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Messages - BlakPilar
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76
« on: March 12, 2012, 07:55:52 pm »
So I was thinking about making my own build for a desktop. My only problem is I don't know which parts are good, which are bad, and which only work/don't work with which other parts. I talked to two of my friends who make their own computers, use them for a bit, then sell them and this is the part list we've come up with: I know SSDs are faster than HDDs, but I don't really want one. So um, yeah... Will all of these parts work together, and would this make for a good/decent gaming computer?
77
« on: March 10, 2012, 08:18:18 pm »
Yeah, but even then every block is pretty much a pixel, depending on the initial terrain height you started from
78
« on: March 10, 2012, 08:16:39 pm »
Like chattahippie noted, the limit in 1.2 is 256. You should see the view from up there! Oh wait, everything is so tiny...
79
« on: March 10, 2012, 02:16:28 pm »
No problem
80
« on: March 10, 2012, 02:12:53 pm »
Well, there is a C# function, but it's not actually a function. CType is VB's way of casting. There are two ways you can do what you want to do in C#:
RichTextBox rtb = TabControl1.SelectedTab.Controls[0] as RichTextBox; Then you would access the text by using "rtb.Text". The other way you could do this is by direct casting:
((RichTextBox)TabControl1.SelectedTab.Controls[0]).Text
81
« on: March 10, 2012, 11:08:14 am »
Oh yeah. I know it doesn't scroll. That's more of a problem on the editor's side. I'm not exactly worried about that part though because I'm more than likely going to be changing the editor I'm using. But for the replacing I'm not sure... I used the replace method from the ICSharpCode forums that one of the people working on the project posted. Oh well though. If I used the editor I used for 1.0, then there won't be a problem (but we might lose the ability to search across tabs).
82
« on: March 10, 2012, 09:11:15 am »
I though you could integrate bitmap editor with the same way than Pictures editor, because 256*256 is really big with sprite editor.
I can't really integrate them together, but I can use a picture-box as the base like I did for the picture editor so it won't be so buggy/laggy (which I'm probably going to end up doing when I get time). @Hayleia: I have a lot of school work I have to do tonight, probably tomorrow night, and most likely over the weekend. I'll check it out because I also noticed that it sometimes doesn't work when you double-click just one file. Um... Having an error like "NAME.8xp is not a valid Win32 application" might mean that Windows did something wrong with setting some property. Try re-setting BexIDE to be the default program to open .8xp files.
Yes, I gues that Windows failed a lot. When I first try to use it here is what first happens: I clicked "open with", "choose in list", "browse", selected BexIDE, it appeared in the list, "always use this program", "ok", then nothing happened I clicked "open with", "choose in list", "browse", selected BexIDE, it didn't even appear in the list Then, I smartly thought () "why not setting a shortcut as program to launch .8xp" and it said "NAME.8xp is not a valid Win32 application". Now, the shortcut doesn't appear in the list either
* Hayleia creates a new shortcut
I've been working on this and it's quite tricky the way that .NET makes you do it (at least the "easiest" way, which I don't think is compatible with Mono, unless it has support for the Microsoft.VisualBasic.ApplicationServices namespace...) * BlakPilar calls on alberthrocks It worked at first from a way that somebody showed me on MSDN, but now it doesn't... feature request: ability to modify greyscale sprites?
I shall see what I can do! I might just throw that in there when I make the new sprite editor. I tested Ctrl+F : "Find word" don't work and "replace word" make me crashed.
Can you copy and paste what the error message said? The details part?
83
« on: March 08, 2012, 10:28:46 pm »
I agree with BigBrotherNoir. Personally I liked Reach when it came out, but the multiplayer has gone down hill since then imo. 4 looks really good so far, and I love how they separated the campaign from the multiplayer. It gives it that much more originality. I'm also looking forward to forge
84
« on: March 08, 2012, 10:09:59 pm »
Hi everyone. My name is Rich, also known as BlakPilar here on Omnimaga (obviously ). If you would like to hear my voice, because I'm too lazy to record a sample right now, just go check out my video thing on YouTube (link's in my sig). Thar ye be! EDIT: HOMER and I already know what each other sounds like xD
85
« on: March 08, 2012, 09:12:53 pm »
Well, technically I could do it by using a string split, but that would parse literally every colon, whether it was in a string or not. But I wouldn't do it in real-time, just when opening files (if the user wants).
As for the string manipulation, I suppose I could do that. It doesn't seem too hard while I'm thinking about it, seeing as quotes are used solely for strings.
86
« on: March 08, 2012, 08:30:19 pm »
Alright, the multi-row thing isn't hard to do. It's literally just a property of the TabControl lol. But thanks!
As for the line breaks, I can do that, but I'd probably do it when I add auto-tabbing because I don't think either of the editors I'm looking at will do it for me when I open files, so I'm going to have to do that myself. When I do, I'll be checking for new lines and whatnot, so it won't be hard to establish if a colon is within a string or not.
87
« on: March 08, 2012, 05:28:37 pm »
@kindermoumoute: Wait, did it really go faster when you had the bitmap option selected? Also, as for actual bitmaps, yes I plan to add support for that. I don't think it would be 4-level grayscale, though. I would have a function to determine if a color was light or dark. If it was light that pixel would be white, and dark would be black. Would that work for what you wanted? (I'd imagine it's for that pixel-mapping program you're working on with Hayleia?) EDIT: Yeah, the problem with opening that you're having is what I noticed too. It works if you have it open already, though. @Hayleia: I have a lot of school work I have to do tonight, probably tomorrow night, and most likely over the weekend. I'll check it out because I also noticed that it sometimes doesn't work when you double-click just one file. Um... Having an error like "NAME.8xp is not a valid Win32 application" might mean that Windows did something wrong with setting some property. Try re-setting BexIDE to be the default program to open .8xp files. EDIT: Thanks Jonius!
88
« on: March 07, 2012, 09:03:19 pm »
Woot! Sprite editing now goes up to 256x256 (though after about 108x108 it gets laggy, I'll see about possibly making a background worker or adding a thread), and if you set BexIDE to the default program for .8XP files, it will open them! New links: executable | source (links are also updated in my signature)
89
« on: March 07, 2012, 06:13:29 pm »
@BlakPillar Australia? Woohoo you can visit me on the Gold Coast! Lol
Though I don't think I'll be visiting for quite some time Yeah and the whole Putin political mess is quite disturbing.
I heard that there was an "assassination attempt" about a week or two ago, and then he wins by 60%? Hmm... So yes, just be careful, Hot_Dog. I have a feeling there is going to be a revolt or two in the near future.
90
« on: March 07, 2012, 06:01:22 pm »
I've always wanted to go to Russia... And Australia... But have fun and I wish you luck, comrade! Just be careful, with Putin being re-elected and all
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