Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BuckeyeDude

Pages: 1 ... 4 5 [6] 7 8 ... 19
76
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:49:47 pm »
You can't even open the debugger? If so you're going to have to send me your rom

77
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:36:30 pm »
Thats not helpful :P i need the version that doesnt work. Perferrably the latest version

78
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:30:48 pm »
Are you using a boofree rom. Also open the debugger and tell me how the mem map is set up and what line the debugger is executing on

79
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:18:12 pm »
What rom are you trying to load? Also why arent you trying the latest?

80
1. TI-84PSE
2. S0306-F
3. Yes (10)
4. V2
5. Yes
6. 45
7. 00
8. 01C4
9. 000000

81
ASM / Re: App Programming
« on: July 03, 2011, 02:18:17 am »
Yes there is a mac version of spasm. I've uploaded it to codeplex to make it easier to find. http://wabbit.codeplex.com/releases/view/45088. You might also want to check out Wabbitcode for the Mac.

82
Yeah thats why its ok to bcall it, even though it was technically meant to be a bjump.

83
Bcall(_JForceNoCmd) already does this for you. It fixes the hardware stack, the floating point stack, and whatever else, so even if you're stack is leaking horribly you should still be able to call it and exit safely to the OS

84
ASM / Re: Macro fails, but script works?
« on: June 30, 2011, 07:19:00 am »
My guess is its a bug in TASM. One thing to check would be stupid things like your line ending, making sure you're not redefining something, etc. How #defines work are whatever text is within the define is essentially copied and replaced whenever you use it.  Also I'm obligated to pimp SPASM as a compatible TASM-replacement, especially if you want to be able to do more with macros.

You're correct doing call x \ call x is faster as it removes the 17 or whatever clocks of doing the other call, but if you're calling any of these a lot then your DoBoth will save you some space (3 bytes per call assuming you have more than 2 calls). My reccomendation would be to go with your original macros unless you're really pressed for space, which I highly doubt you are.

85
Gaming Discussion / Re: Team Fortress 2
« on: June 30, 2011, 02:08:17 am »
buckeyedude92. What server do you guys normally use?

86
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: June 20, 2011, 11:51:21 pm »
Assign it a keyboard shortcut, you can customize them now :D

87
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: June 20, 2011, 11:29:56 pm »
Ctrl+C is used to copy the result of ans. I've made it a menu option to grab a still image

88
WabbitStudio Software Suite / Re: The Z-adress and contrast glitches
« on: June 20, 2011, 11:28:28 pm »
Fixed

89
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: May 28, 2011, 11:21:26 pm »
If anyone (SirCmpwn) is still interested, I updated Wabbitemu.dll so its much easier to work with the COM interface. What does this mean? Basically any application you make can control an instance of wabbit. The wiki has more details on how it works, how to set it up and a sample project that shows the basics of how the code works.
Also back in the works is the windows and mac versions of Wabbitcode. I've been working on fixing a couple long standing bugs in the windows version, while Will ran out of games to play and is coding a third rewrite of his version. Feedback and requests for both would be much appreciated

90
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: May 23, 2011, 01:51:34 pm »
Spencer is messing with the COM object, and despite my persistence he will not make it so you can register it via regsvr. Short answer: it requires a lot of work. Get on IRC and talk to me about it I'll walk you through there. Worst case i send you the old version that works.

As for joysticks, I own none so that's a no go. I'm also hesitant to link against directx

Pages: 1 ... 4 5 [6] 7 8 ... 19