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Messages - TIfanx1999
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61
« on: November 14, 2017, 04:25:28 pm »
You only just posted your questions yesterday. Forums don't have instant response time. That said, I don't have an answer for you myself. I don't really do nspire stuff. Does the program come with instructions? Do you perhaps need to convert the PDF using an included tool before sending it over?
*Edit* I read through the original topic and it seems that all you need to do is rename it. Just add a .tns to the end of the pdf file and send it over. If it isn't working with TI's provided linking software, maybe try using third party linking software.
62
« on: November 06, 2017, 10:13:43 pm »
Very nice!
63
« on: November 05, 2017, 02:45:33 pm »
I *think* asm is compatible between the 89 and 92+ models. Not 100% sure though, it's been a while since I've used or thought much about the old 68k models (though I might have to break out the old TI-89 for this).
64
« on: November 04, 2017, 04:56:37 pm »
So basically, you're playing around with the idea of making another interpreted language(or just having fun messing around with it?). Cool stuff. ^^
65
« on: October 31, 2017, 10:54:45 pm »
Congrats Ranman!
66
« on: October 22, 2017, 11:51:45 pm »
Looks like this is coming along quite nicely. Nice work!
67
« on: October 22, 2017, 11:48:17 pm »
To answer your question, I don't think there is. The old (non-colour)Ti nspire model had a swapable keypad though. You could swap it out to a Ti-84+ keypad which for the most part functioned as a TI-84+ and was compatible with most games. The newer models would require an emulator of some sort to do such a thing, and I don't think there has been one publicly released(or in a completed state). The nspire does have several games released for it though, and a few emulators (Game boy and NES being the ones that readily pop to mind). www.ticalc.org is a great resource for that. You should look into that and see what games are available. Oh, and welcome to Omnimaga!
68
« on: October 18, 2017, 06:37:37 pm »
Sound interesting, there are lots of different elements you could include with puzzle RPGs, so I'll be quite interested to see what all kind of mechanics you come up with.
69
« on: October 18, 2017, 06:35:26 pm »
I've always thought the Pi computers were a neat idea, but I've never owned one. I'd like to get a small PC as a media pc to hook up to the TV for streaming video. I can do this with my main pc, but it's huge and puts out a lot of heat. Not sure if the Pi has enough horsepower for something like that though. The other thing is that I'm not familiar with linux at all, (isn't that what most Pi's run?) so that'd be a learning curve if I were to consider it.
70
« on: October 18, 2017, 06:23:45 pm »
The monochrome version came at quite nicely. Great job!
71
« on: October 14, 2017, 08:19:50 am »
I like it, looks nice!
72
« on: October 13, 2017, 10:53:22 am »
Awesome!
73
« on: October 07, 2017, 11:02:23 pm »
Alrighty then. I haven't played Golvellius, (master system wasn't very widespread or popular in the US) but isn't it more of a mixed game with side scrolling levels as well as overhead stuff? Bachor reminds me more of Zelda 1. It's nice to have a port to the color model regardless. I think the Golvellius port is a cool idea as well though, and I'm looking forward to it.
74
« on: October 06, 2017, 04:19:40 pm »
Hey, I remember the original, and infact thought that's what I was looking at! Only until I finished reading did I realize that this was the port and that it was done (for some reason, my brain ignored the red background). Looks good, though, a color remake with new graphics would be nice.
75
« on: October 06, 2017, 04:13:16 pm »
Yea, that would do it. Glad you got it working. \o/
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