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TI Z80 / Re: TI84+C Bundle
« on: August 25, 2013, 11:13:31 pm »
Thanks Sorunome!
Check this out!
So far, exceeding my expectations!!!
Check this out!

So far, exceeding my expectations!!!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 241
TI Z80 / Re: TI84+C Bundle« on: August 25, 2013, 11:13:31 pm »
Thanks Sorunome!
Check this out! ![]() So far, exceeding my expectations!!! 242
TI Z80 / Re: TI84+C Bundle« on: August 24, 2013, 08:45:34 pm »
DJ: I'm trying to keep the feel of the original but there's a reduced number of objects on screen. I've been watching the arcade version of Frogger and trying to adapt it while keeping the speed fast. The game looks simple enough, but on the road the frog is drawn as an aligned sprite. Fast and easy enough to accomplish, but when it gets on the logs, it can scroll horizontally pixel by pixel. That's where I need to cheat a little bit....
Here's a new preview of Tunnel: Download the demo: http://briandm82.com/?ddownload=587 243
TI Z80 / Re: TI84+C Bundle« on: August 21, 2013, 09:13:57 pm »
Thanks everyone! I have made some changes to it, but I promise when I release it, you will not be disappointed! (Well I hope not at least.)
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TI Z80 / Re: IViewer« on: August 21, 2013, 09:02:42 pm »
I'm pausing it again to finish Frogger, here's an updated version, nothing major, WriteText and an Optimized mode has been added and all previously disabled functions have been enabled. Today I got a jump on an Animated Gif Converter which will allow 'movies' to be played on the calc. I'm also optimizing it so that for simple animations high resolution videos might actually be an option
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News / Re: HP-Prime firmware and softwares leaked to the Internet« on: August 21, 2013, 08:50:50 pm »
TeamFX = Beast!!! That's awesome! (not to mention the person/s who grabbed the files!)
I have a feeling it was intentional as well ![]() 246
Miscellaneous / Re: Whats the deal with chavs?« on: August 20, 2013, 10:32:59 pm »
No but I like it! Ha Ha! Which brings me to another question, whats a clanger???
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Miscellaneous / Whats the deal with chavs?« on: August 20, 2013, 09:58:46 pm »
I never get out, just sit in front of my monitor watching youtube videos when I should be coding... I've never been to England, and I was wondering whats up with chavs??? Do they just go around and harass people? What defines a chav? I'd love to go over there and see for myself. I'm always curious of other peoples 'lifestyles' I'd guess you say, and I always wonder what it's really like. I check news in other countries but I can never be sure if its watered down by the time I see it or something.
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General Discussion / Re: Favorite Music« on: August 20, 2013, 09:00:09 pm »
Greatest ever. DJ is going to hate it!
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Miscellaneous / Re: Birthday Posts« on: August 20, 2013, 08:16:39 pm »
Happy birthday Juju! Sorry I'm late! I'm didn't know about this topic
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TI Z80 / Re: TI84+C Bundle« on: August 19, 2013, 01:55:12 am »
Here's a demo video on Frogger. Right now its at 10,737 bytes.
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TI Z80 / Re: TI84+C Bundle« on: August 18, 2013, 09:02:44 pm »
The Frogger background image is almost 7,000 bytes compressed, and every sprite is about 256 bytes, font data is over 1,000 bytes (it's not in use but will be). I can get the background down to around 2,000 bytes if I break it up. In the end, it will probably be around 8,000 to 10,000 bytes for 20 sprites and background data.
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TI Z80 / Re: TI84+C Bundle« on: August 18, 2013, 06:21:05 pm »
The sprite count is definitely the biggest problem and will slow it down significantly, I try not to think about it
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Gaming Discussion / Re: best snes games« on: August 18, 2013, 05:48:23 pm »
Secret of Mana, hands down. If you haven't played it, go play it now. I didn't know while I was playing it, but the girl can be controlled by another player so you have a multiplayer RPG on the SNES!
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TI Z80 / Re: TI84+C Bundle« on: August 18, 2013, 05:44:58 pm »
tr1p1ea: Thanks! I make mockups to figure out where to place stuff and get a jump on creating the graphics. Then I use IViewer converter to convert the sprites to asm files.
DJ Omnimaga: Thanks! I chose Frogger because it has a static background and that helps a lot with the speed. I take advantage of the static background and it uses 160 mode. Also the road and water are one color so no background copying and pasting necessary for the vehicles and logs. Because the frog has to jump on logs and stuff it requires transparency and background copying to erase it. The slow part comes when he has to jump on a log, that means I have to redraw the frog constantly or copy the background where hes at and redraw it constantly as it scrolls around. I may make the road three lanes and the water 2 'lanes' to speed it up. Hopefully I'll have a demo video up by tonight. 255
TI Z80 / Re: TI84+C Bundle« on: August 18, 2013, 01:41:57 am »
I paused work on Tunnel to focus on Frogger. I will have to rewrite Tunnel's random routine because now it runs faster and the old random routine can't keep up. Unfortunately Frogger can't fit in with Tunnel and they will be separate games.
DJ: I only wish that the 84+C could run a decent port of DOOM! I'm not even sure that Frogger will run at the speed I want it to. The Frogger sprites weren't inspired by the SNES version but I think they're lookin pretty good. I had made a mistake in the dimensions of my mock up with the sprites coming in at 32x32 pixels instead of the planned 16x16, right now I'm just going to go with it. Spoiler For Spoiler: |
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