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Messages - BlakPilar
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271
« on: January 08, 2012, 04:24:57 pm »
Oh, indentation. That wouldn't be hard. Do you mean auto-indentation? Where if you type in Repeat getKey(15) and hit enter it automatically changes it to Repeat getKey(15) | End
Where | is the cursor?
272
« on: January 08, 2012, 04:11:47 pm »
Hmm... I'm not quite sure what you mean by "incrementation."
273
« on: January 08, 2012, 02:42:15 pm »
Ahh, thank you! When opening files the folding is buggy (but that's a problem on the editor's part, not mine). I actually just changed it so that it will recognize whether to fold for Axe or BASIC, so that's fixed for 1.2!  Thanks!
274
« on: January 08, 2012, 01:17:59 am »
As I get time, I'm going to be looking at Mono.Cecil to see about IL generation. I don't think I can use it directly to compile non-C# code, but it will be very useful in testing to see what I can and cannot due (though, I'd imagine if you can do it in VC++, you can do it in IL). I watched a video about Microsoft's Roslyn project, and it gave me a couple ideas; most importantly to create an explicit syntax tree. That would make everything very easy after lexical analysis and dead-code removal and whatnot. EDIT: just thought I'd give that little update  EDIT 2: I've also decided to possibly include all of the data types .NET offers.
275
« on: January 07, 2012, 11:35:11 pm »
Wow, this is really good! Here's just a random list to nit-pick from, if you so choose: - Sanguine
- Ascension
- Chromatic
- Microcosmic
276
« on: January 07, 2012, 06:17:33 pm »
That's always a good thing too. It would also be good to make sure only certain biomes are placed near each other (but you all probably knew that already).
277
« on: January 07, 2012, 06:14:15 pm »
ZippyDee is right (in my opinion). If you had pre-defined maps, after one play-through it would get quite boring. Besides, most sandbox games do have random levels. I don't know what createTopMap looks like, but the validation wouldn't be hard at all.
278
« on: January 07, 2012, 03:24:33 pm »
So I've been fooling around with ASP.NET and I have what would seem to work, but it doesn't... I was just wondering if anyone who knew ASP.NET could help. EDIT: I've modified the source. It works only when the textbox loses focus, though. Also, if there are any HTML-specific characters (such as '>' and '<') there's an error thrown. I thought Server.HtmlEncode() was supposed to take care of that?
279
« on: January 07, 2012, 02:15:22 pm »
Ooohhh, okay, I understand now. That would be awesome if there were both ways!
Also, another question that I've been meaning to ask is will you provide built-in methods for things math and output? Like in .NET there's the static Math class where you can do things like Math.Pow(2, 6); which is the same as 26. And by output, I mean like Print, PrintLn, turning pixels on buffers on/off, etc.
280
« on: January 07, 2012, 01:31:00 pm »
I was a little confused about that part (using switch statements as variables). If I had something like switch(Foo) g1 = g1.X; is that essentially initializing g1 as the type Foo while setting its value to Foo.X (i.e. Foo g1(Foo.X); in C++)? Then if I did switch(g1), case X would be the one executed?
281
« on: January 07, 2012, 12:53:24 pm »
Personally I would think look-up tables are the best (I normally go for flexibility), but seeing as this is on the calculator, I would say direct addresses.
282
« on: January 06, 2012, 11:31:16 pm »
Well it's not just squares lol. I think I just locked the rows/columns so they HAD to be multiples of 8, so there could be a 16x8 sprite. Oh well, though. I can mess around with Bitmap for a couple of minutes if necessary lol. Thanks, though, Quigibo. And you too, epic7. You've helped add a feature  haha EDIT
283
« on: January 06, 2012, 11:23:10 pm »
Alrighty; can do. And for the Bitmap format, does width or height come first?
284
« on: January 06, 2012, 11:18:55 pm »
Ahh, okay. The Bitmap format would be just in a single line with the two dimensions first then, right?
285
« on: January 06, 2012, 11:11:25 pm »
Ok, nevermind. I can't understand why our hexes are different. I tried putting mine on my calc and it displays your enemy fine.
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