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Messages - AssemblyBandit

Pages: 1 ... 5 6 [7] 8 9 ... 26
91
Axe / Re: AlphaCS Project
« on: November 14, 2013, 10:41:06 pm »
Once again, ClrDraw is on it!!!

92
News / Re: 3+ Years of Have Calc, Will Program (HCWP)
« on: November 14, 2013, 10:37:44 pm »
Wow! Well there you go Kerm! Now I know the chat service to use, perfect timing! I'll see you Wednesday!

93
Humour and Jokes / Re: Eminem is the best rapper ever!!!
« on: November 10, 2013, 03:05:51 pm »
Then first one, the second part of Stan, remember how Stan kills himself and his girlfriend but in one of his letters he mentions his little brother Matthew? Well Matthew comes back to kill Eminem! The shit is just genius and plays in so well, and thats just the first song!

94
Humour and Jokes / Eminem is the best rapper ever!!!
« on: November 10, 2013, 05:47:43 am »
Just listenin to his new album, check this line out: 'if it wasn't for blowjobs bitch you'd be unemployed!'  :w00t:

God damn, I swear to god, I could sit here and write out his whole album, this shit is crazy!!!!

If you don't have it, go get it right now and prepare to have your mind blown!!!!!!!!!!

I listen to all types of music, rap, country, pop, big band, dub step, practically anything that sounds good from dolly parton, frank sinatra, michael jackson, jay z, skrillex, and back to garth brooks, but eminem defines music, and is the most creative, intelligent musician ever........

95
HP Calculators / Re: 16 FPS 3D graphics on HP Prime! (sort-of)
« on: November 10, 2013, 04:26:05 am »
Can't wait to see what you do with this!!!

96
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: November 10, 2013, 04:24:15 am »
The game looks awesome! One of the best on the calc!

97
TI Z80 / Re: Mario for the +C
« on: November 09, 2013, 08:22:10 pm »
Tiled can output a few different formats but I don't think any are directly compatible with the calc. For instance, I'll be using the json format and I'm going to create a converter to format the json text to an asm file with '.db' and stuff. Oh, and json is not 0 based, tiles start at 1.

98
Miscellaneous / Re: Quick Survey About You and Omnimaga.
« on: November 09, 2013, 08:13:23 pm »
TIPlanet seems to be more about the inspire.
Well of course if every z80 guy says "it's more about Nspires" and don't go there, it will stay more about Nspires lol.
In fact, TI Planet works in a different way than other websites. There is a team trying to get every possible information on every model. That includes for example dismounting a model to see its hardware, and most news are obviously about new models because older models were already dismounted, this is why you have more Nspire news. But when the CSE was new, there was a lot of CSE news too so it is definitely not a Nspire only forum.
And apart from that team, everyone is welcome to share his/her work on the forums, it is just a vicious circle that makes that no one does it, so no one does it.

But yeah, I understand that it is more convenient to be active on as less sites as possible, to avoid having to check 3 topics for the same project and 3 archives for the same program.

Your right, I had judged my answer more off of recent posts (and edited to make it shorter). A minor problem is the way I have to translate everything and clicking the flag does nothing but show you the latest posts (I think) but still in French. I did get an addon that uses google translate to convert the pages, but the translation isn't that great. If something isn't spelled right it doesn't get translated and on one post I've seen the phrase 'its pissing me off'. Judging from the rest of the text (it was all nice comments) I think it was suppose to translate to great program or something along the line.

99
TI Z80 / Re: Mario for the +C
« on: November 09, 2013, 06:56:41 pm »
I'll be using Tiled to create the levels so I might put out a converter that can be used with that or something. Pipe travel may be included although I'm not sure how I would work that into a level editor (which is the only reason why I can't say that pipe travel will be included). I'll try to work everything out and have some definitive answers by the end of next weekend.

100
TI Z80 / Re: Jumper for the +C
« on: November 09, 2013, 06:34:33 pm »
At first, I was thinking about making it sideways but then I thought I'd get a lot of complaints! The sprites don't have any limitations other than being 8x8 (maybe 16x16?) and now that I think about it, I'll try to make any character sprite posted playable in game. I'll just have a character selection screen in the beginning and post the names in a credits screen or in the help file. I'll change the original post. The platforms will be just one color to make it simple for now.

101
Computer Usage and Setup Help / Re: Files vanishing
« on: November 09, 2013, 06:21:59 pm »
Were you skyping with a russian hacker/spy? It happens to me all the time.

102
TI Z80 / Jumper for the +C
« on: November 09, 2013, 06:18:26 pm »
The players have spoken! Jumper is going to be a game based off of the jumping games such as DoodleJump and PapiJump. You basically keep jumping on platforms to see how high you can get. This game will use a modified Buttonz engine so speed shouldn't be an issue and it should be released quick.

*Make your own character!*

Post your 8x8 sprite here and it will be featured in the character selection screen along with your name in a credits screen or  (space issue) help file!
PNG or BMP formats are the best.

If space becomes an issue (probably not), I will have a vote to select the favorites.

103
TI Z80 / Mario for the +C
« on: November 09, 2013, 06:07:25 pm »
Now that PacMan has finished up the so called 'Bundle' (shoulda seperated the topics!), its time to introduce some more games. An update to PacMan will be released soon to address the bugs, by the way. I'm going to be working on a game based off of SMB1. I'm going to predict that moving around will be slow and the screen has a bunch of leftover room in the sky so levels will be created around that. I still haven't decided on any power ups, but the ability to push blocks around may play into the multi-tiered levels. By next week I should have a demo released displaying the speed of a basic Mario sprite moving around a background. I will be sending the basic flow of the engine to tr1p1ea to get some feedback but basically its going to be 160 width partial images looping around the 320 width base image updated line by line. Just a note, its faster to scroll the base image then using partial images, which is why I kept Tunnel using the full 320 resolution, but 160 mode is faster at drawing double size sprites. I may make two different versions and take a vote!

104
Miscellaneous / Re: Quick Survey About You and Omnimaga.
« on: November 07, 2013, 01:00:50 am »
*I kinda read almost everyone's answer before reading that I wasn't suppose to, it starts showing posts on the latest page :(
Spoiler For Spoiler:
1) How did you first learn about Omnimaga and what aspect influenced you to stay?

I think I first learned about Omnimaga when I realized I needed a new calculator. It was a long time ago and I didn't stay! I was in college partying it up most of the time! I came back though when TI finally released a color calc that I was somewhat familiar with.

2) Do you feel as if we have similarities outside of programming naturally. If so, what are they? (i.e. MLP fans)

I think we are all weird of course! But we are unique, we are coders, and definitely intelligent :) I have still *never* met another calc programmer in my life!

3) For what reason(s) do you frequent Omnimaga over other sites like Cemetech or TIPlanet? (Or vise-versa)

Omnimaga is the place to be! TIPlanet seems to be more about the inspire. Honestly, I don't really go to the other site too much and I'll keep it at that. I like Kerm and his early posts about Doors on ticalc.org should be an inspiration to everyone (he took a lot of crap, but look at it now!).

4) Do you consider the community of Omnimaga to have a main goal(s)? (if so, what are they?)

I think Omnimaga's main goal is to help and teach other people. Its also a fun place to hang out!

5) How do you feel your relationship is with other members?

When I first read this question I was going to straight bash someone but then I read this:
This kindness and empathy is what made me realize that Omnimaga was a family.
and decided to leave it alone. Thank you!

6) Do you find that Omnimaga (and calc programming) has helped you in the outside world?

Definitely. Learning to program the calc was probably the best thing that I've ever done. And I love my fans (I actually have fans!  :w00t:) and I love the anonymous emails that just read "You're awesome" or whatever.

7) What is your favorite inside joke/lingo?  (i.e. Holy Necropost Batman!  or Welcome peanuts etc.)

Probably the quad solvers or rand number generators!

8 ) What country are you from?

USA!

105
News / Re: Doors CSE 8.0 Release Candidate 1
« on: November 05, 2013, 06:02:22 pm »
I couldn't produce the bug again either. Originally I downloaded DJ's HPTunnel game and that build of DCSE, I played the game, exited out of DCSE, and went back to programming. It never shut off and I had assumed it was because it was plugged into the usb, which I was thinking was a pretty good feature because I don't have to turn my calc back on every time to test a program :) Eventually the calc reset during an error and the APD worked normally again :( I just tried to reproduce it by deleting DCSE and putting it and HPTunnel back on there, tested it twice but nothing. Maybe it was because I went from RC1 to RC2 or something.

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