Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BrownyTCat

Pages: 1 ... 17 18 [19] 20 21 ... 29
271
General Discussion / Re: Animusic
« on: May 17, 2011, 12:16:43 pm »
Reminds me of those raytraced Amiga videos.

272
General Discussion / Re: F**k You
« on: May 17, 2011, 12:15:37 pm »
I hope they didn't replace it with a beep... That would sound horrible O.O

I've never ever heard that in music, and I don't want to either.
The imagine a 4000hz beep at 99db. Also, I didn't realize this was in music at first, like a lot of people!

273
Make sure to completely uninstall TI-Connect and its drivers before installing TiLP.
Ah yes, I remember when I forgot to do that in '09 and they corrupted each other. :/

274
Other / Re: Commodore 64c
« on: May 17, 2011, 12:13:07 pm »

10 poke 54272+rnd(1)*25,rnd(1)*256 : goto 10

Oh god.
What does that do? Screw up memory really bad?
It makes disrupting noises. I have a recording of it that I can attach when I get home.

275
TI Z80 / Re: Star Trek reloaded (bad pun on the 'ld' command)
« on: May 17, 2011, 12:02:41 pm »
I tried redrawing the ship and got this. :|

Thanks BrownyTCat. Is it possible that you can do that picture in monochrome (all white or black). You will of course receive full credit.

I'll go do that.
EDIT: And I sure did. Feels like using MacPaint on a tiny screen.

276
Other / Re: Commodore 64c
« on: May 17, 2011, 11:59:51 am »

10 poke 54272+rnd(1)*25,rnd(1)*256 : goto 10

Oh god.

277
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 02:06:30 pm »
I have the collisions and rough layout, also 5% I'd say. Still need tilemapping.

278
TI Z80 / Re: Star Trek reloaded (bad pun on the 'ld' command)
« on: May 16, 2011, 02:04:40 pm »
I tried redrawing the ship and got this. :|

279
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 01:41:14 pm »
The possible contests could be:
Axe
BASIC
ASM
ARM-ndless
C-ndless
Lua
...I really hope there's a C or Lua one, since the nSpire could use some publicity.

280
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 12:51:43 pm »
I was working on a platformer, but I need a tilemap/scroller.

281
Other / Re: Commodore 64c
« on: May 16, 2011, 11:59:33 am »
I've played around a little bit with an emu and it was cool ;D

Useless: This was fun, you never know if it was a syntax error or not:

PRINT "?SYNTAX ERROR"
?SYNTAX ERROR

SO umm, how do you write programs? And how do you run programs?

No idea or desire to know until my floppy drive arrives and I get diskettes.

282
Other / Re: Commodore 64c
« on: May 15, 2011, 09:29:29 pm »
I have a regular C64, and I'm getting a Floppy Drive soon, it's going to be fun!

283
TI-Nspire / Re: A shell for ndless-enabled nSpires
« on: May 15, 2011, 08:26:14 pm »
Of those two Proton is the one  i like more

I think it should be encapsulate though to stay with the starting with n pattern

Why didn't I think of this. ProtoN

284
TI-Nspire / Re: A shell for ndless-enabled nSpires
« on: May 15, 2011, 07:58:35 pm »
I just need some .c and .h files to draw sprites and text, with documentations.
This might be useful for you:
http://nspforge.unsads.com/p/nspireio
Text Input/Output + documentated header files.

And a function for drawing sprites can be found here.
Oh my god, THANK YOU. I can get the project started!

Names:
*Proton
*Ncapsulate

Pick one!

285
It might just be the program's fault though.

Pages: 1 ... 17 18 [19] 20 21 ... 29