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Messages - AssemblyBandit

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136
Miscellaneous / Re: MBTI types
« on: October 21, 2013, 04:35:19 pm »
I looked it up on wikipedia and it describes me perfectly, my favorite line on it: INTJs may communicate that idle dialogue such as small talk is a waste of time. So true ha ha!

137
Introduce Yourself! / Re: ClrDraw
« on: October 20, 2013, 09:41:32 pm »
Welcome ClrDraw!

138
Miscellaneous / Re: MBTI types
« on: October 20, 2013, 09:53:30 am »
INTJ for me as well.

139
The zombie game! I'm not familiar enough with Axe to be porting it and it would probably be a huge undertaking. The Nazi Zombie game is simple and early enough in development to latch on to. I like the concept and I think I can take it pretty far. I'll release a mockup and demo soon. And I like the TinyCraft game you're working on!

140
Actually, thanks for bumping this ClrDraw, I'm going to be porting it to the +C ;)

141
TI Z80 / Re: TI84+C Bundle
« on: October 20, 2013, 01:52:38 am »
@DJ: I don't even have a Pac Man game! I've been going off faq's, youtube vids, and playing the Google version! I only have one +C right now, I need another to test some linking routines, I'll get one eventually.

@Sorunome: Thanks!

@tr1p1ea: ;)

142
Gaming Discussion / Re: Your best video game pickups.
« on: October 20, 2013, 01:21:57 am »
Thats a lot of games DJ! I wish I had kept all my games through the years. I just got a PS3 and GTA 5, and to be honest, I'm not really that impressed with the graphics. Its an awesome game though and my tag is AssemblyBandit of course. I plan to get some COD games, love em!

143
TI Z80 / Re: IViewer
« on: October 17, 2013, 05:02:36 pm »
This uses ExecLib and I haven't tested it with DCSE, but it should work. I *think* multiple libs can be opened and called in a program.

Here is a debug version of my unfinished Animated GIF Converter. As I click, the frame advances and the converter only saves the parts of the image that change from frame to frame to reduce the file size and increase the speed. The difference threshold is custom so lower qualities and sizes can be selected:


144
TI Z80 / Re: TI84+C Bundle
« on: October 17, 2013, 04:39:37 pm »
Thanks DJ and JoeyBelgier! I forgot to post it here!

Here is the latest demo of Pacman:


Get the demo here.

145
TI Z80 / Re: IViewer
« on: October 17, 2013, 04:37:37 pm »
Thanks, I still haven't finished it or even worked on it in a while! I'll throw up a private video of the image converter grabbing data for gif animations and modify this post.

146
TI Z80 / Re: Snake TI84+C
« on: October 15, 2013, 04:54:46 pm »
Yeah, in Buttonz there is no flicker but you can tell its not synched with the refresh when a partial line is only visible. In Pacman, I redraw the whole sprite regardless of whether it needs it or not which amplifies the problem. Because its in interlace mode, you can see the individual vertical lines going through the sprite. The lcd screen is actually pretty slow, I have to add pauses after telling it to hide the screen, invert it, and scroll. In Tunnel, after telling it to scroll, it gets around to scrolling the screen halfway through drawing the sprite which causes ghosting. I haven't really tested it out yet, but I have found some interesting registers. I'm hoping that one is for refresh and maybe one to let me know when a command such as scroll has executed.

147
TI Z80 / Re: Snake TI84+C
« on: October 14, 2013, 04:31:37 pm »
Thanks adriweb and Streetwalker! I shouldn't have put it out so quick. I did have to remove another texture to fit in the code, but I can always optimize the textures. Pacman should be released soon, trying to fix a bug with the ghosts that is getting really annoying to find. And wait till you see what I'm working on next, a demo will be out soon!

148
Math and Science / Re: Portal Physics
« on: October 14, 2013, 04:26:09 pm »
I saw a portal video on youtube where some guy showed that moving portals didn't affect your distance/speed, I couldn't tell if the portal was moving, and if it was, it probably wasn't fast enough to make a difference.

149
Math and Science / Re: Portal Physics
« on: October 14, 2013, 04:34:23 am »
Wow! Changing my answer then, if a portal falls onto a stack of blocks, the force from the blocks below pushing the others up would send them flying! Portals would suck you up or rip off limbs if not careful :)

150
Math and Science / Re: Portal Physics
« on: October 14, 2013, 04:08:33 am »
So if you reach up at a portal falling down and it stops, your arm gets ripped off?!!!


*This is pretty interesting, going to google it!

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