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Messages - BlakPilar

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91
Computer Projects and Ideas / Re: A New Programming Language
« on: March 06, 2012, 08:55:13 pm »
So essentially programs written in your language will be able to be run on any computer with a Java VM on it. Very nice. Are you going to support classes, enums, methods, etc.?

92
Computer Projects and Ideas / Re: A New Programming Language
« on: March 06, 2012, 08:37:49 pm »
So literally the same byte structure as a .class file?

93
Computer Projects and Ideas / Re: A New Programming Language
« on: March 06, 2012, 08:29:11 pm »
Sorry I didn't reply before, I didn't get an email for some reason.

As for names, I prefer colors for some reason lol. I have a sort of VM I'm writing called Red, and I was thinking about changing my .NET language to Blue. I also think things dealing physics have cool names, like quasars and novas.

Now for bytecode, do you mean actual Java bytecode, or your own implementation of it?

94
Gaming Discussion / Halo 4 Spring ViDoc
« on: March 05, 2012, 07:07:55 pm »
Wow... Sorry if you don't like Halo, but hey, you've got to admit those graphics look amazing. Is anyone else as excited for this as I am? :D


95
@Hayleia: I've implemented it! If you set BexIDE as the default program to open .8xp files, they will open in BexIDE as well. If you want to open multiple files from outside of the program, you can select them from Window Explorer and drag them onto the BexIDE executable and they'll open. You can't just hit enter when you have them selected, though. I'm working on fixing that. After I fix the sprite editor to help kindermoumoute, I'll update the snapshot download :D

96
No no no, that's the sprite editor, not the image editor. And sorry, I thought you meant colors for some reason lol. But yeah, I know it's only 24x24. I had to hand make the control, and it breaks for anything larger than 24x24. I'll work on fixing that.

97
Can you add a full bitmap editor ? I mean a bitmap that can use even 256*256 pixels. :)
Well this is an IDE for the TI-84+/SE, which doesn't have colors lol.

Another feature request.
Could you make that when I right click on a prog and say "open with BexIDE", well, it opens the program with BexIDE :P ?
Ahh, yes. I had completely forgotten about that! xD Yeah, I can do that; I'll get it implemented by tomorrow. :)

98
v1.2A Snapshot
Well, it's not the full 1.2, but it's a snapshot! :D Here's a copy-and-paste from the readme because it pretty much sums up everything that's changed from 1.1 so far: (* denotes a change, + denotes an addition, - denotes a removal)

Quote
   Thanks for this snapshot release
   go out to Quigibo (idea for option to insert code as tilemap or bitmap
   format), DJ_O (modified search/replace scope), and alberthrocks for his
   continually trying to see if BexIDE will run on Mono out-of-the-box (which
   it won't until I find an editor compatible with both Mono and .NET :/).
   * Implemented tabs
   * Fixed sprite insertion
   * Reworked some code for the future (Constants8x.cs)
   * Modified SpriteDesigner component (now MIEditor, short for monochrome
    image editor)
   * Find/replace scope changed to all opened documents
   * Sprite insertion now allows for tilemap or bitmap format
   * Tool forms are newly created whenever opened instead of recycled
   + Added picture editor :D
   + Added program manager. Basically this lets you edit the information for
    all opened programs rather than switching tabs and using the program
    drop-down menu.
   + Added a logger. Logs things that go wrong (at least ones I think would
    possibly go wrong).
   - Can no longer use // comments

As always, if there are any bugs to be found, please let me know! There are some things I need to do before I release the full 1.2A, such as: finish the tilemap editor, implement text drawing for the image editor, auto-indent, and get a new editor for Linux compatibility (I think I might just go back to the editor I used in 1.0A and fix the regex for comments). Oh, and um... "Replace All" is kind of buggy... It causes a stack overflow sometimes <_< but not to worry! My logging tool catches that so the only thing you'll get is a message saying that the full operation could not be completed.



I have a feeling that I've forgotten something... Hmm...
Oh well! Here's the good stuff ;)
Binaries (executable) link || Source link

99
Computer Programming / Re: [C#] Scan-line flood-fill
« on: March 03, 2012, 12:15:39 pm »
Never mind. I was thinking about it all last night, and I finally understood what you meant. I did what you said, and it works ;D thank you! (I've also updated the PasteBin if anyone wants to see what it looks like now.)

100
Computer Programming / Re: [C#] Scan-line flood-fill
« on: March 02, 2012, 09:51:47 pm »
Ok, but if I have something like this, shouldn't it work the way it's supposed to?

---------
|       |
| ##### |
| #   # |
| # X # |
| #   # |
| ##### |
|       |
---------

---------
|       |
| ##### |
| # # # |
| # # # |
| # # # |
| ##### |
|       |
---------

---------
|       |
| ##### |
| ### # |
| ### # |
| ### # |
| ##### |
|       |
---------

---------
|       |
| ##### |
| ##### |
| ##### |
| ##### |
| ##### |
|       |
---------

101
Computer Programming / Re: [C#] Scan-line flood-fill
« on: March 02, 2012, 09:32:29 pm »
What I got from the original code is after it fills in a scanline it retraces it (while (y1 < buffer.Height && areColorValuesEqual(buffer.GetPixel(x, y1), end))) while checking pixels to the left or right (if (x < buffer.Width - 1 && areColorValuesEqual(buffer.GetPixel(x +/- 1, y1), start))). So technically doesn't it keep track of the highest and lowest for you?

102
Computer Programming / Re: [C#] Scan-line flood-fill
« on: March 02, 2012, 09:27:14 pm »
After you mentioned it, I had thought it was just because I wasn't updating current, so I went with a more direct translation. However, now no matter what it just fills everything in <_<

(PasteBin link is still http://pastebin.com/WQNjXm4x)

103
Computer Programming / [C#] Scan-line flood-fill
« on: March 02, 2012, 08:38:50 pm »
A while ago on the IRC I asked about flood fill routines, and Runer was kind enough to point me to Lode's recursive scan-line routine. I converted it over to C# and tried to get it to work, but I haven't had any success. Note: I only use two colors- black and white.

Here's the PasteBin: http://pastebin.com/WQNjXm4x

Whenever I flood-fill in an empty region it works fine, but once it reaches some other area, it stops. And when I fill inside of a region, it only "floods" down from where I click (see attachment).

Anyone have an idea?

104
Computer Usage and Setup Help / Re: Computer loads, then goes black?
« on: February 28, 2012, 03:00:20 pm »
Nah, they're fine with it. Thanks though. I just reset it, transferred their files over, and reinstalled the programs they used, so it's almost like nothing happened to them. But like I said, if it happens we're just going to take it back.

105
Computer Usage and Setup Help / Re: Computer loads, then goes black?
« on: February 28, 2012, 07:15:23 am »
Yeah, I don't know a lot about hardware, so there's no way I'm opening up a slimline lol. Especially if it's not my own computer.

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