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Messages - Augs

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271
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 29, 2012, 08:12:50 am »
Fun fact: They have to be ABC keyboards because if they had QWERTY ones they would be considered computers and not be allowed in exams.

Source: http://en.m.wikipedia.org/wiki/Voyage_200

272
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 29, 2012, 06:23:58 am »
Personally I would use the keyboard on the bottom but I know some people here have fat fingers.

273
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 28, 2012, 07:26:06 pm »
The program is great but the problem with it is that controls are awkward and that you can't save.

Edit: I know these will be fixed and hope they will be.

274
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 28, 2012, 06:24:14 pm »
Quote
Also, is an inventory being planned?

Like this?(I made this in 1 minute)


275
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 28, 2012, 12:49:59 pm »
Quote
Because Augs said that the current ones are inconvenient...

Yes you should use 7 to break blocks and 9 to place blocks. Or have a way of changing the controls. I would also like to thank you for this gift!

Edit: sorry if my previous post did not make sense. I was holding shift when I pressed 7.

276
Other Calculators / Post your Ncraft creations here.
« on: September 27, 2012, 05:11:39 pm »
Post them!

277
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 27, 2012, 02:38:47 pm »
Cool, I made a creation but the problem is that I can't save it. I think this should be the next feature.

edit: this is also the first French victory in 100 years. JK France is great.

278
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 27, 2012, 02:02:30 pm »
The update is cool but the controls are awkward, 7 should break blocks and 9 should place blocks.

279
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 26, 2012, 02:02:10 pm »
Cows? Pigs? Creepers? TNT?

I suppose if he ever does this then it will be doom style(2d models in a 3d game). This would boost speed.

280
Lua / Re: The animal crossing team.
« on: September 26, 2012, 02:00:36 pm »
I think if the user saves the document, it saves the variables too.
Tested this, Confirmed. Thanks I will start right away, next time I post will hopefully be a first release.

281
Lua / Re: The animal crossing team.
« on: September 26, 2012, 01:15:37 pm »
For Lua, you can store data and saves using the document's variables. These can be recalled during later runs. What you would probably want to do is do a var.store() of a list containing all the save data. Then you can use var.recall() to load the variables. Head to Inspired-Lua for more detailed coverage.

Good luck with the project!  :)

Is there any other way of saving? Because if you reset the calculator it loses all the stored variables. Is there any way of making notes then read things off them?

282
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 26, 2012, 11:54:44 am »
Played a bit with my raycasting function and I am now able to add cubes !
I am proud to show you the very first dirt house in the history of nCraft :P (see attached screenie)

Unfortunately, this helped me dicovering a graphical glitch : sometimes, a cube doesn't seem to be sorted properly.
Not very annoying, but I still have to repair this.
I hope I will fix it soon...

That is awesome, I can't wait!

283
Lua / Re: The animal crossing team.
« on: September 24, 2012, 04:39:37 pm »
I am currently looking for some one to draw it. That fact that it is 3d does not actually change anything. It could be 2d. It could be made on a snes. The only trouble I am having is that I don't know how to make a save file. I am planning to make the days like minecraft(played time and 10 minutes).

284
Lua / Re: The animal crossing team.
« on: September 23, 2012, 02:39:51 pm »
there are probably a few people who would want to. don't expect an answer that quickly, though :P
we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.

on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.

EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.

I didn't double post.
Actually you did :P :

http://ourl.ca/17067/317525
http://ourl.ca/17067/317570

The second link is an actual double-post (when someone posts two consecutive messages on a forum within less than 24 hours or so, even if the two are different)

But yeah in the entire world, there may be about 5 or 6 TI-Nspire game programmers that are active at the same time. Among those, if no one happens to like animal crossing (seeing how few 84+ animal crossing projects there were in the last decade) then it might take even longer for anyone to reply. Another issue is that Animal Crossing is a very recent console game, so maybe people fear this project will be too much of a burden to work on. It can be very hard to have a team project going, so the best thing would maybe be to start up and if for example you need sprites, graphics or help on coding some parts of the game, then hopefully someone will answer within the next few weeks or something.

Ok thanks for the advice. Animal crossing is not that new, I mean newer stuff has been done such as GPsp. Animal crossing is an N64 game ported to gamecube.

285
Lua / Re: The animal crossing team.
« on: September 23, 2012, 10:36:20 am »
there are probably a few people who would want to. don't expect an answer that quickly, though :P
we aren't a massive forum, so it takes a bit for people to reply to things, and it's the middle of the night right now for people in america, anyways.

on that note, please don't double post. it's impolite, and your thread was still well within the last few most recently edited.

EDIT: oh, and people are much more likely to respond to something like this if you give an example of what work you've already done on a project. if you haven't done anything at all yet, then it's probably a better idea to start before you ask other people to write things for you.

I didn't double post.

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