This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - BuckeyeDude
Pages: 1 ... 9 10 [11] 12 13 ... 19
151
« on: October 05, 2010, 04:08:41 am »
Or maybe it's just the framerate being played on browsers ... who knows.
An interesting thought. Its possible I caused issue with the screenshots themselves, but not the core. Although the screenshots are based on the core timing i believe. Also walk me through the steps for exporting. You sent the group to wabbit and then tried to extract the progs? I could see that being an issue. Also extracting groups from wabbit will not work. I'm 99% positive. However I just tore apart the importvar function, so groups don't currently work and I can't test...
152
« on: October 04, 2010, 11:37:48 pm »
I did not recreate the export bug, could you send me an example prog? If that doesnt work i'll bug you on irc more
153
« on: October 04, 2010, 11:21:16 pm »
So apparently there have been some complaints lately about wabbitemu running faster than normal. Its entirely possible that in my mucking in the calc_run_all code that i made a mistake and made it run faster than should. So naturally i did some testing. First, all tests were on the following calc (and a rom of the same calc): TI-84+SE from 2006 (hardware revision F) OS 2.43 Boot code 1.02 I tested using the a fresh release build (which you guys don't have yet, but there are no differences to the timer code) I tested using Dr Dnar's stopwatch program. I ran each test twice for accurate results. For testing i ran the prog on each then when both were ready and held my calc up to the comp screen to watch as the timer ran. This way i could see roughly how close they were to start. In 20 seconds there was no noticable difference between the emulator and the calc. I also ran the program for 300 seconds (5 mins). By the end the emu was approximately .5 seconds behind the real calc. If you guys want to run the same tests, be my guests. I will also accquire some calcs from people on my floor and run the same tests. The ti83+ is probably the most important other one to test, because it doesnt have crystal timers. Make sure the batteries in it are fresh when you test tl;dr: There is no time difference you guys could notice from just running a normal program.
154
« on: October 01, 2010, 11:55:14 am »
Hmm what type of files are you exporting? How big were they? If you can provide an example it could help me track it down. I'm guessing they were apps, since the other file exporting code hasnt really changed
155
« on: September 24, 2010, 11:12:22 am »
In Task Manager under Processes, the mem used by Wabbit keeps increasing (at least on my comp).
32 bit or 64 bit wabbit and which version are you running on your comp OS?
156
« on: September 24, 2010, 04:13:54 am »
excellent report thank. this is about what i expect. whats important is that it is not reaching 10-20 meg range. i left it running for about 10 min and it had hit the 20 meggerbytes mark
157
« on: September 24, 2010, 03:59:57 am »
I'm on XP with a 32 bit system and the starting memory usage was 7544 and then five minutes later and playing with it for a bit it seemed to top at 8556, though I thought I saw it at over 9000 (no, not a meme reference) at one point but it must've gone back down (obviously).
Hmm did you see it increasing by 8s if you let it just sit there not playing with it? It would be quite unfortunate if you did
158
« on: September 24, 2010, 03:43:19 am »
Thanks DeepThought, you definitely helped catch a lot of those little naggy issues. Also WHOOOOOOOOOOOOOOOOOOOOOO anyone who has seen me elsewhere on the forums or on IRC, or IRL probably has known about the memory leak bug i have been trying to resolve. Well i think I may have a reason. I thought for a sec and realized that it only occurs in the 32 bit build of Wabbit. The exact same code compiled to 64 bit works fantastically. And both of my machines are 64 bit. anyone see where this is going? I postulate that it only occurs on 64 bit OSes running 32 bit code. I checked and there is no leak in my 32 bit XP vm!!!! I need people to test. If you have a 64 bit machine, try and confirm the leak exists (open task manager and see if wabbitemus memory steadily climbs) and more importantly if you are on a 32 bit machine tell me if the 32 bit build has this issue. If my theory is true, then I will submit to ticalc.org, the second i get confirmation of this
I also propose a race. I will try to fix the cutout skin before someone proves me wrong. READYSETGO!
159
« on: September 23, 2010, 08:24:58 pm »
Just running it causes it. it makes me very sad (((
160
« on: September 23, 2010, 08:04:11 pm »
It is by far the worst bug I have ever seen. It doesnt show up on any leak detector i've tried, It occurs only in the release build, but not caused by optimizations, appears to occur on a different thread, even though MY code is only running on one thread. Everytime I get it down to parts of code, it doest occur enough for me to draw anything conclusive. In terms of the loop its caused by running the timer, but only occurs every 5th-15th timer call. fuck me
161
« on: September 23, 2010, 07:43:03 pm »
open up task manager while running wabbit. watch the memory count
162
« on: September 23, 2010, 07:38:45 pm »
Whoa, when's the ticalc release going to be?
As soon as i can get rid of the GODDAMN MOTHER*#OYQ#*$)YQ$+$R mem leakl bug :?
163
« on: September 23, 2010, 07:03:08 pm »
Cool to hear ^^
Are you planning to continue working on WabbitEmu regularly after the ticalc.org release? I should maybe put a sub-forum for it in Major community projects if you plan to, so it will be easier to find stuff about it (although there's always RevSoft as well for info, especially the Mac/Linux builds)
of course. i probably wont be as on top of it as i am now, but if you want something added or changed it will get done.
164
« on: September 23, 2010, 05:58:50 pm »
You like it? Thanks!
Do I have to download the skins? I thought they just came with Wabbit? Like I said, previous versions worked fine skinwise.
ah xp you suck. although this will give me a chance to test remote debugging! EDIT: skins are fixed in XP
165
« on: September 23, 2010, 05:46:23 pm »
i have a question i've just downloaded wabbitemu, but when I start it up, it crashes after 1-2 minutes. does anyone have this problem too and how can i solve it btw, I have the latest version.
How much RAM do you have in your machine. There is a bitch of a bug that cause memory to be eaten away in release builds that I for the life of me cannot track down. For the skin issues mighty moose, I tried every rom I have, which is as far as i know all models, and all skins loaded properly. I tried cutout and non cutout modes and switching back and forth between them several different ways. Can you give me any specifics to follow (ROM model, computer OS, and then steps that causes yours issues)
Pages: 1 ... 9 10 [11] 12 13 ... 19
|