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Messages - TIfanx1999
Pages: 1 ... 61 62 [63] 64 65 ... 403
931
« on: January 17, 2014, 08:50:55 am »
On a side note tr1p1ea, since xLIB is starting to get old, a lot of younger TI-Z80 programmers are probably unaware of what the original version was, here. So as a suggestion, I would change the topic title to xLIB 84C - fast ASM lib for BASIC programmers or something like that, to attract more people.
Wasn't it that you have to put stuff in ans and then call Asm(prmXLIB ?
And nice thingy, the xlib for the cse! i /really/ should get one...........
indeed you should. i have one!!!!!
OH, and omnimaga?( ) hate to be critical, but what you are doing IS FLOODING. since its only fair, pls use the modify button.
As Sorunome said, it isn't flooding. Even if it were, you need to be more polite when saying things to people. Furthermore, you should let staff deal with posts if there is a problem. Thank you.
932
« on: January 17, 2014, 08:36:06 am »
Split this topic because it was pretty far off. xlib is a utility that lets you do advanced graphics. It serves to add additional functionality to TI-BASIC. *Edit*@linuxgeek: The original topic that this was split from was news, that's why.
933
« on: January 15, 2014, 07:52:49 am »
*cough* I think April 1st 2014 is a good day to shoot for.
934
« on: January 15, 2014, 07:50:50 am »
Why did you choose that video? Pretty cool though. ^^
935
« on: January 14, 2014, 06:02:47 pm »
Also, many old coders who wrote stuff like Phoenix a decade ago don't stick around anymore to help put stuff on the CSE.
I know what you mean, but that is a bad example. Patrick Davidson is still around, and did in fact (more or less) <a href=http://www.ticalc.org/archives/files/fileinfo/454/45470.html>port Phoenix</a> to the new model.
936
« on: January 14, 2014, 05:49:25 pm »
@Keoni: Oh my, I see how you could make that mistake...
937
« on: January 14, 2014, 05:47:25 pm »
Sounds awesome Han! It'll be interesting indeed to see how well the Prime handles this sort of game.
938
« on: January 14, 2014, 05:42:56 pm »
I think the enemy bitmaps look fine.
939
« on: January 14, 2014, 10:29:18 am »
Yes, I think so. That thing is lethal!
940
« on: January 14, 2014, 07:21:59 am »
Oh my, that is rather scary!
941
« on: January 14, 2014, 07:16:22 am »
Hey Zera, good to see you around. As always, your work and attention to detail is beautiful.
942
« on: January 14, 2014, 07:02:49 am »
@dreamdragon: It probably isn't your intention, but you are coming off as a bit demanding/rude. Even if someone did want to port something, it still takes time. Programs don't get created overnight. Keep that in mind. Also, there is a topic for <a href=http://ourl.ca/872685> program suggestions</a>, but please remember that you should be respectful and not pushy.
943
« on: January 13, 2014, 03:40:09 pm »
The speed can be changed if someone else wanted to use this in their game, just adjust the wait command. I think the current speed is pretty good though personally.
944
« on: January 13, 2014, 10:46:59 am »
Merged both topics, combined some posts, and cleaned the thread up a bit. In regards to your question, Xeda summed it up pretty well. Have some paitence, the new color model really hasn't been out that long at all. Do some of these old projects deserve to be ported? Absolutely!, and I'm sure some of them will in time.
*Edit* It's also worth mentioning that some of the older games won't port over as easily because the method to display things on screen is a bit different on the new model.
945
« on: January 11, 2014, 01:34:55 pm »
Yes, even if your calculator is "off", it still uses battery power.
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