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Messages - BrownyTCat

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211
I find that Camper was in it only for the money and I knew the whole time that rapture wasn't going to happen yesterday. That being said I think that Camper will declare a new date for the rapture using the 84+'s random integer function ;)

Code: [Select]
Disp "THE RAPTURE IS"
randInt(1,12)->M
randInt(1,30)->D
randInt(2011,2099)->Y
Disp M
Disp D
Disp Y
Camper doesn't have Axe. :(

212
Lua / Re: Can you code in Lua?
« on: May 23, 2011, 10:40:37 am »
So now that they've given us the SDK... Back to learning Lua! Unless they decide to make the SDK for-pay, but I don't see how they can, now that we already have it and they've let us publish it.
A bunch of people will probably just pirate it or re-crack the Lua to TNS code.

213
Project M (Super Mario) / Re: Project M Reboot
« on: May 23, 2011, 10:39:10 am »
GUESS WHAT project M is next ON calc84maniacs list after ti-boy SE he PM me!!!!
I think you just got Eeems to get his padlock ready. Too bad since I was looking forward to some vague release info, like "After HL2 Episode 3", since anything about the project moving forward would be really exciting.

214
General Discussion / Re: Animusic
« on: May 23, 2011, 10:36:11 am »
Very cool!  I've seen them before, but it's nice to be reminded of their awesomeness.

^

I wonder if it's possible on-calc. Theoretically...
Yes, at low-res in 2-bit audio, but yes.

215
Rapture insurance? O.O lol. How would you protect someone being taken away in less than 0.00001 seconds?

(Also, I dont believe in Rapture )
It was just some greedy idiots trying to take advantage of of innocent people.

216
Though Camper could have been doing it for monetary gain, some people were selling "rapture insurance", which is basically exploiting religious people, especially when it didn't happen.

217
Miscellaneous / Re: OmnimagaOS
« on: May 23, 2011, 10:05:18 am »
Wish I could work on this, I keep trying to find a "template" for a Linux build with GNOME and the basic packages, but I'm having a hard time with finding out how to organize the files into an install/live CD. I can work on the graphics to make a custom theme for the bundled WM.

218
Computer Projects and Ideas / Re: RulerOS
« on: May 23, 2011, 09:58:50 am »
OmnimagaOS is supposed to be optimized for calc development. And yeah, that would be pretty nice if you start from scratch.

Also you may want a more lightweight DE like LXDE, Gnome and KDE aren't the only choices.
Fluxbox is the most lightweight.

219
TI Z80 / Re: AXLE - 2011 Axe Platformer Contest
« on: May 23, 2011, 09:53:54 am »
Thanks everybody! Oh, and I'm sure your platformer will be awesome jhgenius. :)

Just a small update here. I had a RAM crash, which put me behind a few hours of work. Grrr...
...but I recovered and have taken proper precautions to make sure I don't lose any code again. Also, I've now got more collisions working and I've been optimizing. Here's my progress, with a screenshot, of course.
Looks freaking awesome, Axe's backup feature is incredibly useful and safe.

220
Miscellaneous / Re: Post Your Cave
« on: May 22, 2011, 03:19:26 pm »
I'd have to dig out my cam- Oh wait, this is my good computer. I'll get a webcam pic on this post soon.

221
Axe / Re: Anyone have an easy tilemapper for AXE?
« on: May 20, 2011, 01:32:44 pm »
Ah, thanks. I'll post a tutorial on making a very simple skeleton for a platformer asap.
* BrownyTCat is excited.

222
News / Re: TI France Releases Actual Pictures of TI-84 Pocket
« on: May 19, 2011, 03:47:14 pm »
If this calc is released in USA, I'm suggesting it to all my friends as a hobbyist's calc, unless TI decides to be turds and lock it down. O_O

223
News / Re: TI adds anti-3rd-party Lua game protection in OS 3.0.2
« on: May 19, 2011, 03:45:53 pm »
Okay, this is enough. Fuck TI. I'm never going to buy anything from them again.
This. There's no point anymore. They've made it clear they're not going to support us, so I don't see why we should support them.
If they cease to produce the 8x+ family, they're doomed in the hobbyist market.

224
Lua / Re: Can you code in Lua?
« on: May 19, 2011, 03:39:13 pm »
And now it's all over. Brilliant.
Perfect "FFFUUUUU" moment for OS 3.0.2 users.

225
Axe / Re: Anyone have an easy tilemapper for AXE?
« on: May 19, 2011, 03:38:19 pm »
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics.  :(  If you don't need physics or want to add it yourself, I can try.  Although if this is for your contest entry, it may take away from originality.  I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.  XD
I can add physics myself if I need to, I'd just appreciate a good skeleton.

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