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Messages - Augs

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196
Lua / Re: The animal crossing team.
« on: November 17, 2012, 01:36:45 pm »
Well C# seems more speedy and stuff also I just got into using XNA and it is pretty awesome.

197
Lua / Re: The animal crossing team.
« on: November 17, 2012, 12:18:10 pm »
Sorry for the slow development this is just because I find LUA incredibly boring. I prefer C#. Sorry but I don't think this will ever be finished.

198
Other Calculators / Port this game to nspire?
« on: November 11, 2012, 05:23:02 pm »
The title says it all, here is a link to the game is question:

http://www.kongregate.com/games/Moly/gorillas-bas

I would do it myself but I don't have the programming skills. So if any of you are willing to port this then that would be awesome.

199
Minecraft Discussion / Re: My latest project (A minecraft mod)
« on: November 08, 2012, 01:54:33 pm »
Thanks, I didn't see that post, Sorry.

200
Minecraft Discussion / Re: My latest project (A minecraft mod)
« on: November 08, 2012, 11:53:17 am »
How did you make that mod? Can someone link to a tutorial, I would love to try and make a mod.

201
News / Re: A Decade of Omni Dance (2002-12)
« on: November 07, 2012, 12:31:02 pm »
Thanks for an awesome website.

202
Computer Programming / Re: The most messed up 3D known to man!
« on: November 02, 2012, 11:12:18 am »
There is not hit collision if that's what you mean. You walk into blocks.

203
Computer Programming / Re: The most messed up 3D known to man!
« on: November 02, 2012, 10:57:39 am »
Looking better, can you explain how to make the rays hit the wall at evenly spaced points?

Here is a picture of how it looks now! Thanks.

204
Computer Programming / Re: The most messed up 3D known to man!
« on: November 01, 2012, 08:39:54 pm »
Quote
This program actually has another problem: distance isn't translated to line height properly. The perceived height should be inversely proportional to the distance, i.e. a constant divided by the number of ray iterations, not subtracted.

OK thanks but I am having some problems centring the lines. Before it was just the ray iterations/2 to get the y. So what would it be now?

Edit: found out how to centre them. But I am not sure this is correct. The walls seem to be getting big to fast.

205
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: November 01, 2012, 07:22:48 pm »

206
Computer Programming / Re: The most messed up 3D known to man!
« on: November 01, 2012, 06:51:39 pm »
OK, but it looks bad.


207
Computer Programming / Re: The most messed up 3D known to man!
« on: November 01, 2012, 06:32:41 pm »
It really is not natural, if you download the program it looks awful. Also I use 40 degrees.

208
Computer Programming / Re: The most messed up 3D known to man!
« on: November 01, 2012, 06:00:28 pm »
I am new to this. What is aspect ratio?

Also, I looked it up and it is called the "fishbowl effect". Here is an Image explaining it. I got it from This: http://www.permadi.com/tutorial/raycast/rayc8.html#FINDING DISTANCE TO WALLS



However when I try to fix it this happens:


209
Computer Programming / The most messed up 3D known to man!
« on: November 01, 2012, 03:15:53 pm »
So I tried my hand at raycasting(at least what I think it is, not sure) and it did not go well. I need help.



Note that to see how bad it is messed up you should probably try it.

http://www.mediafire.com/?m9hhj5wdh05k3rs Here is a link to the C# file.

210
TI-Nspire / Re: Chess for Ti-Nspire CX
« on: November 01, 2012, 02:11:19 pm »
Well I found one called chess master.

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