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Messages - AssemblyBandit
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196
« on: September 28, 2013, 02:57:24 am »
Thanks zeldaking! Thanks Sorunome and yeah, it chooses symmetric templates to make sure it doesn't create an overly hard or impossible game and it saves time generating the level. The textures repeat a lot but I don't want them to be larger than 16x16. They also don't seam perfectly, I'll probably clean the noticeable ones up a little. Here's a speed test: Should be finished by Friday.
197
« on: September 28, 2013, 01:27:57 am »
Awesome! Sounds like it will be out soon!
198
« on: September 28, 2013, 01:22:43 am »
All hail Hyundai!
199
« on: September 28, 2013, 01:19:18 am »
Great that your getting into it Pawnerd! I have to point out that Asm Studio 8x is the only IDE I use!
200
« on: September 28, 2013, 01:15:53 am »
I can't wait to see this game! Thats a good concept, should be getting a high originality score!
201
« on: September 28, 2013, 01:12:37 am »
That is an amazing engine! The first time I've seen jumping in a 4 way scroller!
Streetwalker: I don't think I want to compete with it either!
202
« on: September 28, 2013, 01:08:03 am »
Looks nice! I use to play that game a lot! Does that game still come with Windows?
203
« on: September 28, 2013, 12:52:01 am »
Thanks DJ, Sorunome, and Streetwalker! Here is video showing off the random level generator. The game will be in full resolution using 16 bit images.
204
« on: September 28, 2013, 12:49:04 am »
I think it is possible  I would draw the blocks, use red and black lines to shift it up and down in 160 mode. Buttonz was done in 320 mode, that shouldn't be a problem. I'll make a demo for you DJ to see how fast it can go! (It's a great game by the way!)
205
« on: September 24, 2013, 05:34:53 pm »
I added a delay to simulate the ghost sprite drawing and AI, the speed is worst case scenario (I'm hoping), otherwise without the delay, he gets across the screen before you can press a button
206
« on: September 24, 2013, 12:49:44 am »
Thanks Sorunome and thanks DJ for keeping me on point!
Here's another mockup, current idea is to have the levels randomly generated and speed increased every level.
I'm still not completely satisfied with the way it looks, if I could only draw better! I would like it to be either more realistic or more cartoonish. I'll keep working on it but if I can't draw anything better, I'll stick with this.
207
« on: September 23, 2013, 04:23:22 pm »
DJ: I was just playing around when I got that score, but I can't beat it now when I put some effort in! I don't think I've topped my top score in Frogger either  Dapianokid: Check out tr1p1ea's xLib topic, he has a 3d cube demo, it's probably possible, if a little slow!
208
« on: September 23, 2013, 01:35:26 am »
It does look a little bland, I may just make the walls be like pots and landscaping borders (and some rocks) to give the illusion your playing in a garden somewhere. I chose a brown background because white and black were used for the images. I'll do some more drawing and create a better mockup.
209
« on: September 23, 2013, 12:14:52 am »
Here's a mockup of my next game Snake.
I'm working on this game and PacMan which is in the TI84+C Bundle topic. I've been pretty lazy today, maybe a demo will come soon.
210
« on: September 22, 2013, 11:06:04 pm »
I quit using my real facebook account a while ago, I only keep up my developer account because it's necessary. But, I'm not going to quit programming the +C until I get a lot more games finished! I'm always programming stuff on the side though, just going to charge a small fee for custom work.
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