + however I plan to keep for game testing :)smile.gif

5974
Other Calculators / Difference between 83+SE & 84+SE
« on: October 16, 2007, 02:33:00 pm »
QUOTE
Now you can create Flash games!

Yessssss.... goooood ::Flashes evil grin::  :rainbowdevil:rainbowdevil.gif
Yea, it is ALOT of freakin space tho, I'm used to the 83+ family having like 28k of ram (My old 83) or the 24k of ram and 160 flash rom. So its ~ 10 times what im used to  :king:king2.gif

5975
Other Calculators / Difference between 83+SE & 84+SE
« on: October 16, 2007, 01:46:00 pm »
It arrived today! I am now the proud owner of a TI-83 plus silver edition! I just have no idea what I'm going to do with 1.5mb of space ! It seems like so much... lol. Geeze im such a nerd, getting excited over a calculator and what not. %)rolleyes2.gif

5976
TI 68K / NBA 68K
« on: October 15, 2007, 03:57:00 pm »
Doubt it would be very fast or pretty either. :knight:knight3.gif

5977
Other / NDS development
« on: October 15, 2007, 03:55:00 pm »
DS development would be interesting that's for sure. Making sprites on the DS really wouldn't be to bad either I don't think. Consider that the original NES had a higher resoulution than the DS but only supported 8x8 or 8x16 sprites. Granted you can use whatever size on the DS as far as i know. Just something to keep in mind though...

5978
TI 68K / NBA 68K
« on: October 15, 2007, 03:42:00 pm »
Well put Liazon, doubt i could've explained it better myself :)smile.gif. Game gear screen res. was 160x146, Gameboy was 160x144, the TI-89's  is 160x100 and the Ti 83 family's res.(for comparison) is 96x 64

5979
TI 68K / Ultima V: General Discussion
« on: October 15, 2007, 03:36:00 pm »

 THE POST 13473977
Sure hope the source is commented...  


5980
TI 68K / Ultima V: General Discussion
« on: October 15, 2007, 12:51:00 pm »

 THE POST 13473757
Ah, ok cool. Great job on the progress, 90% woot!  


5981
TI 68K / Ultima V: General Discussion
« on: October 15, 2007, 12:24:00 pm »

 THE POST 13473698
95% C? well gee, might as well just say it is in C!  :Ptongue.gif So what do you use that small amount of ASM for?  


5982
TI 68K / NBA 68K
« on: October 15, 2007, 12:17:00 pm »
You know, it's kind of funny that the original game ran on 3.58 MHZ Z80, although I would assume that the game gear had some sort of gpu to supplement the cpu.

5983
Official Contest / [Contest] Official Pixel Art Question Thread
« on: October 15, 2007, 11:36:00 am »
LOL, its 2 seprate comands;
first is Ans, then there is a bolean operator "not". Using "not" with Ans inverts the answer and it causes a slight pause in the program. so the command line is "Ans""not(Ans.
does that make sense?
*Edit* i just did it for the hell of it anyway, though strangley enough it did give me an interesting idea.

5984
Official Contest / [Contest] Official Pixel Art Question Thread
« on: October 15, 2007, 06:15:00 am »
Why even use a label?
Code:
QUOTE

While 1
Output(1,1,"C N L
5985
TI 68K / Ultima V: General Discussion
« on: October 15, 2007, 05:53:00 am »

 THE POST 13472998
Is the current 68 k version not pure Assembly?  


Pages: 1 ... 397 398 [399] 400 401 ... 403