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Messages - AssemblyBandit

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166
TI Z80 / Re: [2013 Contest][Axe] Siege
« on: October 05, 2013, 02:51:16 am »
I think you have until Nov. 5th to send it in! It would suck if it was tomorrow, I don't even have a title screen yet!

*Edit: Yeah, we still have a month!

167
TI Z80 / Re: [2013 Contest][Axe] Siege
« on: October 05, 2013, 02:38:08 am »
Don't drop out, It sounds awesome! Sometimes you just got to take a little rest from it!

168
ASM / Re: TI-84+ CSE support for KnightOS
« on: October 05, 2013, 02:10:38 am »


I based it around the datasheet rather than the os. Here's what's happening:

LCD Power Supply ON sequence:

Initial:
{07:4L}DTE=0 (VGH gate output)
{07:01L}D[1:0]=00 (Halt display panel off)
{07:5L}GON=0 (VGH gate output)
//{12:4L?}PON=0 (VGL output) Not documented in the ILI9335 datasheet, WikiTI and the ILI9325 datasheet point to this, I suspect its $06:0L?

set:
{11:012L}VC[2:0]=111 (voltage ratio)
{12:0123L}VRH[3:0]=1100 (amplify rate)
{12:7L}VCIRE=1 (sel ext or int)
{29:012345L}VCM[5:0]=110000 (voltage)
{13:01234H}VDV[5:0]=11000 (amplitude ratio)
//{12:4L?}PON=0 (VGL output)
{10:012H}BT[2:0]=000 (step up voltage)

wait >= 50ms

Set:
{10:012H}BT[2:0]=001 (step up voltage)
//{12:4L?}PON=1 (VGL output)
{10:456L}AP[2:0]=001 (op amp current)
{10:7L}APE=1 (power supply enable)
{11:012H}DC1[2:0]=010 (step up frequency)
{11:456L}DC0[2:0]=010 (step up frequency)

wait >= 80ms

set display registers

set:
{10:4H}SAP=1 (source driver)
{07:01L}D[1:0]=01 (Operate internal)

wait 2 or more frames

{07:5L}GON=1 (VGL gate output)
{07:01L}D[1:0]=11 (Operate normal)

wait 2 or more frames

{07:4L}DTE=1 (Normal gate output)


*Edit:
I've attached the kernel, I will tweak the values a bit, clean it up a little, and send you a copy.

169
TI Z80 / Re: [Contest 2013] [asm] Scarface
« on: October 04, 2013, 04:27:37 pm »
Drug Wars used to be the most popular game out! What is the CD incident? I didn't know they banned drug games, I had gotten a few clones from ticalc.org!

170
ASM / Re: TI-84+ CSE support for KnightOS
« on: October 04, 2013, 02:19:39 am »
SirCmpwn, pm me or send me an email at [email protected]. I have an untested routine for the initialization.

171
TI Z80 / Re: Snake TI84+C
« on: October 03, 2013, 08:43:36 pm »
Project complete.

I've uploaded the game to ticalc.org and added the download in Omnimaga, heres a video of it. Now to finish Pacman and start Scarface.


172
TI Z80 / Re: [Contest 2013] [asm] Scarface
« on: October 03, 2013, 08:27:55 pm »
Thanks! And I haven't released any games for the 84+. I was never satisfied with the display but a change will be nice!

173
Other / Re: Knex Ball Machine Apocalypse
« on: October 03, 2013, 05:53:07 pm »
You should put a chair right in the middle of it!

174
TI Z80 / Re: [Contest 2013] [asm] Scarface
« on: October 03, 2013, 05:50:49 pm »
Alright, Snake is finished, I've uploaded it to ticalc.org and put a preview into the post.

@Art_of_camelot: Thanks for reassuring me! Judging by my youtube videos, it looks like I put out about a game a month, I should be able to finish it or at least come close! Oh, and I have to put my calc back together, I took it apart to monitor the asic pins and I haven't finished it yet.

@Streetwalker: MultiBall is always fun!

I decided to have 2 modes, story and action. Story will be like playing through the movie and action is to fit the contest better (simple and fun to pick up and play). I will work on the action part first and maybe have some screenshots up by Sunday.

175
Miscellaneous / Re: Religion Discussion
« on: October 02, 2013, 10:50:47 pm »
@JuJu: The thing is, I think one would have a better chance at winning the lottery than getting harmed by a terrorist! Except for the tsa and my government spying on me, terrorists haven't wronged me none :)

Still true:

176
ASM / Re: TI-84+ CSE support for KnightOS
« on: October 02, 2013, 05:31:41 pm »
BrandonW's tool link is not working!

177
TI Z80 / Re: [Axe] [Contest] Boyman
« on: October 02, 2013, 05:21:30 pm »
You might have been planning this but, for one level you should get rid of the borders so that the player has to stay on the blocks or death! (or loop) Its a good engine, it sucks you don't have that much time to work on it :(

178
Miscellaneous / Re: Religion Discussion
« on: October 02, 2013, 04:53:43 pm »
Scipi, schmibs, I like both examples!

@ElementCoder, DJ, SprioH: Here is what my muslim post was loosely based on: http://www.cnn.com/2013/09/23/justice/new-york-sikh-possible-hate-crime/index.html  but while looking for it, I found this: http://abcnews.go.com/US/judge-ordered-sikh-remove-rag-head-aclu/story?id=20400720  I hope that judge gets a beating!

179
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: October 02, 2013, 04:50:01 pm »
That screenshot looks amazing! A million times better than any pong game I've made!

180
TI Z80 / Re: [Contest 2013] - JARG: Just A Racing Game
« on: October 02, 2013, 04:46:20 pm »
Looks good!

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