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Messages - TIfanx1999
Pages: 1 ... 47 48 [49] 50 51 ... 403
721
« on: April 11, 2014, 10:37:59 am »
Well, here are timings I got from WabbitEmu for the OS (86825 ccs) and mine (46831ccs). So it isn't quite twice as fast, but it is almost. I am also working on a routine to cut out another 16000 or so, so then it will be almost 3 times faster. For the timings I have:
Args used: 1.570796326794897 57.29577951308232 For example, 57.29577951308232/1.570796326794897
TI-OS Float80 diff ratio analysis add/subtract 2758 3166 +408 1.1479 Add/sub is a bit slower, possibly noticeably multiply 35587 10851 -24736 0.3049 Multiplication is signigicantly faster. Noticeable. divide 40521 18538 -21983 0.4575 Division is significantly faster. Noticeable. square root 86825 46831 -39994 0.5394 Square roots, are significantly faster. Noticeable
notes: TI-Floats are approximately 47 bits of precision. Float80 uses 64 bits of precision (that is 14 digits versus 19)
That's awesome Xeda!
722
« on: April 11, 2014, 09:39:07 am »
I saw on IRC that you made significant speed gains and said that it might be ~2x faster than TI's. Kudos to you!
723
« on: April 11, 2014, 08:40:56 am »
Very nice stuff! ^^
724
« on: April 11, 2014, 08:19:36 am »
This is really cool. Someone could indeed make a new GUI for DOS, or a new OS based on it. In regards to DOS being 16 bit, I think it might've made a 32 bit released before it was discontinued. The x86 architecture is backwards compatible anyways IIRC. In fact, you can actually upgrade windows from a very early version to windows 8 even on modern machines.
725
« on: April 10, 2014, 07:37:28 am »
Oh my, that is a bit peculiar...
726
« on: April 09, 2014, 04:02:33 pm »
BUMP! Here's a few pretty awesome famitracker covers i found recently:
727
« on: April 09, 2014, 02:28:10 pm »
Awesome!!
728
« on: April 09, 2014, 02:05:37 pm »
New desktop: Promotional artwork by Satoshi Tajiri from the new Smash Bros. game.
729
« on: April 09, 2014, 07:34:18 am »
Wow, that's pretty wild!
730
« on: April 09, 2014, 07:31:45 am »
Very nice!
731
« on: April 08, 2014, 11:30:11 am »
Can you please explain me what is so bad with my post ??
Please read my post above as well. It pretty clearly states what's wrong with your post.
732
« on: April 07, 2014, 02:11:04 pm »
This sounds like a wonderful opportunity Tim. Thank you for taking the time to post it here.
733
« on: April 07, 2014, 11:31:21 am »
Lol is this guy freaking serious ? The "f***ing retard" is him not you.
He's just a troll.
734
« on: April 07, 2014, 11:07:01 am »
Yet again, please be mindful of the last post date. Also, this probably should have went in the Axe feature wishlist thread.Luckily for you, there is a standalone project called Zstart that can do most of the things you are asking about. It also recently got a new program editor that has small fonts (though it is still in beta).
735
« on: April 07, 2014, 10:54:15 am »
I understand you, but what if for example just runner112 has the decompiler so you can send him the asm programm(cmdv2) and he gives you the decompiled source(for easier rewrite)?
This has pretty much already been answered in the thread by the man that made Axe himself: An Axe disassembler is nearly impossible for the following reasons:
-You lose the names of Pointers, Labels, and Variables -You lose comments and code formatting -You can't tell if specific data was a string, or number list, or sprite, or picture, etc. -Each new version of axe changes the routines used so the disassembler would have to be rewritten each version -Peephole opts make it even more difficult to disassemble. -Axioms, inline assembly, and other things like that would not translate
It is however, fairly trivial to disassemble it to assembly, and then map native Axe routines and variable locations to the assembly program. But you would definitely not be able to turn it back into Axe language unless you do it by hand or something.
You should try to read through the thread first to see if your question has already been answered. In this case, it has been.
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