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Messages - TIfanx1999

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886
News / Re: TI-82 Plus officially announced!
« on: February 12, 2014, 08:31:49 am »
Makes sense. :) I don't have a TI-76.Fr either, but it is also one I'd like to get eventually. :P

887
News / Re: TI-82 Plus officially announced!
« on: February 12, 2014, 12:13:09 am »
When i saw the news about the prototype on ti-planet i figured this would become the new 83+ for france. It makes sense as the 83+ is now a 84+ over there. It'd be a lot easier if they just made the model names standard worldwide though. It'd cause a lot less confusion that way IMO.

All that said, i do like the case, and would like to get one for my collection eventually.

888
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: It's coming.
« on: February 10, 2014, 03:48:05 pm »
Hey, nice to see you've managed to get this running. It's an awesome accomplishment. I really wasn't sure how well this was/is going to work out. Since it's you though, I won't be surprised if you somehow manage to squeeze some more performance out of it, being the Z80 wizard you are. :P

889
Humour and Jokes / Re: Weird/funny pictures thread
« on: February 05, 2014, 09:04:41 pm »
Remember when the Nostalgia Critic and the AVGN made a cameo in some Japanese anime?



Omg, that's crazy! :O

890
TI Z80 / Re: GPS for Graphing Calculators
« on: February 04, 2014, 09:17:16 pm »
Wow, I expected this to be a joke post. O.O That's pretty awesome Kerm! :D

891
Web Programming and Design / Re: Prefered Browser
« on: February 04, 2014, 09:14:04 pm »
I am a huge fan of Firefox, mainly because it is open sourced and has a lot of addons, with customization like you wouldn't believe.  Also, I have never had a browser so fast...

Seeing as it is my duty to convert you all to the practice of Firefox:
@DJ Omnimaga: Couldn't you just use AdBlock to remove ads?
@Art_of_camelot: For an easy fix, launch Firefox in safe mode, then reset it to its default state by selecting [Help],[Troubleshooting Information], and [Reset Firefox] (Depending upon your version).  That should be a guaranteed fix to your problem.

I think I *might* have already tried this. I'll give it a shot again when I have a moment.

892
Web Programming and Design / Re: Prefered Browser
« on: February 03, 2014, 11:10:58 pm »
I use the current version of Chrome. It's pretty similar to Firefox interface wise. I'd probably still be using Firefox, but one day it crashed on me and decide not to work again. I've even tried deleting it and reinstalling it several times to no avail. So yea, Chrome seems to work fine. :)

893
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: February 03, 2014, 08:58:20 am »
Thanks for the link Sorunome. That episode was pretty nice. :D

894
General Calculator Help / Re: Advice please!
« on: February 03, 2014, 07:44:40 am »
Hello TAC0CAT, welcome to Omnimaga. For a beginner, TI-BASIC or AXE are recommend. They are both fairly easy to pick up and there are plenty of people to help. It's also easy to program them on calculator, as you can just use the built in program editor. ASM is a bit more tricky and not recommend usually unless you have some previous programming experience.

895
General Calculator Help / Re: TI-85/casio fx7400g plus help
« on: February 03, 2014, 07:13:13 am »
Welcome to Omnimaga gyxile. :) I haven't tried connecting with my TI-85 in a long time. The sliver link should work on the hardware side. For software, I'd recommend the TI graph link software. I am unsure if it is compatible with the current versions of windows, so you may need to find a work around. I can't recommend TILP as I have never personally had success getting it to work.

896
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: February 02, 2014, 08:27:14 am »
Mmkay, I'll have to look it up later. :D

897
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: February 02, 2014, 07:54:40 am »
Did said episode air yet?

898
TI Z80 / Re: AudaciTI - 4 channel music player and editor (in the works)
« on: February 02, 2014, 07:47:19 am »
The editor looks like it's coming along quite nicely. :)

899
Axe / Re: [Axe] Plane deformations are fun
« on: February 02, 2014, 07:41:42 am »
Bump,

So my demo made it on Pouet ! :w00t: https://www.pouet.net/prod.php?which=62454

And ticalc too ! :D http://www.ticalc.org/archives/files/fileinfo/458/45819.html

Let's spam the staff with mails saying to feature it :evillaugh:

Final gif :



Very nice stuff. ^^
My turn!

I was convinced this effect could be made faster, and after a lot of careful thought and crazy tricks, I managed to bump up the FPS: from 14.3 to 18.5, an improvement of about 30%! Again, it is running at 15MHz. It may look slightly different, as I had to rotate the texture up and right by one pixel per frame (rather than down and right) due to complications of the immensely aggressive optimization. I'll attach the source to this post, but be warned that there's a still a bug that I haven't had the time to hunt down which crashes the calculator with fair frequency upon exiting. But here's a gif, proving that it does indeed work:



Spoiler For Oh, and did I mention...:
... that that's just the pure Axe version? :evillaugh:

As is always the case for assembly, and is especially the case for really specific, concise algorithms, if you know what you're doing you can get big performance gains over a compiled language. Re-coding only the rendering core in just as (if not more) aggressively optimized assembly, I registered a huge boost in FPS: 18.5 to 44, an improvement of about 140% on my pure Axe version and 200% on the existing assembly core version! The source for this will be attached as well, and luckily this one is 100% stable, so play with it all you want! Here's a gif again, showing it off, although keep in mind that it's actually rendering about twice as many frames as the gif captured:



Spoiler For Wait a second...:
... why does that gif say 6MHz and load effects so slowly? Because it is 6MHz! :evillaugh: :evillaugh: :evillaugh:

The true 15MHz FPS for the version with the assembly core is a stupidly high 107! This is with no pre-rendering of frames or any such cheating, every frame is rendered pixel-by-pixel as always. So the total performance markup on the original 14.3 FPS comes to about 650%. You can try it for yourself by simply un-commenting the Full in the setup part of the assembly version source. And although it doesn't even capture a quarter of the frames rendered and the original effects are all but impossible to discern, here's a gif:



Beat that. :P

Why am i not surprised. :P Those are some nice speed gains. :D
Okay what the actual fuck. So you're getting 18.5, then 44, then 107 FPS ? You overclocked your calc or what.

EDIT : tested and yes. I see you actually wrote your own code, only taking my deformation functions. I can't understand shit to what you wrote, so yeah.

I find it actually a bit desperating, how whatever code we come with you can make it 600% faster.

Didn't you know? Runer112 is some sort of wizard or something working his assembly magic. :P

900
Introduce Yourself! / Re: Hi erveryone! :D
« on: February 02, 2014, 07:23:35 am »
Welcome to Omnimaga! I'd say your English is pretty decent. I wouldn't worry to much anyway, as we have members from all over. :D

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