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Messages - BrownyTCat
Pages: 1 ... 13 14 [15] 16 17 ... 29
211
« on: May 23, 2011, 10:43:52 am »
I find that Camper was in it only for the money and I knew the whole time that rapture wasn't going to happen yesterday. That being said I think that Camper will declare a new date for the rapture using the 84+'s random integer function
Disp "THE RAPTURE IS" randInt(1,12)->M randInt(1,30)->D randInt(2011,2099)->Y Disp M Disp D Disp Y
Camper doesn't have Axe.
212
« on: May 23, 2011, 10:40:37 am »
So now that they've given us the SDK... Back to learning Lua! Unless they decide to make the SDK for-pay, but I don't see how they can, now that we already have it and they've let us publish it.
A bunch of people will probably just pirate it or re-crack the Lua to TNS code.
213
« on: May 23, 2011, 10:39:10 am »
GUESS WHAT project M is next ON calc84maniacs list after ti-boy SE he PM me!!!!
I think you just got Eeems to get his padlock ready. Too bad since I was looking forward to some vague release info, like "After HL2 Episode 3", since anything about the project moving forward would be really exciting.
214
« on: May 23, 2011, 10:36:11 am »
Very cool! I've seen them before, but it's nice to be reminded of their awesomeness.
^
I wonder if it's possible on-calc. Theoretically...
Yes, at low-res in 2-bit audio, but yes.
215
« on: May 23, 2011, 10:34:12 am »
Rapture insurance? lol. How would you protect someone being taken away in less than 0.00001 seconds?
(Also, I dont believe in Rapture )
It was just some greedy idiots trying to take advantage of of innocent people.
216
« on: May 23, 2011, 10:30:53 am »
Though Camper could have been doing it for monetary gain, some people were selling "rapture insurance", which is basically exploiting religious people, especially when it didn't happen.
217
« on: May 23, 2011, 10:05:18 am »
Wish I could work on this, I keep trying to find a "template" for a Linux build with GNOME and the basic packages, but I'm having a hard time with finding out how to organize the files into an install/live CD. I can work on the graphics to make a custom theme for the bundled WM.
218
« on: May 23, 2011, 09:58:50 am »
OmnimagaOS is supposed to be optimized for calc development. And yeah, that would be pretty nice if you start from scratch.
Also you may want a more lightweight DE like LXDE, Gnome and KDE aren't the only choices.
Fluxbox is the most lightweight.
219
« on: May 23, 2011, 09:53:54 am »
Thanks everybody! Oh, and I'm sure your platformer will be awesome jhgenius.
Just a small update here. I had a RAM crash, which put me behind a few hours of work. Grrr... ...but I recovered and have taken proper precautions to make sure I don't lose any code again. Also, I've now got more collisions working and I've been optimizing. Here's my progress, with a screenshot, of course.
Looks freaking awesome, Axe's backup feature is incredibly useful and safe.
220
« on: May 22, 2011, 03:19:26 pm »
I'd have to dig out my cam- Oh wait, this is my good computer. I'll get a webcam pic on this post soon.
221
« on: May 20, 2011, 01:32:44 pm »
Ah, thanks. I'll post a tutorial on making a very simple skeleton for a platformer asap.
* BrownyTCat is excited.
222
« on: May 19, 2011, 03:47:14 pm »
If this calc is released in USA, I'm suggesting it to all my friends as a hobbyist's calc, unless TI decides to be turds and lock it down. O_O
223
« on: May 19, 2011, 03:45:53 pm »
Okay, this is enough. Fuck TI. I'm never going to buy anything from them again.
This. There's no point anymore. They've made it clear they're not going to support us, so I don't see why we should support them.
If they cease to produce the 8x+ family, they're doomed in the hobbyist market.
224
« on: May 19, 2011, 03:39:13 pm »
And now it's all over. Brilliant.
Perfect "FFFUUUUU" moment for OS 3.0.2 users.
225
« on: May 19, 2011, 03:38:19 pm »
I don't, but if I were you I'd try one of the following:
I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics. If you don't need physics or want to add it yourself, I can try. Although if this is for your contest entry, it may take away from originality. I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.
I can add physics myself if I need to, I'd just appreciate a good skeleton.
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