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Messages - AssemblyBandit
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226
« on: September 02, 2013, 08:33:45 am »
Yeah, before drawing the frog, the background pixels are looked over. Going over the water, only the four center pixels of the frog are checked, if at least one of them is not water, the frog landed on something. That allows you to hang off logs a little bit. The only time you can cross horizontally between turtles is when they are all the way on the surface, or you die in between them.
227
« on: September 02, 2013, 08:03:24 am »
Thanks Sorunome! It took a little time to get it how I want it, I thought I would have it done Friday, now I have to finish Tunnel sometime today
228
« on: September 02, 2013, 07:20:39 am »
Thanks DJ! Frogger is complete!  Just waiting for it to get approved! Got it to fit into a single page, it's a full page, the next version will probably take two pages. Graphics on the HP Prime are even worse, since in BASIC, unicode is used and each pixel use 4 characters (hex).
Ouch! with asm things like crapcake
229
« on: September 01, 2013, 02:07:09 am »
Love the "Sorunome Presents" intro on the video!
230
« on: August 30, 2013, 02:21:37 am »
Nice! You should definitely make that into a full game!!!
231
« on: August 30, 2013, 02:12:18 am »
I'm still finishing Frogger, and its probably going to be a two page app. It might be one page with optional appvars but right now its at ~12k bytes and that's with no title, no scoring, no high scores, no nothing.... Basically its just one unfinished level right now. It takes a lot of code just to get that little frog around. Tunnel will probably be a single page app. I'll make it a program if its less then 10k bytes when complete. They should be finished on 9-2-13.
232
« on: August 30, 2013, 01:56:42 am »
Thanks, awesome! I'm still finishing Frogger, but IViewer v1.5 should be released on 9-2-13. I've been using the Developer Converter to convert all Froggers images and I'm pretty happy with it.
233
« on: August 26, 2013, 10:50:46 pm »
I haven't been this excited for a game in a while! This should have been made already!!!
234
« on: August 26, 2013, 10:46:24 pm »
Looks awesome! Love the particle effect!
235
« on: August 26, 2013, 10:33:13 pm »
Thanks Xeda! The original had both actually, I can't draw a crocodile though
236
« on: August 26, 2013, 10:31:16 pm »
Thanks for pointing that out! AVGN would probably pick Silver Surfer in the hardest NES game poll!
237
« on: August 26, 2013, 10:29:13 pm »
Nice!
238
« on: August 26, 2013, 10:27:07 pm »
Hydlide was a pretty hard game.
239
« on: August 26, 2013, 10:16:44 pm »
Thanks everyone! DJ: I really got to step up the tunnel game after this! Art_of_camelot: I agree, it draws faster and its not the size of a vehicle! Sorunome: It's unbelievably fast! I'm very happy with the outcome! Download a demo here! http://briandm82.com/?ddownload=658The water part hasn't been finished yet and is blocked off, no score, just play around in the traffic!
240
« on: August 25, 2013, 11:21:02 pm »
Looks awesome!
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