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Messages - BrownyTCat
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391
« on: April 13, 2011, 11:29:29 am »
Java Yes, it allows Assembly as well as C and in the future, Java.
Java? Holy crud! Does it allow fast execution and use of the full display? Also does it openly allow the programs as part of the official OS?
392
« on: April 13, 2011, 11:25:37 am »
I have no knowledge of PRIZM, except that it has a huge color display. Does it allow any kind of assembly? I'm going to go check that out, too.
EDIT: Oh wow, ASM and C. I'd have to say the potential is tied with ndless.
393
« on: April 13, 2011, 11:23:51 am »
My signature speculates that I use the latest in popular shells, and have a hard time in Z80. Also, it tells of a barely-started shell for nSpire that will probably have capabilities to.. Do.. Stuff.
394
« on: April 13, 2011, 11:19:14 am »
I saw the preview and can give it this much: Huge improvement over nSpire BASIC.
395
« on: April 13, 2011, 11:17:21 am »
No, not a necro. It has been over 2 months
btw, it is quite fun to read these old posts and to see how far we've come.
We have come pretty far since I started lurking for about 2 years and doing nothing at all. We cracked the freaking nSpire, and as if that wasn't enough of a breakthrough, we can run Doom, GB(C) ROMs, and NES ROMs on it. on it.
396
« on: April 13, 2011, 11:13:38 am »
Hmm. Very interesting. Maybe TI will give us programming capabilities on the new Nspire. I sure hope so. Unfortunately, it will probably be like programming with a cinderblock on our backs.
I also wonder who on Omni knows Lua.
Ashbad and I do, at least.
I also know Lua, and knowing how TI doesn't like us anymore, it will probably have horrid processing speed, even compared to an 81.
397
« on: April 13, 2011, 11:04:47 am »
Algorithms? Ack, I hate how protective TI is- whilst they barely make any use of the ARM processor we spent $100 on.
398
« on: April 13, 2011, 11:02:10 am »
A ton of Commodore SID songs, namely Scooter Remix, Ghostbusters, and one I forgot.
399
« on: April 13, 2011, 10:49:03 am »
..these high quality games..
I saw ET in there like everyone else. If you manage to somehow make it better, I will stand corrected, but seriously, that game literally filled a landfill.
400
« on: April 13, 2011, 10:45:35 am »
I can't say anything since I'm barely able to use Z80, but isn't that source a little tiny for a CALCnet protocol?
401
« on: April 13, 2011, 10:37:11 am »
What was my first program? I have no idea. My first game was a train made out of the letter I hitting walls with really odd variable-based collisions. Now I tend to use the draw screen to handle collisions, and at least 6 different kinds. With saving pics in-program (never tried, may not even be possible) works, You could handle 60 different object types! Just use the coordinates corresponding to the homescreen location, followed by *(2 or 3) and for Y, if the layer is over 3, use Y*2. Essentially fake "layering" This took 25 minutes to explain in words. If getPixel(X,Y)=1 Then Disp "Solid" End
If getPixel(X*2,Y)=1 Then Disp "Coin" End
If getPixel(X*3,Y)=1 Then Disp "Death" End
402
« on: April 13, 2011, 10:29:09 am »
I have intermediate Lua knowledge, so this could be fun.
403
« on: March 05, 2011, 07:14:38 pm »
Can you tell me where to obtain the lib and basic instructions? It will make drawing objects much easier....
404
« on: March 05, 2011, 03:36:40 am »
Odd how they suddenly put a ton of processing power and graphical upgrades into calculators.
405
« on: March 05, 2011, 12:29:30 am »
I need some help with it. All attempts crashed. I also need details on the options for setPixel's "color" parameter. All I can do is clear the screen and draw a sprite painstakingly pixel-by-pixel. I'll need a template for a sprite data like the .db and sprite (ion) of ASM. I just want a sprite thing like table = 10001 01010 00100 01010 10001 Would be a small "x"
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