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Lua / Re: The animal crossing team.
« on: November 17, 2012, 01:36:45 pm »
Well C# seems more speedy and stuff also I just got into using XNA and it is pretty awesome.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
Lua / Re: The animal crossing team.« on: November 17, 2012, 01:36:45 pm »
Well C# seems more speedy and stuff also I just got into using XNA and it is pretty awesome.
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Lua / Re: The animal crossing team.« on: November 17, 2012, 12:18:10 pm »
Sorry for the slow development this is just because I find LUA incredibly boring. I prefer C#. Sorry but I don't think this will ever be finished.
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Other Calculators / Port this game to nspire?« on: November 11, 2012, 05:23:02 pm »
The title says it all, here is a link to the game is question:
http://www.kongregate.com/games/Moly/gorillas-bas I would do it myself but I don't have the programming skills. So if any of you are willing to port this then that would be awesome. 199
Minecraft Discussion / Re: My latest project (A minecraft mod)« on: November 08, 2012, 01:54:33 pm »
Thanks, I didn't see that post, Sorry.
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Minecraft Discussion / Re: My latest project (A minecraft mod)« on: November 08, 2012, 11:53:17 am »
How did you make that mod? Can someone link to a tutorial, I would love to try and make a mod.
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News / Re: A Decade of Omni Dance (2002-12)« on: November 07, 2012, 12:31:02 pm »
Thanks for an awesome website.
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Computer Programming / Re: The most messed up 3D known to man!« on: November 02, 2012, 11:12:18 am »
There is not hit collision if that's what you mean. You walk into blocks.
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Computer Programming / Re: The most messed up 3D known to man!« on: November 02, 2012, 10:57:39 am »
Looking better, can you explain how to make the rays hit the wall at evenly spaced points?
Here is a picture of how it looks now! Thanks. 204
Computer Programming / Re: The most messed up 3D known to man!« on: November 01, 2012, 08:39:54 pm »Quote This program actually has another problem: distance isn't translated to line height properly. The perceived height should be inversely proportional to the distance, i.e. a constant divided by the number of ray iterations, not subtracted. OK thanks but I am having some problems centring the lines. Before it was just the ray iterations/2 to get the y. So what would it be now? Edit: found out how to centre them. But I am not sure this is correct. The walls seem to be getting big to fast. 206
Computer Programming / Re: The most messed up 3D known to man!« on: November 01, 2012, 06:51:39 pm »
OK, but it looks bad.
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Computer Programming / Re: The most messed up 3D known to man!« on: November 01, 2012, 06:32:41 pm »
It really is not natural, if you download the program it looks awful. Also I use 40 degrees.
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Computer Programming / Re: The most messed up 3D known to man!« on: November 01, 2012, 06:00:28 pm »
I am new to this. What is aspect ratio?
Also, I looked it up and it is called the "fishbowl effect". Here is an Image explaining it. I got it from This: http://www.permadi.com/tutorial/raycast/rayc8.html#FINDING DISTANCE TO WALLS However when I try to fix it this happens: 209
Computer Programming / The most messed up 3D known to man!« on: November 01, 2012, 03:15:53 pm »
So I tried my hand at raycasting(at least what I think it is, not sure) and it did not go well. I need help.
Note that to see how bad it is messed up you should probably try it. http://www.mediafire.com/?m9hhj5wdh05k3rs Here is a link to the C# file. 210
TI-Nspire / Re: Chess for Ti-Nspire CX« on: November 01, 2012, 02:11:19 pm »
Well I found one called chess master.
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