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Messages - TIfanx1999
Pages: 1 ... 398 399 [400] 401 402 403
5986
« on: October 14, 2007, 10:24:00 am »
QUOTE | Nice, I should really update my old grayscale tutorial. It's almost 3 years old. It used Omnicalc but i was supposed to make one usign xLIB app at one point |
Yes, do find some time to write this. I'm sure a large number of people would find it very useful .
5987
« on: October 14, 2007, 10:17:00 am »
ah, ok. *edit* yea, i have done grayscale in pure basic and it is impractical and does not look very good.
5988
« on: October 14, 2007, 10:15:00 am »
THE POST 13471735 Yea, you're probally right. Even though grayscale takes up ALOT of space, I still don't think it would be enough. It would take ALOT of work to port it to something that would be plausible on the 83+ and alot of features would have to be cut.
5989
« on: October 13, 2007, 03:42:00 pm »
niiice
5990
« on: October 13, 2007, 03:25:00 pm »
QUOTE | w00t progress! Keep it progressing so I can pwn those people who still play ASCII snake games here and think it is the best calc game ever
5991
« on: October 13, 2007, 03:18:00 pm »
5992
« on: October 13, 2007, 11:46:00 am »
Ceci tr
5993
« on: October 11, 2007, 11:34:00 am »
THE POST 13467197 I dunno, all I know is that there are ALOT. From trainers to people that just talk to you to merchants to legendary pokemon( I guess you would count them because they trigger a battle when you "talk" to them.) So yea, alot. IIRC there's probably about 40 rocket members in the (silph co?, cant remember exactly, it's the building with 11 or so floors...) building with all the warp panels.
5994
« on: October 06, 2007, 12:10:00 pm »
well, I already have a ti-89 (older one) so it seems to do just fine . I just wanted a faster processor for the TI-83 family as it seems to be the most popular platoform for games and such. I am going to be programming for it and it would be nice to have an actual model to test on to see how my programs run on an actual 83+BE vs an 83+ SE or 84+ SE. Also; since both of the SE models have a faster processor decent looking grayscale should be do-able. Thanks for all the input, since the 83+SE and 84+SE have the same mem. and the same processor, Im leaning strongly towards the 83+ SE.
5995
« on: October 05, 2007, 03:11:00 pm »
Just wondering if there is any difference between the Ti83+ SE and the TI-84+ SE. I'm considering upgrading from my old TI-83 BE and if there is no or negligible difference between the two SE's I'll probably get the 83+ SE as it should be cheaper
5996
« on: October 05, 2007, 01:09:00 pm »
THE POST 13457104 QuoteBegin --> QUOTE | I figured it out, it was a problem with the adding to the first part of the string. Splitting that off was the solution to that |
Yep, that would do it. Good luck with finding the bug
5997
« on: October 05, 2007, 12:49:00 pm »
THE POST 13457076 What is it you're trying to do with the strings anyway? Making an addition to a string is simple, what kind of trouble are you having?
5998
« on: October 01, 2007, 01:30:00 pm »
THE POST 13448935 Geeze, this game's gonna have a Messload of stuff in it! How big do you think final size will be, any idea?
5999
« on: October 01, 2007, 01:21:00 pm »
THE POST 13448910 Yea, it's IE, I just ment the char movment around the map seems slower than previous shots, not that the screenie itself is slow.
6000
« on: October 01, 2007, 01:15:00 pm »
THE POST 13448891 That looks *VERY* nice, but in my bfrowser it appeares to be slower than previous screen shots. Still... I have to say it looks GREAT :king: man. *EDIT* LOL congrats on 10000 posts DJ Omnimaga that's pretty wild! :king:
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