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Computer Programming / Re: So I just got a C64.
« on: May 04, 2011, 07:45:38 pm »
Emulators are easy to get a hold of.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
Computer Programming / Re: So I just got a C64.« on: May 04, 2011, 07:45:38 pm »
Emulators are easy to get a hold of.
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Computer Programming / Re: So I just got a C64.« on: May 02, 2011, 06:49:44 pm »
Judging by the array of software available, it looks promising
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Graviter / Re: Graviter - Axe« on: May 02, 2011, 06:46:56 pm »
THAT. Is true calculator graphics.
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Computer Programming / So I just got a C64.« on: April 26, 2011, 11:43:19 am »
The OS technically is BASIC. I have no floppy/datasette devices yet so I cannot save, but I can save on my other computers and retype the valuable code. This BASIC isn't very basic crap, I said a pun on a serious forum, but it apparently lets you use the 3 SID voices, sprites, and.... Anything the 38911 BASIC bytes can hold, really. Anybody have and
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Nostalgia / Re: Nostalgia - An Axe RPG« on: April 26, 2011, 11:37:23 am »
You already lost me when you got into bytes.
Hopefully my C64 will help me. 351
TI Z80 / Re: Doors CS 7 Mimas library/include file« on: April 26, 2011, 11:34:19 am »Using the Mimas editor. Mimas is an on-calc z80 assembly IDE.That explains quite a lot, judging by the fact I never heard of it in my 2-year dormancy period. 352
TI Z80 / Re: Doors CS 7 Mimas library/include file« on: April 26, 2011, 11:30:31 am »
So... You're typing an INC file as an 8XV. Please explain how this is going to work...
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News / Re: OSLauncher, LUA to TNS converter and TI document player« on: April 26, 2011, 11:28:12 am »
Everything like this ends up being a bit difficult to me in theory a little because of the disorginazation issues caused by OS, hardware, and model differences. I'm only going to blame TI though, since they hate us obviously.
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Axe / Re: Trying to build some kind of a platformer thing, help? (AXE)« on: April 26, 2011, 11:20:36 am »
It helped me a little, and also made my head burst into flames.
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Graviter / Re: Graviter - Axe« on: April 26, 2011, 11:17:17 am »In the last version he put in a protection so a) the key had to be released and b) the little armless guy had to be on the ground/ceiling. That was really smart of him. 356
Axe / Re: Trying to build some kind of a platformer thing, help? (AXE)« on: April 19, 2011, 10:31:45 am »
I'm currently just working on gravity, I have this in my initialization:
Code: [Select] V=50 And this is in the main loop: Code: [Select] If Basically, this is a gravity handler, and it's fine for the most part, I just need the "jumping" thing. Maybe use a variable in place of 1, ie:Code: [Select] Y+G->Y Possibly keep the pause and add more dramatic gravity, like in each falling loop until you hit ground, you get +1 to G until you reach Terminal Veocity.357
Other Calculators / Re: Do you plan to purchase an Nspire CX?« on: April 18, 2011, 06:12:00 pm »
This is my initial reaction to this question:
Spoiler For Spoiler: 358
News / Re: TI-Boy SE Beta pre-release« on: April 18, 2011, 06:09:14 pm »
My SE used to not work, but it can now!
Due to memory limitations I may as well stick to nSpire GB for now. 359
News / Re: PRIZM LAN party by Qwerty.55 & z80man goes wrong« on: April 18, 2011, 06:07:18 pm »
DID YOU DIE?
False or not, for the time being I'll keep my 84+SE. 360
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua« on: April 18, 2011, 06:04:04 pm »Does the new LUA version have the same graphics as the original Ndless one? I liked the way the blocks (the moveable ones) looked with the gradient. It was cool, but I thought it could have looked a bit nicer with a background and at least 2-frame animations in the character. Still good though, it's just sometimes odd when there's so many gradients. |
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