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TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]
« on: February 20, 2012, 09:58:22 am »
What we're working on
But thanks for saying it looks nice lol.
But thanks for saying it looks nice lol.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 20, 2012, 09:58:22 am »
What we're working on
But thanks for saying it looks nice lol. 137
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 19, 2012, 11:58:31 pm »
Cupcake looking things? I think you mean the trees? lol
And as for the smooth-scrolling, it's really not much different from the engine I gave you. In fact, I/we based this engine off of that one. 138
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 19, 2012, 11:51:58 pm »wow looks amazing! what else has been coded besides the graphics and moving? Nothing at the moment. We pretty much started it earlier today. 139
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 19, 2012, 11:04:39 pm »Anyway that looks nice. Graphics-wise did you inspire yourself from Hero of Hyrule in the RPG downloads section by the way? Because I notice some graphics are kinda similar, but again I think there was another Zelda clone and some graphics by Necro on the forums that had similar graphics too, so I think it's pretty much the standard, thanks to the resizing of Link's Awakening sprites from 16x16 to 8x8. No, they're from Oracle of Ages, the actual. 140
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 19, 2012, 10:37:09 pm »
@leafy, yeah, there's a DispGraphClrDraw before every frame is drawn.
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Computer Usage and Setup Help / Re: Computer Selection Advice« on: February 18, 2012, 09:22:52 pm »
Most of the lower prices that you're going to find are going to be from eBay, which isn't that bad of a place to shop online now-a-days with the whole buyer protection thing. The Toshiba Satellite series is very good (mine's an L675 and I have experienced no problems when doing the things you want to do). A good way to shop based on price, that I've found, is Google Shopping. Here, for example. The only downside to that is you need to know what you're looking for. As for an actual recommendation, I would say definitely go with the Toshiba Satellite C655 (here it is on the Toshiba site if you want to see the specs).
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Minecraft Discussion / Re: Minecraft« on: February 18, 2012, 09:07:28 pm »
By the end of this year! It's sooner, but I don't remember the exact time (well, there's really no exact time, but it's something like this Fall).
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Minecraft Discussion / Re: Minecraft« on: February 18, 2012, 03:54:44 pm »
Yeah the expensive price of new XBox games doesn't make sense to me because they're on regular DVDs, but PS3 games are on BluRays, yet they're the same price.
Minecraft for XBox in the arcade when it comes out is going to be 1600MSP ($20). 144
TI Z80 / Re: Caedes (Carnage): An Axe RPG« on: February 18, 2012, 03:50:33 pm »
It's the same scrolling lol, just a restructured version of mine to accommodate Builder's collision. He's awesome for helping me though, it would have taken me ages to figure it out in a memory-efficient way.
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TI Z80 / Re: Caedes (Carnage): An Axe RPG« on: February 18, 2012, 12:53:40 pm »
It's Latin.
And saintrunner, I worked so hard on this engine with Builderboy's help for collision tsk tsk tsk... 147
Minecraft Discussion / Re: Minecraft« on: February 18, 2012, 12:43:29 pm »
True. But compared to when it was in alpha it's a lot (it was like $10). Then again, you've got a crap load more stuff to do.
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Minecraft Discussion / Re: Minecraft« on: February 18, 2012, 12:40:23 pm »
Yeah, it's something like that. So they bumped up the price then, evidently.
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TI-BASIC / Re: BASIC movement« on: February 18, 2012, 12:36:24 pm »which part does it throw errors? Repeat loops always go through once no matter what, so that shouldn't be the problem. 150
TI-BASIC / Re: BASIC movement« on: February 18, 2012, 12:34:14 pm »
Did you try the matrix-based version I sent you? Or do you just want to do a string-based mapper?
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