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Messages - BlakPilar

Pages: 1 ... 14 15 [16] 17 18 ... 49
226
Minecraft Discussion / Re: Minecraft
« on: February 05, 2012, 12:31:44 pm »
So the account name is going to be Omnicraft?

227
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 08:48:09 pm »
Well I got it working and connected, then I got disconnected.

EDIT: I'm on now.

228
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 08:43:47 pm »
ModLoader doesn't want to work with my Minecraft.

229
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 07:58:41 pm »
Do you mean 12:00 AM? ;) and if we're going to do specific times, 5:00-ish PM - 10:00-ish PM would be good for me if I don't have much homework.

230
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 07:56:11 pm »
Ahh, okay. I could do it on weekends fine (except maybe Fridays), and lately I haven't had much homework so I should be good mid-late school days.

231
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 07:53:45 pm »
So do we have a scheduled time, or are we just going to do it when everyone is ready?

232
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 07:43:57 pm »
1) Smart moving mod.
2) He means send the four of us who are going to be in it the IP of the server in a message when we're all ready.

233
Miscellaneous / Re: Akinator, the Web Genius
« on: February 04, 2012, 07:31:43 pm »
Oh my gosh :O I thought of Tim Lambesis of As I Lay dying first, and it got it on the second guess. Then Winston McCall of Parkway Drive on the first! Then he got Machiavelli on the second try... But I got him with Robert Owen ;) (the Scottish socialist reformer)

Um... It changed the page for me to input the person before I could change the screen, but here's the confirmation thing of me adding the person.

234
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 06:18:19 pm »
The smart moving mod seems pretty cool. Also, seed -405237182 gives a pretty cool island map.

235
Minecraft Discussion / Re: Minecraft
« on: February 04, 2012, 06:11:05 pm »
Awesome! I can't wait :)

236
Other / Re: $820 in 3d softwares for free!
« on: February 04, 2012, 02:29:36 pm »
Awesome! Thanks :D

237
TI Z80 / Re: OPIA - A full OOP language for z80
« on: February 03, 2012, 10:41:58 pm »
Ahh, okay, now I get it. Now, will func still be valid, or is it just cofunc? EDIT: Nevermind ;D

238
Minecraft Discussion / Re: Minecraft
« on: February 03, 2012, 08:52:56 pm »
Might I be that "other guy with Minecraft?" My laptop and desktop both freak out when I try to record Minecraft for some reason, and though I've made a server before, I haven't had luck with it.

EDIT: I do have Skype and a mic.

239
TI Z80 / Re: OPIA - A full OOP language for z80
« on: February 02, 2012, 03:00:32 pm »
It all seems well and good to me, but could you explain the last two lines of the example to me? (The shorthand and the one below it.) I don't quite understand them.

As for the .foo() or whatever being shorthand for this.foo(), I think that's a great idea.

240
TI Z80 / Re: OPIA - A full OOP language for z80
« on: January 30, 2012, 04:58:07 pm »
I think the best thing to at least build the parse tree part of the compiler (without releasing it) and add the features you have designed so far.  If you're programming it correctly in a massively inheritable object oriented way, this should be extremely easy to add and remove features at around the same speed you can come up with them on paper.

I completely agree. This is exactly what I'm doing with Alpha.NET, though I haven't had much time to work on it lately. From what I do have done, though, trees are much easier to navigate, parse, and optimize than arrays or lists.

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