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Axe / Re: Pictures, etc.
« on: September 11, 2011, 06:22:58 pm »
yep, that's it You could also store your picture into L3, that way instead of typing Copy([Pic1],L6,768) you can just enter RecallPic
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1066
Axe / Re: Pictures, etc.« on: September 11, 2011, 06:22:58 pm »
yep, that's it You could also store your picture into L3, that way instead of typing Copy([Pic1],L6,768) you can just enter RecallPic
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Axe / Re: Pictures, etc.« on: September 11, 2011, 06:18:55 pm »
If you just follow Runers' instructions, that should work for you. Just remember to draw the picture before you draw the sprite
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Axe / Re: Pictures, etc.« on: September 11, 2011, 06:14:44 pm »
What do you mean by displaying a picture and a sprite at the same time? Do you mean display a sprite over a picture?
And you can't use variables in the Data() command, because the Data is inserted at compile time, NOT when the program is running, so all of the numbers have to be constant EDIT: Ninja'd 1069
Other / Re: Types of USB Flash Drives« on: September 11, 2011, 06:12:49 pm »
I had my 16G drive from the contest a while ago, but it recently broke :'(
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TI Z80 / Re: Zedd Physics Library« on: September 11, 2011, 01:59:46 pm »
They do have perfectly elastic collisions with other objects in this specific version, which is why they bounce so much But that is 100% modifiable
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Nostalgia / Re: Nostalgia - An Axe RPG« on: September 10, 2011, 08:58:23 pm »
I really like the way this is looking Out of curiosity, how did you handle the rain effect? Like code wise? Is it implemented in a very general way or was a lot of custom code have to be written?
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Minecraft Discussion / Re: Minecraft 1.8 pre release!!« on: September 10, 2011, 08:57:24 pm »
I find it astounding how many people here love this update, but no matter what notch does, everybody on the Minecraft forums do nothing but complain
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TI Z80 / Re: Zedd Physics Library« on: September 10, 2011, 08:53:11 pm »
Actually yes! Me and Runer were talking about the possibility of making it an Axiom ^^ But not until later releases
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TI Z80 / Re: Zedd Physics Library« on: September 10, 2011, 08:14:33 pm »
No, they are subroutines, since this is in Axe
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TI Z80 / Re: Zedd Physics Library« on: September 10, 2011, 07:11:08 pm »
Zedd is not released yet, but I hope to make it extremely easy to use, through subroutines such as addZ() to add an object, and pushZ to apply a force, and such. Everything is made to be super user friendly
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TI-BASIC / Re: Detecting/controlling homescreen clears?« on: September 10, 2011, 06:14:06 pm »
I do not believe it is possible without some assembly unfortunately
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Math and Science / Re: Builderboy's Lobster Puzzle-- A geometric approach« on: September 10, 2011, 04:05:01 pm »
But even at numbers besides 3 jumps the equation gives significantly different results than experimental
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Minecraft Discussion / Re: Minecraft 1.8 pre release!!« on: September 10, 2011, 04:03:54 pm »Definitely the best update yet! 1079
TI Z80 / Re: Zedd Physics Library« on: September 10, 2011, 03:56:58 pm »
Thanks There is a bug somewhere in there due to a map design oversight, did anybody find it?
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Math and Science / Re: Builderboy's Lobster Puzzle-- A geometric approach« on: September 10, 2011, 03:55:48 pm »
Actually, I just ran some simulations of this puzzle, and it seems that the distribution of probability does actually factor in. At N jumps in 2 dimensions, it seems the probability of remaining inside the circle is 1/(N+1). This equation makes a bit more sense if you consider the case with 2 jumps in 2 dimensions. Your equation of (n-1)^-2 gives us an answer of 100%, which can be shown to be incorrect via a graphical example.
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