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Messages - BlakPilar
Pages: 1 ... 24 25 [26] 27 28 ... 49
376
« on: December 02, 2011, 06:31:04 pm »
Well, the title is kind of deceiving; this is not actually my first Axe program. It is, however, the first one of any value (all previous ones were just to mess around with Axe or display key numbers while at school). What better first program, I thought, than a map editor? It includes a list, displaying said list as a matrix, and reading from/writing to an external variable (an AppVar in this case). It's far from perfect, it only allows an 8x12 map, but if I get time to work on it during school, I plan to implement scrolling; and I'm sure it can be optimized a lot. However, it's not too shabby for my first Axe program, if I do say so myself. ZMAP is the actual program (no shell), and AGAME is the source (I was originally going to make it a game, but then I switched to making a map editor and was too lazy to switch program names). All sprite creation goes to necro from his Zelda 8x8 thread, I just made the hex values. Anywho, thanks for taking the time to read this if you did! EDIT: Forgot the controls. Arrows move around the area, [ALPHA] changes the sprite, and [2ND] places a sprite.
377
« on: November 29, 2011, 10:22:20 pm »
Nice! This looks awesome! I can't wait to play it
378
« on: November 29, 2011, 05:18:54 pm »
Okay, so, I'm starting to work on this again, but it's not going to be getting my full attention. I'm thinking about possible syntax changes to make it a little easier to code in, because I want this to be an easy and powerful language. I'll be going through all of the suggestions mentioned before in this post and will listen to any future ones. I'll also need to brush up on my System.Reflection.Emit, so that will take some time, but hopefully not much. So yeah... this is the announcement of a slow reboot, I guess! EDIT: In my spare time, and when I get frustrated with BexIDE, I'll be working on an EBNF definition for the language. I'll upload it when it is sufficiently complete for my liking.
379
« on: November 16, 2011, 05:33:16 pm »
Personally I think it would be much easier, and probably cheaper, for Microsoft to just try to get a deal with Facebook to integrate some of their ideas. That is, unless they have their minds 100% set on making a complete social network with all of the hassles that come with it.
380
« on: November 16, 2011, 04:53:04 pm »
It appears that Microsoft is trying to get into the social networking game, as you know, it’s the hipster thing to do. There’s Facebook, Twitter, Google Plus, oh yeah and Myspace; it might be dead but they still garner a good following and stats, for the time being at least. So with the three big dogs Facebook, Twitter and Google Plus, how can there possibly be room for another social network.
We also have YouTube, Tumblr, Diaspora and a few other more obscure social network driven websites that look to connect everyone. How on earth is there room for Microsoft’s new social network Socl? I am trying not to hate on them, but I am not a fan of Internet Explorer nor Bing which probably means I won’t be a fan of Socl. That is just my opinion though.
With so many social networks and it being this late in the Internet game, I really don’t see Microsoft succeeding unless they bring something completely revolutionary to the table. By looking at the screen shots of the new Socl site that The Verge posted as some sneak peaks, it seems more of your run of the mill Facebook-Google Plus style social network. The site is private right now, so you won’t be able to access it. Taken from the BitShare blog post, which also has screenshots. EDIT: I do like the video party thing.
381
« on: November 16, 2011, 04:32:12 pm »
When awkward moments don't become awkward until someone tells about it publicly in an awkward moment update.
382
« on: November 16, 2011, 07:19:31 am »
For C#, my main programming language, I use Visual Studio. For Java I use Eclipse and occasionally BlueJ. For C++ I use Visual Studio and sometimes Code::Blocks. For web stuff (not exactly programming, I know) I use Dreamweaver. For calc stuff I use the calculator, but that shall soon change to my very own project, BexIDE partially because it has custom syntax highlighting (XML defined), and support for essentially shorthand coding. Plus I plan to expand it beyond what I already have planned.
383
« on: November 15, 2011, 12:55:59 pm »
Ahh, okay. I shall give it a try soon, then.
384
« on: November 15, 2011, 12:53:18 pm »
What are the differences between the app version and the program version? (or is there only the app version now?)
385
« on: November 12, 2011, 10:10:04 pm »
Does anyone play it? I'm curious. If you haven't heard of it, here ya go.
386
« on: November 10, 2011, 08:51:56 pm »
Parser, I have a Steam account, I've just never used the forums.
Calc, in the client window, go to Steam > Settings > Account > Change Password or Secret Question.
387
« on: November 10, 2011, 08:47:20 pm »
I've never used the forums, should I still change my password? O.o
388
« on: November 10, 2011, 08:13:04 pm »
Thanks! But no, it's not an emulator lol. You write the code and Visual Studio compiles it into a .NET app it does support sprites like Axe, though...
389
« on: November 10, 2011, 07:57:31 pm »
As I'm sure a lot of people know, Microsoft has a game development platform for .NET called XNA. I'm not one for long descriptions or essay writing, so I'll just get to the main point; I've made a library for XNA in C# that allows for creation of games that will look like those on the calculator but with full access to the speed of a computer. It has all of the main functions that I'm aware of that are mainly used in game development on the calculator with the exception of lists (they are easily accessed using System.Collections.Generic.List<T>). This includes calc-like text support, sprites (8x8, just like Axe), pictures, and both the home and graph screens. Before I released this I was going to make a full port of Builderboy's Portal. However, because of BexIDE and other things such as school, I haven't been able to work on it much (sorry, Builderboy). I have, however, been able to put together a fun little program that uses the interface in a cellular automata program. I've attached the entire project so you can view the source and see how it works, or if you just want to play with the program and have .NET 4.0 installed you can do so I've tried to document everything in the library source itself, but if you need any questions answered, feel free to ask them here. I don't guarantee that the code is 100% optimized, but I've done what I can. I'll be updating this as time goes on (I plan on adding grayscale) so if you feel like it, be sure to keep an eye out. To use this in another project, simply right click on your project, go to Add > Existing Item, and locate where you placed CalcInterface.cs. Anywhere you want to use it make sure you add "using Betafy;" to the top of the code, or just do "Betafy.CalcInterface <name>" when you declare it. Whichever floats your boat. If you're playing around with the program I included, ENTER changes from Sandbox to Editing mode, SPACE pauses, left clicking while in SandBox creates particles and in Editing it adds walls, right clicking in Editing mode erases a pixel, and scrolling increases/decreases the brush size. The program itself is by no means perfect, but it's pretty fun to play around with. Cellular automata demo: And if you look at the source, congratulations. You now know my name
390
« on: November 09, 2011, 10:39:19 pm »
I know how to use them lol. I just wasn't sure if their dimensions could be modified. (Like 5->dim(L1) in BASIC)
If you modify them yourself (recode your array)
I know, that's been answered. I'm very much against hard-coding, though, so I don't want to keep doing that. I don't really plan any major projects in Axe anyway (I'm not really into calculator programming anymore), I just had some misc. programs I was playing around with.
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