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Messages - BlakPilar
Pages: 1 ... 5 6 [7] 8 9 ... 49
91
« on: March 06, 2012, 08:55:13 pm »
So essentially programs written in your language will be able to be run on any computer with a Java VM on it. Very nice. Are you going to support classes, enums, methods, etc.?
92
« on: March 06, 2012, 08:37:49 pm »
So literally the same byte structure as a .class file?
93
« on: March 06, 2012, 08:29:11 pm »
Sorry I didn't reply before, I didn't get an email for some reason.
As for names, I prefer colors for some reason lol. I have a sort of VM I'm writing called Red, and I was thinking about changing my .NET language to Blue. I also think things dealing physics have cool names, like quasars and novas.
Now for bytecode, do you mean actual Java bytecode, or your own implementation of it?
94
« on: March 05, 2012, 07:07:55 pm »
Wow... Sorry if you don't like Halo, but hey, you've got to admit those graphics look amazing. Is anyone else as excited for this as I am?
95
« on: March 05, 2012, 06:53:23 pm »
@Hayleia: I've implemented it! If you set BexIDE as the default program to open .8xp files, they will open in BexIDE as well. If you want to open multiple files from outside of the program, you can select them from Window Explorer and drag them onto the BexIDE executable and they'll open. You can't just hit enter when you have them selected, though. I'm working on fixing that. After I fix the sprite editor to help kindermoumoute, I'll update the snapshot download
96
« on: March 05, 2012, 03:23:51 pm »
No no no, that's the sprite editor, not the image editor. And sorry, I thought you meant colors for some reason lol. But yeah, I know it's only 24x24. I had to hand make the control, and it breaks for anything larger than 24x24. I'll work on fixing that.
97
« on: March 04, 2012, 03:59:09 pm »
Can you add a full bitmap editor ? I mean a bitmap that can use even 256*256 pixels.
Well this is an IDE for the TI-84+/SE, which doesn't have colors lol. Another feature request. Could you make that when I right click on a prog and say "open with BexIDE", well, it opens the program with BexIDE ?
Ahh, yes. I had completely forgotten about that! xD Yeah, I can do that; I'll get it implemented by tomorrow.
98
« on: March 04, 2012, 12:25:02 pm »
v1.2A SnapshotWell, it's not the full 1.2, but it's a snapshot! Here's a copy-and-paste from the readme because it pretty much sums up everything that's changed from 1.1 so far: (* denotes a change, + denotes an addition, - denotes a removal) Thanks for this snapshot release go out to Quigibo (idea for option to insert code as tilemap or bitmap format), DJ_O (modified search/replace scope), and alberthrocks for his continually trying to see if BexIDE will run on Mono out-of-the-box (which it won't until I find an editor compatible with both Mono and .NET ). * Implemented tabs * Fixed sprite insertion * Reworked some code for the future (Constants8x.cs) * Modified SpriteDesigner component (now MIEditor, short for monochrome image editor) * Find/replace scope changed to all opened documents * Sprite insertion now allows for tilemap or bitmap format * Tool forms are newly created whenever opened instead of recycled + Added picture editor + Added program manager. Basically this lets you edit the information for all opened programs rather than switching tabs and using the program drop-down menu. + Added a logger. Logs things that go wrong (at least ones I think would possibly go wrong). - Can no longer use // comments
As always, if there are any bugs to be found, please let me know! There are some things I need to do before I release the full 1.2A, such as: finish the tilemap editor, implement text drawing for the image editor, auto-indent, and get a new editor for Linux compatibility (I think I might just go back to the editor I used in 1.0A and fix the regex for comments). Oh, and um... "Replace All" is kind of buggy... It causes a stack overflow sometimes but not to worry! My logging tool catches that so the only thing you'll get is a message saying that the full operation could not be completed.
I have a feeling that I've forgotten something... Hmm... Oh well! Here's the good stuff Binaries (executable) link || Source link
99
« on: March 03, 2012, 12:15:39 pm »
Never mind. I was thinking about it all last night, and I finally understood what you meant. I did what you said, and it works thank you! (I've also updated the PasteBin if anyone wants to see what it looks like now.)
100
« on: March 02, 2012, 09:51:47 pm »
Ok, but if I have something like this, shouldn't it work the way it's supposed to?
--------- | | | ##### | | # # | | # X # | | # # | | ##### | | | ---------
--------- | | | ##### | | # # # | | # # # | | # # # | | ##### | | | ---------
--------- | | | ##### | | ### # | | ### # | | ### # | | ##### | | | ---------
--------- | | | ##### | | ##### | | ##### | | ##### | | ##### | | | ---------
101
« on: March 02, 2012, 09:32:29 pm »
What I got from the original code is after it fills in a scanline it retraces it (while (y1 < buffer.Height && areColorValuesEqual(buffer.GetPixel(x, y1), end))) while checking pixels to the left or right (if (x < buffer.Width - 1 && areColorValuesEqual(buffer.GetPixel(x +/- 1, y1), start))). So technically doesn't it keep track of the highest and lowest for you?
102
« on: March 02, 2012, 09:27:14 pm »
After you mentioned it, I had thought it was just because I wasn't updating current, so I went with a more direct translation. However, now no matter what it just fills everything in (PasteBin link is still http://pastebin.com/WQNjXm4x)
103
« on: March 02, 2012, 08:38:50 pm »
A while ago on the IRC I asked about flood fill routines, and Runer was kind enough to point me to Lode's recursive scan-line routine. I converted it over to C# and tried to get it to work, but I haven't had any success. Note: I only use two colors- black and white. Here's the PasteBin: http://pastebin.com/WQNjXm4xWhenever I flood-fill in an empty region it works fine, but once it reaches some other area, it stops. And when I fill inside of a region, it only "floods" down from where I click (see attachment). Anyone have an idea?
104
« on: February 28, 2012, 03:00:20 pm »
Nah, they're fine with it. Thanks though. I just reset it, transferred their files over, and reinstalled the programs they used, so it's almost like nothing happened to them. But like I said, if it happens we're just going to take it back.
105
« on: February 28, 2012, 07:15:23 am »
Yeah, I don't know a lot about hardware, so there's no way I'm opening up a slimline lol. Especially if it's not my own computer.
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