Update v1.1ASecond alpha release! Yay! I've fixed some bugs, and added some things. Thank you all for supporting this! When I get the alpha version complete, methinks I'll start uploading this to Cemetech and/or TI-Calc as well. Anywho, here's the change log: (copied from the readme because I'm lazy)
* LICENSE CHANGE! LGPLv3 => GPLv3
* Switched editors to ICSharpCode.TextEditor (which also fixes the bug
where opening files with comments causes everything to be green)
* Find/Replace had to be re-implemented, as the previous editor had
the forms built-in (may be buggy)
* Sprite hex now updates after any kind of change
+ Sprite hex now splits L=>R; T=>B (left to right; top to bottom)
+ Sprite hex can now be input and will be parsed/loaded
However, if you
are inputting a hex value that is longer than 16 in length, PLEASE NOTE that
it will be loaded the way you have the settings at the time. I.e. if you
have the sprite set to 16x8, it will be parsed as a 16x8 sprite and vice
versa. If you still have it as 8x8, not all of the sprite will be parsed.
+ Can now refresh tokens while in program
- Can no longer export to HTML
The good stuff!
Download:
binaries (executable),
source