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Messages - BlakPilar

Pages: 1 ... 12 13 [14] 15 16 ... 49
196
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 09, 2012, 10:00:33 pm »
Hmm... Maybe on my third assessment's submission I'll say something then lol.

197
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 09, 2012, 09:53:57 pm »
Mhm, I included my address with the first two just in case, along with my school and the district name. And really? That's awesome lol. Was it Nathan ______ for you?

198
Minecraft Discussion / Re: Minecraft
« on: February 09, 2012, 09:52:17 pm »
Have you gotten your recording situation all fixed? That's kind of a crucial part lol.

199
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 09, 2012, 09:50:53 pm »
Woot! I just got my emails confirmations for assignments 1 and 2, too! :D

200
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 09, 2012, 07:10:54 pm »
I had the same problem initially. You need to get the zip file from the link they tell you and install it using the setup from there. After doing that it didn't work the first time I ran it, so I needed to re-install it.

201
Minecraft Discussion / Re: Minecraft
« on: February 09, 2012, 04:23:43 pm »
Hmm... Check out this page. I know Windows Media Encoder Microsoft Expression Encoder is pretty good. You may need to use a video converter with it, though (but there's Zamzar for that ;)). Have you tried CamStudio?

202
Axe / Re: Scrolling problem; please help!
« on: February 09, 2012, 07:25:48 am »
I don't really venture into the routines thread because I want to find things out by myself. When I understood the basic meaning behind yunhua's smooth-scrolling engine, I decided to try my own one and haven't actually gotten around to fiddling around with it until recently (partly because I just finished Inheritance [awesome book, imo]).

Plus most of the mistakes I make are small silly ones and I eventually end up finding them.

203
Axe / Re: Scrolling problem; please help!
« on: February 08, 2012, 09:04:03 pm »
Woah, sorry guys x.x lol. It's okay now though, I sent it to you both :D

204
Minecraft Discussion / Re: Minecraft
« on: February 08, 2012, 07:00:29 pm »
I'm good for the rest of this week and most likely the weekend. (From ~4:00pm - ~9:30pm EST.)

205
Axe / Re: Scrolling problem; please help!
« on: February 08, 2012, 05:12:22 pm »
Yeah, I got it ;D I just needed to change Y>0 to Y>1 lol. Thanks, though!

206
Axe / Scrolling problem; please help!
« on: February 08, 2012, 04:56:59 pm »
So I've been working on a (non-smooth-)scrolling engine in my spare time at school and it mostly works the way I want it to so far. When you move in any direction and you're not on the edge of the map, it shows the next block, like in the screenshot (I haven't implemented collision yet). However, as you can tell, it works in every direction but up! D: I haven't gone through and optimized yet, but I'm going to provide the code for the moving bit. I honestly can't tell why it's not working because the code for each conditional is exactly the same. Please help!

Spoiler For moving code:
X and Y are the person's coordinates on-screen, and Z and [theta] are the coordinates of the top-left corner of where I'm displaying the map from.

..MOVING
If getKey(2)
 If X>1
  X--
 Else
  If Z>0
   Z--
  Else
   X-(X!=0)->X
  End
 End
ElseIf getKey(3)
 If X<10
  X++
 Else
  If Z<(W-12
   Z++
  Else
   X+(X!=11)->X
  End
 End
ElseIf getKey(1)
 If Y<6
  Y++
 Else
  If [theta]<(H-8
   [theta]++
  Else
   Y+(Y!=7)->Y
  End
 End
ElseIf getKey(4)
 If Y>0
  Y--
 Else
  If [theta]>0
   [theta]--
  Else
   Y-(Y!=0)->Y
  End
 End
End

EDIT: If need-be, I can provide all of my code. It really has nothing special to it at the moment.

207
Minecraft Discussion / Re: Minecraft
« on: February 08, 2012, 04:34:34 pm »
I have no homework tonight, and I don't really plan on much tomorrow either. Or this weekend, really. But I'm going for my license test in a month, so I'm going to be practicing back and parallel parking this weekend. Oh joy...

@epic: Not me!

208
Minecraft Discussion / Re: Minecraft
« on: February 08, 2012, 07:01:22 am »
@epic7: HyperCam is out of sync. It has sound; you can record from mic and I think it might do system sound recording too. But the downside, like I said, is the sound and video are slightly out of sync :/

209
Minecraft Discussion / Re: Minecraft
« on: February 07, 2012, 10:52:23 pm »
@Finale: if everyone else agrees with me (which I would think they will because it's pretty reasonable), I say that if you setup a donation option on the site, the money go to help you run the server. (I know servers, at least good ones, aren't exactly cheap.)

@epic7: You know Hyperion or whoever made HyperCam free for use, right? Unless they fixed the problem, though, the sound and video will be off by about 0.75 seconds. Just enough to be annoying.

When I get back on my computer tomorrow, I'll PM everyone my Skype username. Just reply back with yours so I don't go accepting a random request lol.

210
So I've attached what the tilemap editor looks like right now. Any suggestions, or does it look good so far? The "negative space" to the right is where the editing control is going to go.

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